It is in the first post on page 1.
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TYVM!!! Silly me, I guess I was too busy drooling to see it.
Cheers,:up: |
LOOKS AWESOME Ahnenerbe!!! :rock:
Excellent Job! :up: Thank you :salute: |
Can someone point me to the proper node in the cameras.dat file ( using S3D ) that is responsible for zooming in and out regarding the sub or other objects.
And I don't think it is the free camera one, more when the the camera is locked onto the sub\object ( object is moving though ). I am finding that I would like more control so I could zoom in closer. Has anyone made anything specific for this mod that does this? Thanks for any help. |
Bump :)
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You need to create an optical controller for the camera that you want:
http://oi57.tinypic.com/fbynhj_th.jpg I made that for all interior cameras with 2x zoom: http://oi58.tinypic.com/33vj62f_th.jpg http://oi62.tinypic.com/2qwg1ht_th.jpg |
Thanks.
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Get an msvcrt.dll crash when I try this mod. Same thing happens with the other Widescreen mod as well. :dead:
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All good !! ++ Ahnenerbe ++ |
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I have all the C++ updates via Windows Update. I'm not sure what else to get. I'm on Win7 64. I do run on Steam though, could this be the issue? Also, the D3D.dll and D3D.cfg files go in the main SH3 folder, correct? |
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But, whoa! d3d9.CFG? :huh:! I hope this was just a mistake. Because the file you want is named d3d9.INI. This is true for both Ahnenerbe's and VanJast's 1920x1080 mods (and all of the 1360x768 widescreen mods as well - since they all use Seeadler's d3d9.dll). If you have somehow gotten a d3d9.cfg file in there, it is the wrong one. Make sure you have the d3d9.ini file that comes with the mod you are using. |
the observation periscope shortcut doesnt seem to work.
how do the mini shortcuts inside the periscopes and conning tower shortcuts work? thanks |
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Sorry, yes, INI. lol Think I might just pick up the Gamersgate version for $10 and give it a go. I really can't figure this out. |
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It's so weird. I can't even find anybody on google with the same issue. Strange how all of my other games work just fine...it's that DLL file causing some goofyness. Odd. |
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