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-   -   [TEC] Mod Tools, HowTo (https://www.subsim.com/radioroom/showthread.php?t=162702)

Captain von Keldunk 04-11-10 09:01 AM

SH5.exe od goblin editor
 
Quote:

Originally Posted by bigboywooly (Post 1355811)
Right click the SH5 exe
Properties
Compatability

:DL Right click the GoblinEditorApp.:up:

bigboywooly 04-11-10 09:16 AM

Quote:

Originally Posted by Captain von Keldunk (Post 1355863)
:DL Right click the GoblinEditorApp.:up:

Doh :damn:

mangaroca 04-11-10 04:19 PM

Quote:

Originally Posted by Seeadler (Post 1307222)
With the tool from that site, it is possible to extract 3D data from GR2 and inport it into 3DSMax. The other way round from Max to GR2 should work with the Neverwinter Nights 2 Mod tools :smug:

Here I tried to get the La Pallice model into 3DSMax
http://s6b.directupload.net/images/1...p/a865gcow.png

BTW:
Good job devs :up:, the La Pallice harbour layout now looks as near as in real life, although by today's time because in the 40's the harbor was a little different, but that could be possibly modded :cool:

I substituted the granny2.dll from the EVE Online Granny Exporter with the one from SH5 dir and tried importing the IIA boat model. The operation was completed with no crash or "bad/sad" message. However, after importing an .obj file into 3DS Max 2010 I only got "part" of the model - the conning tower. :nope:

Also, the .obj file is much smaller than the corresponding .gr2 file but it could mean nothing. Nevertheless, I suspect some 3D data is missing from the converted model file. I could be importing it wrong into the 3DS Max (many options there) but I don't think it's the case.

Any idea how to get it right?

PS. I know the tendency at the moment is to learn how to EXPORT new model/model elements into a .gr2 file but importing is also... important.:smug:

Thanks!

Arclight 04-11-10 04:32 PM

Not sure, but I think the boat and CT have separate models. So the game can use different CTs; change them on the fly as an upgrade during game. :hmmm:

tonschk 04-14-10 03:05 AM

:yeah: Thank you urfisch :salute: :rock:

wittmann 04-25-10 10:14 AM

Hi all!

U-Jagd tools mod will not be translated to SH5?

Obelix 08-04-10 09:00 PM

Hi people.
Guys, but how and what you do editing files *.RAW?
Need to edit the map files, but photoshop does not work properly to save the changes.

Obelix 08-05-10 05:50 PM

Quote:

Originally Posted by Obelix (Post 1460098)
Hi people.
Guys, but how and what you do editing files *.RAW?
Need to edit the map files, but photoshop does not work properly to save the changes.

The question is removed, the problem is solved.
Thank you for your attention

Obelix 08-09-10 01:27 AM

Hi
People, tell me please, where sets the color of fonts?
It is necessary to change the color of some text on the navigation map.
Thank's

Obelix 08-09-10 05:07 PM

Sorry for the trouble to find a solution to this problem:salute:

lavr 08-15-10 08:09 PM

periscope scale
 
Hey mates,
Could anybody suggest me,where to look if I want to adjust AOBF scale? I is about TheDarkWraith UI mode, but his vertical scale does not work for me. I would appreciate any advise how I can change a distance between marks for periscope scale when AOBF is active.
Thank you.

RdJ 09-10-10 02:35 AM

I'm trying to add a script file to the game, but it doesn't show up in the script manager...

How should I configure .ini-file(s) and where should my script be placed?

TheDarkWraith 09-10-10 09:10 AM

Quote:

Originally Posted by RdJ (Post 1489411)
I'm trying to add a script file to the game, but it doesn't show up in the script manager...

How should I configure .ini-file(s) and where should my script be placed?

what exactly are you trying to do? Are you trying to create a new page? What is this script for? Are you trying to load it from another script?

RdJ 09-10-10 09:17 AM

Quote:

Originally Posted by TheDarkWraith (Post 1489589)
what exactly are you trying to do? Are you trying to create a new page? What is this script for? Are you trying to load it from another script?

What exactly is a page?

And it's for speech recognition. (I know there is a mod for that already, but that one doesn't work for me :( )

TheDarkWraith 09-10-10 09:34 AM

Quote:

Originally Posted by RdJ (Post 1489598)
What exactly is a page?

And it's for speech recognition. (I know there is a mod for that already, but that one doesn't work for me :( )

In order to get a .py file to show in the Script editor it has to have a page (a .ini file) with the same name as the script. The page would be located in \data\Menu\Pages. If you open up the menu editor you can create the new page. It can be blank, just click on the root in menu editor and select add new page. Give it the correct name.


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