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A little trickier than I'm used to
I've been playing FOTRSU for a while now and have been enjoying it, but a friend recommended that I try this mod for greater difficulty. And boy was he right! I kinda got fired-- uh, I mean promoted to a desk job a year into the war for my unimpressive performance. I think a few incidents early on made me very cautious(like when I believe I struck a mine off Guam), but I do have to say that I ran into very few targets on patrol. Is this intended? Even when I went full-tilt at everything I saw, I never saw more than two merchants on a patrol.
But I'll give it another go, this is a good mod and I've been enjoying it. Even if it has been kicking my ass |
Hawkeye - I think it all depends on your view of the sim, the action and targets. I never play above 'normal' and use few mods, mainly visual. My torps are Webster No 3 which have a bigger 'bang', but not much. I believe that many of our friends have massive differences, but hey, it IS only a game and I like my fun. :up:
Good grief!! I have just noticed that I have been here for 20 years, come May. I do recall I was here once before too but got 'broke' ......... |
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Ah, I see. Yea I figured I would need to do something like that. But is there any way to tell where these transport lanes actually are?
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i do not have TMO/RSRD installed on this device and will not be near my main SH4 device until May sometime, so i am doing this from memory. RSRD does have a support folder with convoy route information and since you will applying RSRD over TMO, i would study that documentation. be advised that TMO/RSRD reduces the traffic volume when compared to stock SH4 1.5-UBM. if i think of any other outstanding difference, i will re-post. also, be advised, i would suggest that you do not mix TMO_Bubblehead mods with TMO_Ducimus, or vice versa. good luck! :Kaleun_Salute: |
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