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After many years, I think that problems wasn't insurmontable, but I don't think that retrying to import the same plane again is worth it: I seem to remember that some later supermod for SHIII or SHIV has a better Catalina model, and some even better models are on my HD :yep: |
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Test mission
For Gap or anyone who'd like to help test it: I've put a simple single mission on file sharing website:
https://ufile.io/c5i2m7up Unpack into "Single Missions" folder. It puts British Catalina right above player's boat, if you go to external camera and look up you should see it. Speaking of LOD models, I was suprised to find that FloatingPlane_LOD.gr2 is actually.... the same model as FloatingPlane.gr2. At least, its number of vertices is the same and I don't see any visual difference either. And its not just this plane - half the GR2 format planes have LOD models with equal or higher number of vertices than the "detailed" model: US Heavy Bomber, Beaufort, Fulmar, Me 109, Arado, FW200, Savoia, C200 fighter... Ok, I'm not a game designer or 3D modeler but I don't get what is the point of having a LOD model that is more complicated than regular model? |
This mod is a great idea. I'd like to contribute a little. Let me present to you one of the less known plane from WWII era, Grumman J2F "Duck". For me the most badass plane ever build. Let's just enjoy the video:
https://www.youtube.com/watch?v=-kX-CwMJ-is https://i.postimg.cc/SnszWLVF/sh5-20...4-07-59-25.pnghttps://i.postimg.cc/CBjZFcMD/sh5-20...4-08-02-12.pnghttps://i.postimg.cc/qzQ3hDsx/sh5-20...4-08-03-15.pnghttps://i.postimg.cc/VJGnTZ5k/sh5-20...-08-04-559.jpg Found this forgotten legend somewhere on subsim long time ago. The model creator is Testpilot1978. It was created for SH3 with GWX. I just converted it for SH5 very quick and unpolished. If there is interest I can provide files for implementing it in this mod. |
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Sorry for belated reply, I've not been very active on forums recently but I plan to find more time for SH5 modding this month. Lovely plane! Provided Testpilot1798 gives his permission as well, sure, it would be a great addition. And, since quick Wiki check tells me it was also used by Argentinian Navy, it would (after making a second paint scheme) allow to add one more airforce that is not currently represented in game. |
https://www.subsim.com/radioroom/<a ...-22-36-060.jpg
https://i.postimg.cc/J4dhDNDh/sh5-20...-22-36-060.jpg I promised this long ago. Sorry for the delay but RL kicked in. Anyway here are the files for Grumman: https://mega.nz/file/PeowGaBK#NjEKgl...y1OdESS9Xh4x3Y |
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Here are my latest modding works for this game: https://www.racedepartment.com/downl...res-mod.38363/ https://www.racedepartment.com/downl...res-mod.38248/ https://www.racedepartment.com/downl...res-mod.38173/ |
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- aircraft has separate main and LOD models (named, for example, Thisplane.gr2 and Thisplane_LOD.gr2) - aircraft has two or more textures (for example, it is used by several countries and each country has its own camouflage) Normally, in GR2 file you can set texture name to cfg#TXRskin which tells the game to check units cfg file in roster folder for which texture to use. If no texture is specified or the above naming convention not used, plane uses default texture. Except this does not work for LOD gr2 file, so when (like in my example) when a plane that which has American texture by default, but cfg file tells it to use British one, gets far enough away for the game to switch to simplified LOD model - British texture is replaced by American (default). If there's no separate LOD model (even with the same textures used) the plane uses correct camouflage at every distance. I don't see how changing texture's mipmaps would help, but if you know of a way I'd be grateful for explaining it because this problem is not only causing trouble with multitextured planes, but also prevents us from making varied, colourful skins for merchant ships. Solving it would be great. |
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