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is there a button to send radar range to TDC? like the active sonar approach? I use radar just to figure out an aprox. range to target, but I have never been able to get exact distance |
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I'm pretty sure that the little stopwatch button only compares 2 bearing-range figures to do some simple math and calc a course and speed. I guess it'd be an easy test to simply give the same input twice while having been moving between the two and see if it reports "0kt target speed." Quote:
Doing it without map contact updates leaves you with 3 options: 1. Estimate from the PPI scope 2. Estimate from the A scope 3. Download the mod that makes the A scope much more precise and use the A scope. (I have a version that works with RFB1.52 if you need it). |
Thanks, I have never used the A-scope for range calculation, I thought it was useful only for airplanes, I will definitively give it a try, do you have a link to the mod?
But anyway, I will try not to get used to radar, since it is too dangerous to use in U-boots (I am currently playing a german campaign) and even in the Pacific (by mid to late war). the same should be said about using active sonar for 2 bearing-range calculation, it is dangerous to use if escorts are near, plus U-boots are not equiped with it thanks again |
P.s. I like to add I did get ok speeds from the notepad thingy... made me only do the 3min 15 sec ranging bit only twice..
I do miss OLC's GUI from SH3 :) in SH4. Then again there is no length in the recon books |
If you are concerned about realism, OLC's GUI is authentic. However your perfect knowledge of ships' lengths and aspect ratios is not. The unpronounceable gizmo OLC GUI replicates was VERY infrequently used during the war because of the underlying imperfect length and aspect ratio data. That doesn't mean it wasn't an ingenious device. It just means that their database didn't allow them to properly exploit its usefulness.
When we are busily pretending we are playing on "high realism" I'm afraid we're doing nothing of the sort. Playing at "100% realism" is the perfect illustration as you toss your radar usefulness completely out the window to do so and most of your sonar info as well. It's like driving your car with a paper bag over your head: it's admirable if you survive, but nothing more than a stunt of skill. |
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GO to the \Silent Hunter 4\Data\Sea\ folder and edit the cfg file in each folder (where applicable). For example let's look at the G:\Silent Hunter 4\Data\Sea\NAPD_Clemson\NAPD_Clemson.cfg file: [Unit] ClassName=APDClemson 3DModelFileName=data/Sea/NAPD_Clemson/NAPD_Clemson UnitType=103 MaxSpeed=22 Length=95 Width=9.4 Mast=11.5824 Draft=3.1 Displacement=1190 RenownAwarded=120 CrewComplement=50 SurvivalRate=70 SurvivalPercentage=20 In the MaxSpeed you can add anything you want. For example: MaxSpeed=22 Length 95m You can also change the text of the "Speed:xxx kts" label that appears in the recog manual. Check that above link for more details. |
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