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-   -   Playable IJN Type AM submarine mod (https://www.subsim.com/radioroom/showthread.php?t=138889)

Schultzy 07-07-08 03:56 PM

You're doing great work mate!

I personally love the British T class more, but that's just personal preference.... as this is all amazing stuff!
Keep on going... S! :rock:

keltos01 07-07-08 04:07 PM

cheers :)

I like all subs, but I prefer the less known ones, and in the pacific the IJN ones were really missing, now all we really need is a real mine laying sub and we'd nearly have all the most interresting sub types out there !
keltos

skwasjer 07-07-08 04:16 PM

Nice work Keltos, I'm glad you saved some hours, keep it up :up:

peabody 07-07-08 08:52 PM

Keltos,
Your trouble with bridge view is in the EditObjPos. I deleted that and right on the bridge. I don't know what that is for, I never used it. But something is wrong with the way it was set. It just looked to me like you were setting a location in two places so I gave it a try and it worked. (bridge and binoculars).
But it also created a problem. In bridge view there are some black circles floating in front of the bridge. Don't know what they are. Maybe some of the other sub showing or something that should be invisible that is not? I don't know. They only show up from bridge view not from the external camera. If you look at them, you may know what they are.

And Thank You very much for trying to help with the Bridge on my ship. (It's not getting a very good reception though.) I just think the problem may be that it is two objects and that is causing all the problems. I am going to try to learn Blender and then split them apart and try that. I know I can get one object in because I did it on the top tower. But I don't know. Maybe this modding isn't for me.

BTW, what is the EditObjPos for? Does it use some info from the 3D program as a start point? I thought all the positions were in the dat file. There is so much to this stuff!!!!!

Peabody

GerritJ9 07-08-08 04:05 AM

Minelaying sub............ that means "O.19" and "O.20"!!!!!!!!!:D

keltos01 07-08-08 06:31 AM

Quote:

Originally Posted by peabody
Keltos,
Your trouble with bridge view is in the EditObjPos. I deleted that and right on the bridge. I don't know what that is for, I never used it. But something is wrong with the way it was set. It just looked to me like you were setting a location in two places so I gave it a try and it worked. (bridge and binoculars).

Excellent !!!!!:rock:
But it also created a problem. In bridge view there are some black circles floating in front of the bridge. Don't know what they are. Maybe some of the other sub showing or something that should be invisible that is not?
I think that's what they are, will check.
I don't know. They only show up from bridge view not from the external camera. If you look at them, you may know what they are.

And Thank You very much for trying to help with the Bridge on my ship. (It's not getting a very good reception though.) I just think the problem may be that it is two objects and that is causing all the problems. I am going to try to learn Blender and then split them apart and try that. I know I can get one object in because I did it on the top tower. But I don't know. Maybe this modding isn't for me.
it takes time to learn, but was the obj I sent not textured ? or at the wrong place or what ???

BTW, what is the EditObjPos for? Does it use some info from the 3D program as a start point? I thought all the positions were in the dat file. There is so much to this stuff!!!!!

Quote:

Originally Posted by peabody
Peabody


:o I concur !
keltos


@Gerrit : yep and also the IJN KR type, and the minelaying fleetboats too..


peabody 07-08-08 10:40 AM

Quote:

Originally Posted by keltos01

but was the obj I sent not textured ? or at the wrong place or what ???



It was black just like the other photo I posted and no side walls. The placement was wrong at first but I forgot to select "Flip coordinates", SH4 and Max use different axis. It went right into place. I saw your pics so I know it looked great. I wouldn't be surprised if it's using a texture from the railing. But like I say I can do some modding but the 3D I can't. So I don't know what was wrong, sorry for taking up so much of your time. Again Thank you for trying.
And your sub is coming along great.

Peabody

keltos01 08-05-08 05:03 AM

do you think I should work to add it to the Jyunsen B, Kaidai 4 and Kaichu mod?

or is it a waste of time (they were only used from 1944 onwards).

keltos

keltos01 10-27-08 04:02 AM

wreck site of I-13
 
is here :

http://img338.imageshack.us/img338/1782/wreckmy1.gif
http://img183.imageshack.us/img183/1337/wreckdi0.gif


http://wreckdatabase.com/wreck.aspx?57917

new pictures :

http://jpimg.digital.archives.go.jp/...ActiveX_e.html

keltos01 10-27-08 04:16 AM

Original Blueprint of I-14
 
http://img231.imageshack.us/img231/8...riginalxx7.jpg
http://img231.imageshack.us/img231/i...pg/1/w1024.png


is found here :

http://jpimg.digital.archives.go.jp/...drawing_e.html

G.K. 10-27-08 06:34 AM

Quote:

Originally Posted by keltos01
do you think I should work to add it to the Jyunsen B, Kaidai 4 and Kaichu mod?

or is it a waste of time (they were only used from 1944 onwards).

keltos

Of course, it would be a very nice addition:rock:;) Together with this one ( in future;) ) and finger-crossed playable midget sub...
http://www.combinedfleet.com/type_c1.htm

keltos01 10-27-08 04:00 PM

Quote:

Originally Posted by G.K.
Quote:

Originally Posted by keltos01
do you think I should work to add it to the Jyunsen B, Kaidai 4 and Kaichu mod?

or is it a waste of time (they were only used from 1944 onwards).

keltos

Of course, it would be a very nice addition:rock:;) Together with this one ( in future;) ) and finger-crossed playable midget sub...
http://www.combinedfleet.com/type_c1.htm

OK, but the thing is we haven't yet tried to set up 8 torpedo tubes. I ahd trouble with the Class T sub and its 11 tubes (haven't worked on it for a while) where using the TBT (UZO) would cause CTD, so I chose subs that had either 4 +2 tubes like the Kaidai 4 or 6 forward like the Jyunsen B and the Type AM subs.

It doesn't really change much when you play it although I do agree that 8 tubes can come in handy..

We'll finish off the Jyunsen B first, then hopefully integrate the type AM to the Jyunsen B mod / Japanese campaign.

keltos

Turbografx 10-27-08 06:53 PM

Wow Keltos, looking really sweet! Any idea when the Brit T class will be done? (I know your said it was 98%).

peabody 10-27-08 06:59 PM

Quote:

Originally Posted by Turbografx
Wow Keltos, looking really sweet! Any idea when the Brit T class will be done? (I know your said it was 98%).

Doesn't matter, I am going to put it in the Japanese Campaign and blow it up anyway.:rotfl:. So he will have to start over.

Peabody

keltos01 10-28-08 02:23 PM

sweet idea !!! I'd love to take a shot at it too ;)

when ?

keltos


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