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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Urfisch´s final FX and GUI mod (https://www.subsim.com/radioroom/showthread.php?t=157581)

Ritmeister 10-31-09 08:34 AM

I'm curious also to find out if this can work with GWX 3 also.:hmmm:

Any updates on when it might be ready?

Thanks again Urfisch :salute:

urfisch 11-02-09 12:33 PM

yapp, back in sub.

;)

i was on a vacation, where i had no inet. so please apologize for the delay. there will be an addition and a release in these days. the addition will be a new map-gui and overhauled fire.

by the way: thanks for all the nice words. i appreciate that!

:yeah:

Task Force 11-02-09 03:34 PM

YAY, Just when Im diveing back into SH3... cant wait for release.:D

urfisch 11-04-09 05:38 PM

an update...the fire and smoke are finished.

http://img11.imageshack.us/img11/1889/bastel2.th.jpg http://img11.imageshack.us/img11/4377/bastel1.th.jpg http://img21.imageshack.us/img21/6483/bastel3.th.jpg

and a wish many of you had in the past...
get the fire extinguisher!


http://img12.imageshack.us/img12/1000/bastel4.th.jpg http://img269.imageshack.us/img269/7039/bastel5.th.jpg

the fire effect is linked to an interior damage effect. and another special will await you: falling water-droplets! there are about 4 now. 3 at the conning-hatch and one at a pipe over the machine controls.

:yeah:

makman94 11-04-09 06:57 PM

thats very nice additions Urfisch ! good job :up:

Aleksandar the Great 11-05-09 01:35 AM

:up:

Weiss Pinguin 11-05-09 01:07 PM

Quote:

Originally Posted by urfisch (Post 1199184)
and a wish many of you had in the past...
get the fire extinguisher!


http://img12.imageshack.us/img12/1000/bastel4.th.jpg http://img269.imageshack.us/img269/7039/bastel5.th.jpg

the fire effect is linked to an interior damage effect. and another special will await you: falling water-droplets! there are about 4 now. 3 at the conning-hatch and one at a pipe over the machine controls.

:yeah:

Holy cow :o One question though, how much of an FPS hit would this be for those of use still using machines from the turn of the century? (:smug:)

Russian sailor 11-05-09 01:12 PM

Super. Hey, how you can increase the height of the water column in the fall of a heavy projectile in the water?




http://images.google.ru/imglanding?i...=1&newwindow=1

Rapt0r56 11-05-09 10:29 PM

Unbeliveable work...! :up:

evan82 11-06-09 06:02 AM

Quote:

Originally Posted by Rapt0r (Post 1199757)
Unbeliveable work...! :up:

Yes. I don't noticed this before, but this is amazing! Nice idea.:woot:

Myxale 11-06-09 07:49 AM

Epic stuff Urfish! :salute::yeah:

tomfon 11-06-09 08:28 AM

I can't believe i missed this...

***WOW***

:up::up::up:

Fubar2Niner 11-07-09 04:14 AM

@urfisch

Incredible work mate ! Not trying to hurry you but any idea of a release date ?

Best regards.

Fubar2niner

urfisch 11-07-09 05:38 AM

yapp...this weekend should be fine for a beta! but i am still not sure, which commandroom i should use for the particle effects...i am about to use dd´s v3 version of the open hatch.

maybe this mod is due to usage of wac 4.1 particles.dat (and materials) not compatible with gwx. you have to give it a try...

HanSolo78 11-07-09 07:09 AM

Quote:

Originally Posted by urfisch (Post 1200317)
yapp...this weekend should be fine for a beta! but i am still not sure, which commandroom i should use for the particle effects...i am about to use dd´s v3 version of the open hatch.

maybe this mod is due to usage of wac 4.1 particles.dat (and materials) not compatible with gwx. you have to give it a try...

Nice... I thought that I knew the smoke clouds somewhere from ;)


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