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-   -   You got SH5. You played it. Now RATE it for the rest of us! (https://www.subsim.com/radioroom/showthread.php?t=162709)

gutted 03-01-10 11:03 AM

Quote:

Originally Posted by Neal Stevens (Post 1285801)
No, better idea: leave it like this and then later I can make it public. We'll see who voted for what, and we'll have a good idea who is honest and who isn't.:arrgh!:

Do It!!!!

gutted 03-01-10 11:04 AM

double post

mookiemookie 03-01-10 11:09 AM

Quote:

Originally Posted by Neal Stevens (Post 1285801)
No, better idea: leave it like this and then later I can make it public. We'll see who voted for what, and we'll have a good idea who is honest and who isn't.:arrgh!:

Well now you've given away the secret. :O:

joejccva71 03-01-10 12:56 PM

I'm giving it a 6.5/10 as the game stands right now.

Pros:
Graphics
Intuitive crew roleplaying kind of system
Sub interiors and working machine systems
Being able to walk around the dock and talk to your crew members
Full scripting now included in modding system

Cons:
Immersion is gone
Explosions are more like a firework show
Surface ship crew walks around their decks while sinking
New UI isn't up to par from SH3/4
Menus instead of radials
Manual targeting system is cumbersone and not intuitive
Bugs and glitches (i know these can be fixed through patches)


It's not a horrible game, but it's not a great game either. To those modders out there, this game needs alot of work but we have extreme confidence that this game will turn out great ONCE it's modded. :)

Jeevz 03-01-10 01:00 PM

Quote:

Originally Posted by Neal Stevens (Post 1285801)
No, better idea: leave it like this and then later I can make it public. We'll see who voted for what, and we'll have a good idea who is honest and who isn't.:arrgh!:

LOL, that should be interesting.

Hitman 03-01-10 01:11 PM

Quote:

Folks will always try to push their agendas through polls. It's one of the wonderful things about the Internets.
No agenda at all, quite the opposite: I admit I might be biased against SH5 because the DRM will keep me from buying it. Hence I want a different perspective and rating of the game. Oh, and later I can also double check the accurancy of Neal's review and rating :haha:

Sailor Steve 03-01-10 01:25 PM

Quote:

Originally Posted by Hitman (Post 1286031)
No agenda at all, quite the opposite: I admit I might be biased against SH5 because the DRM will keep me from buying it.

You said it better than I would have. I'm not buying because of OSP, but the game itself, looks to be better than anything that's gone before - especially the scripting possibilities.

I can't wait to see the reviews, and how it develops.

Flopper 03-01-10 01:33 PM

Quote:

Originally Posted by Bilge_Rat (Post 1285676)
The lack of a fully detailed working TDC is disappointing for us manual nuts, since it was in SH3.

What part(s) did they leave out?

Safe-Keeper 03-01-10 01:41 PM

The options are a bit overlapping anyhow. A game can be "amazing", "good but not perfect" and "disappointing in some aspects" at the same time.

Kptlt_Lynch 03-01-10 01:49 PM

Quote:

Originally Posted by Flopper (Post 1286076)
What part(s) did they leave out?

From what I understand... the entire TDC.


I think this thread is a good idea. The more honest the answers, the more information some of us that are 'on the fence' about SH5 have to make a more informed decision.

I could be swayed if the modders can correct some of the missing equipment.

Méo 03-01-10 02:00 PM

Quote:

Originally Posted by joejccva71 (Post 1285997)
It's not a horrible game, but it's not a great game either.

I agree with you to some extend.

My theory is that a lot of people have way too much expectations for a game that has, on one hand, very complex demands, and on the other, can only hope to sell around 250 000 copies (or maybe a bit more) but never 9 000 000 copies like other console games (which might be less complex to create).

So, from what I've seen so far (played about 5 hours, could play more but my computer really needs an upgrade). SH5 has some bugs, but more importantly, few things are missing (TDC, showing gyro angle, impossibility to know the depth under keel, etc).

Nevertheless, when I think about SH3 and SH4 vanilla (both games had a LOT of issues on release, I'm sure you know what I'm talking about), I'd say that SH5 is a step forward, not a HUGE step, but it seems to be a better (and is supposed to be particularly open to modding!).

I already know what some people will say: ''oh, if they would stop investing efforts in eye candy, they could succeed.'' Well I'd say that if they ignore eye candy, a lot of new potential customers could also ignore the game.

Just my 2 cents.

alx100 03-01-10 02:12 PM

Quote:

Originally Posted by Méo (Post 1286151)
I agree with you to some extend.

My theory is that a lot of people have way too much expectations for a game that has, on one hand, very complex demands, and on the other, can only hope to sell around 250 000 copies (or maybe a bit more) but never 9 000 000 copies like other console games (which might be less complex to create).

So, from what I've seen so far (played about 5 hours, could play more but my computer really needs an upgrade). SH5 has some issues, more importantly few things are missing (TDC, showing gyro angle, impossibility to know the depth under keel, etc).

Nevertheless, when I think about SH3 and SH4 vanilla (both games had a LOT of issues on release, I'm sure you know what I'm talking about), I'd say that SH5 is a step forward, not a HUGE step, but it seems to be a better (and is supposed to be particularly open to modding!).

I already know what some people will say: ''oh, if they would stop investing efforts in eye candy, they could succeed.'' Well I'd say that if they ignore eye candy, a lot of new potential customers could also ignore the game.

Just my 2 cents.

Just out of curiosity, what spec is your PC Meo? I'm pretty sure that i will be in the same boat as you, (excuse the pun).

CCIP 03-01-10 02:14 PM

Good but not perfect. I cannot give an objective "out of ten" rating yet due to limited experience with it so far, but it's very promising. I have a hunch that out of the box, it's already a much better game than III and IV were. It has good sea legs and frankly the ommissions and glitches so far that I've run into have been anything but show-stoppers, just minor irritations.

You have to keep in mind what it's going for though. At this moment, an ultra-accurate simulation of the Atlantic war it is certainly NOT. But that's not what it's going for. It's not trying to be a game-ification of Clay Blair's U-boat War, it's trying to be Das Boot. And so far it's doing a good job of that.

ddrgn 03-01-10 02:57 PM

Quote:

Originally Posted by CCIP (Post 1286183)
Good but not perfect. I cannot give an objective "out of ten" rating yet due to limited experience with it so far, but it's very promising. I have a hunch that out of the box, it's already a much better game than III and IV were. It has good sea legs and frankly the ommissions and glitches so far that I've run into have been anything but show-stoppers, just minor irritations.

You have to keep in mind what it's going for though. At this moment, an ultra-accurate simulation of the Atlantic war it is certainly NOT. But that's not what it's going for. It's not trying to be a game-ification of Clay Blair's U-boat War, it's trying to be Das Boot. And so far it's doing a good job of that.

I 100% agree, its much better out of the box than SH3/4. Good but not perfect.

martes86 03-01-10 03:00 PM

Wait a minute! It came out already?!?! :o


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