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-   -   [WIP] Type IX for sh5 (https://www.subsim.com/radioroom/showthread.php?t=233811)

mkiii 01-07-18 08:34 PM

Just done the first mission from memel, everything worked fine, had a ctd leaving the harbour, which I thought was ominous, but on reload it went great, tried tc up to 128 no crashes, it seems it was just a random event,

dive times are horrible at the moment, the ballst figures and drag need tuning, got the f+r balance dialed in spot on, (took bloody ages) but the rest needs work, 1 min 5 sec( surface to 12m) at 18knots. I read in 1 of my books it should be around 25_30 seconds at full speed with the ballast valves wide open.
need sleep now, first day back to work in 3.5 hrs, lol I have become obsessed.

vdr1981 01-08-18 11:52 AM

This year has a great start! :) Mkiii:up::Kaleun_Applaud::up:

Txema 01-08-18 02:22 PM

Wow, mkiii, great news !!!

Thank you very much for all your efforts !!!

:Kaleun_Salute:

Txema

vdr1981 01-10-18 04:39 PM

Can we expect test type IX mod any time soon Mkiii ? :hmm2:

mkiii 01-11-18 11:23 AM

Quote:

Originally Posted by vdr1981 (Post 2535910)
Can we expect test type IX mod any time soon Mkiii ? :hmm2:

will upload one for the weekend Vecko, just finishing off the ct

Muckenberg 01-12-18 04:16 AM

I would also like to thank you for your unbelievable work until recently. :Kaleun_Salute::Kaleun_Salute::Kaleun_Thumbs_Up::K aleun_Thumbs_Up::Kaleun_Applaud::Kaleun_Applaud:

NYX87 01-14-18 10:50 AM

This is going to be one of those monumental need-to-have mods, gamechanger for sure.
It can open up the way for other boats too and really give SH3 a run for the money with TWOS and this addition.
Thank You MKiii for making a true IX for SH5 !!!

mkiii 01-14-18 04:48 PM

test uploaded Vecko, same link as before should work,
feel free to do whatever you think needs doing

mkiii 01-14-18 05:58 PM

just looking

https://s19.postimg.org/5uzf45apv/SH...4_22.39.52.png

vdr1981 01-14-18 06:09 PM

Thanks Mkiii! The boat looks great despite few remaining glitches here and there. :yep:
You've really done outstanding job!

https://s6.postimg.org/edzsnud1d/SH5...4_23.39.45.png

mkiii 01-14-18 07:08 PM

Quote:

Originally Posted by vdr1981 (Post 2536558)
Thanks Mkiii! The boat looks great despite few remaining glitches here and there. :yep:
You've really done outstanding job!

https://s6.postimg.org/edzsnud1d/SH5...4_23.39.45.png

still working on those Vecko, compass is sorted now, nearly sorted the telegraf out, the hatch area is a work in progress, just altering the meshes a little more, it just takes time. its going a lot better than I thought it would in the begining

THEBERBSTER 01-15-18 06:10 AM

Hi mkiii
Keep up the good work, :Kaleun_Salute: take your time, :Kaleun_Thumbs_Up: no pressure.:k_confused:
The silent majority is waiting with baited breathe.:Kaleun_Applaud:
Peter

CaptJulius 01-15-18 05:22 PM

mkiii , This looks awesome! No pressure man , take your time :up: :subsim:

mkiii 01-22-18 03:47 PM

what does this sim use as positional reference for its 3d models?. in game everything seems to line up reasonably well, load it into goblin or gr2 editor
and things move out of position, makes no difference if its a stock model, or a modified model, things change position. so setting things up is a nightmare. you have as much chance of being right by pure guesswork as you do spending ages trying to get it right in the editor, or 3d modeling app.

desertstriker 01-22-18 04:34 PM

Good work. I might actually start playing SH5 again because of this mod.:Kaleun_Cheers:


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