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-   -   Real TDC Mod (T. Vh. Re. S3) / Beta release! (https://www.subsim.com/radioroom/showthread.php?t=244825)

Rhodes 04-29-20 04:17 AM

Quote:

Originally Posted by Ruby2000 (Post 2666740)
Hi Rhodes,

How do you start the launcher?

When you click on the green Play button in your Steam Library to start the game, a selection will appear and you can start the launcher here.

If the mod is not displayed, unsubscribe and subscribe the mod again.


Cheers Ruby


Hello, thank you. Already enable the mod.

So when launching the game, it would go directly to it, not passing by the launcher. When I went by what you said, the mod was in the right place to be enable. :up:

Ruby2000 04-29-20 05:40 AM

Hi, Rhodes,
very good! Have fun and good hunting! :Kaleun_Thumbs_Up:

Cheers Ruby

Sparkcat46 05-04-20 02:58 PM

Jeez, 4500m running parallel at 10 knots!
I am having an issue when firing salvos with the TDC, the second eel runs very slowly and seems to have the wrong data compared to the first one which runs correctly. I also have an issue when lowering the periscope below the waterline because the periscope bearing starts changing but I am not moving it left or right and so the gyro starts rotating drastically. not sure if it was just the game having some issues, will test again soon But thanks very much really enjoying the TDC!

Ruby2000 05-04-20 03:50 PM

HI Sparkcat,

maybe you have two different torps?! Then you have to choose the speed from the slowest torp. And don't forget to set the speed in the torp-UI as well.

Have fun and good hunting!

Cheers Ruby

Ruby2000 05-06-20 10:12 AM

Hi,

a new Version für the TDC-Mod ! V 1.6

Compatible with B126 and B127 P2 now!

Changed:
- Changed torpedo turning radius, now it is close to 95 meters.
- Now TDC updates calcualtions even in hidden state

Added:
- Torpedo gyroscope start delay. Initial torpedo run is close to 9.5 meters
- Glass effect on dials
- Blue lighting mode
- Red lighting mode

Fixed:
- Wrong status of control lamps after loading save
- Wrong parallax correction angle with stern parallax mode


http://www.dev.wewh.de/ub/tdc_red.jpg


http://www.dev.wewh.de/ub/tdc_blue.jpg

Sparkcat46 05-06-20 12:19 PM

Great News!! Thanks Ruby:Kaleun_Cheers::Kaleun_Cheers:

Ruby2000 05-08-20 02:08 AM

HI,

a new small patch is Online.

NEW VERSION: v1.6.1

Changed:
- Sounds no longer play when TDC is hidden
- Increased size of resizing areas
- New error lamp texture

Fixed:
- Wrong lighting mode after loading save


Cheers Ruby

Aktungbby 05-08-20 10:01 AM

welcome aboard!
 
Sparkcat46!:Kaleun_Salute:

Ruby2000 05-11-20 04:25 PM

Hi,

a new version is available.


NEW VERSION: v1.7.1

Changed:
- Turning speed correction now works differently with bearing follow-up ON (turning speed amendment is accrued to the whole calcualtion immediately now)

Added:
- Stopwatch tool (original Junghans) (Shortcuts: LMC on button to start/stop, RMC on button to reset (only when stopwatch is stopped), RMC on stopwatch to hide it)
- New lighting system for the TDC and stopwatch (synchronized with time of day and U-Boat lighting)
- Min. table (Passed meters per minute to knots) (Shortcuts: RMC on table to hide it)
- Own course dial now implemented for the TDC (Shortcuts: LMC to activate, RMC to reset; Works only when AOB follow-up is ON!)
- Cursor changing when hovering over active elements

Fixed:
- Small error in salvo spread angle calcualtion
- Interface hierarchy of the mod is now works correctly with the game

http://www.dev.wewh.de/ub/pics/tafel.jpg

http://www.dev.wewh.de/ub/pics/clock.jpg


Cheers Ruby

Ruby2000 05-13-20 09:20 AM

Hi,

a new Video is online. "Fast attack"

https://youtu.be/eF0WoszAywQ

Cheers Ruby

derstosstrupp 05-13-20 01:50 PM

I have to reiterate how impressed I am with your work on this. And I understand there will also be a “mathematical model “done in the future, which is also amazing.

One question on the turn correction (Drehgeschwindigkeitsverbesserung). How will this be implemented in game? Since our computer model dials turn infinitely fast, and the gyro angle updates infinitely fast, is this for when the mathematical, mechanical version is implemented?

black1 05-13-20 02:45 PM

Is this mod available to download and use for those who do not use steam, I dl my game from COG Games which updates the game. I would like to use this mod if someone can explain were to put it in which folder of my game if I can dl it from a different site.

Ruby2000 05-14-20 01:26 AM

HI,

NEW VERSION: v1.7.2
Added:
- 24 kn. torpedo speed mode

Fixed:
- Compatibility with B126 (Unfortunately, in B126 we had to simplify the lighting system to the previous. Now it is recommended to use the game version: B127 (with full mod funсtionallity))

---
Check the version before use. If the mod does not update automatically try
re-subscribe to it in Steam Workshop


Cheers Ruby

Ruby2000 05-14-20 01:30 AM

Quote:

Originally Posted by derstosstrupp (Post 2670456)
I have to reiterate how impressed I am with your work on this. And I understand there will also be a “mathematical model “done in the future, which is also amazing.

One question on the turn correction (Drehgeschwindigkeitsverbesserung). How will this be implemented in game? Since our computer model dials turn infinitely fast, and the gyro angle updates infinitely fast, is this for when the mathematical, mechanical version is implemented?

Hi derstosstrupp

thanks for the nice words!
We'll get back to you on your question.

Cheers Ruby

Ruby2000 05-14-20 01:31 AM

Quote:

Originally Posted by black1 (Post 2670466)
Is this mod available to download and use for those who do not use steam, I dl my game from COG Games which updates the game. I would like to use this mod if someone can explain were to put it in which folder of my game if I can dl it from a different site.

Hi back1,

Mmmhhh..., we have to check if and how it works. I will let you know.

Cheers Ruby


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