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-   -   [REL] Rockets mod (https://www.subsim.com/radioroom/showthread.php?t=228911)

Kendras 09-20-17 11:42 AM

Quote:

Originally Posted by gap (Post 2513855)
I see, something boring in other words... :O:

Like these?

https://i.imgur.com/2b2nkFs.png https://i.imgur.com/EIRp1MX.png

Yes. :Kaleun_Wink:

Moreover, would it be possible to make the 3D model not flat, in order we can see the thickness of the porpeller's blades when the aircraft is flying above us ? Like this :

https://i.imgur.com/hQQNCy9.png

From this video :

 
https://www.youtube.com/watch?v=3Okx0T5vpFc

gap 09-20-17 03:05 PM

Quote:

Originally Posted by Kendras (Post 2513868)
Yes. :Kaleun_Wink:

Here they are, in tga format:

https://www.mediafire.com/file/3n0xs...0propellers.7z

I hope they look better than the stock texture.
I wonder what an actual propeller spinnig at 2000-2700 rpm would look like btw. I have been travelling on a prop plane a few monsth ago, and I wish I had payed more attenction to its spinning propellers since the look of them in pictures largely depends on the exposure time used and also videos are not much more reliable :hmmm:

Quote:

Originally Posted by Kendras (Post 2513868)
Moreover, would it be possible to make the 3D model not flat, in order we can see the thickness of the porpeller's blades when the aircraft is flying above us ?

I think so :hmmm:

Kendras 09-20-17 04:53 PM

Quote:

Originally Posted by gap (Post 2513930)
Here they are, in tga format:

https://www.mediafire.com/file/3n0xs...0propellers.7z

I hope they look better than the stock texture.

They are enough good for me. :up:

If you're not tired with that, could you create 2 more versions with larger blades please ?

https://i.imgur.com/sWvBXHX.png

gap 09-20-17 06:24 PM

Quote:

Originally Posted by Kendras (Post 2513953)
They are enough good for me. :up:

If you're not tired with that, could you create 2 more versions with larger blades please ?

https://www.mediafire.com/file/3n0xs...0propellers.7z

Let me know how they look in game. It is possible the opacity channel will need some adjustments; in any case I will keep the 'static' templates on my HD, so to ease any further refinement of the texture :salute:

Kendras 09-20-17 06:59 PM

Quote:

Originally Posted by gap (Post 2513964)
https://www.mediafire.com/file/3n0xs...0propellers.7z

Let me know how they look in game. It is possible the opacity channel will need some adjustments; in any case I will keep the 'static' templates on my HD, so to ease any further refinement of the texture :salute:

When the model of the propeller is turning, I can see that the texture is not perfectly centered. Could you correct this please ? And last thing, I would like to have only the black blurred blades on the texture, and not the basis in the center. Thank you very much for your help ! :salute:

gap 09-20-17 07:07 PM

Quote:

Originally Posted by Kendras (Post 2513974)
When the model of the propeller is turning, I can see that the texture is not perfectly centered. Could you correct this please ? And last thing, I would like to have only the black blurred blades on the texture, and not the basis in the center. Thank you very much for your help ! :salute:

Okay, I will make the corrections and upload the new files tomorrow, but is not the hub painted on the texture hidden behind the 3D hub model?

Kendras 09-21-17 09:24 AM

Quote:

Originally Posted by gap (Post 2513976)
but is not the hub painted on the texture hidden behind the 3D hub model?

Not completly ... :-?

gap 09-21-17 09:27 AM

Quote:

Originally Posted by Kendras (Post 2514077)
Not completly ... :-?

See if this is better:

https://i.imgur.com/KsmEOhx.png

Kendras 10-06-17 04:02 PM

README
 
Hi,

I think the readme is complete ! See here : http://www.mediafire.com/file/68tebg...ockets_Mod.pdf

Tell me if you spot errors, or if you don't understand some things.

Cheers !

gap 10-07-17 05:27 AM

Quote:

Originally Posted by Kendras (Post 2517250)
Hi,

I think the readme is complete ! See here : http://www.mediafire.com/file/68tebg...ockets_Mod.pdf

Tell me if you spot errors, or if you don't understand some things.

Cheers !

One of the most informative readme's I have ever read :yep:

I don't remember what we had agreed about adding my rocket and rack models to the mod though. For a start, did I actually send you the models? :O:

Kendras 10-07-17 06:34 AM

Quote:

Originally Posted by gap (Post 2517311)
I don't remember what we had agreed about adding my rocket and rack models to the mod though. For a start, did I actually send you the models? :O:

Well, I would be very happy to add them to my mod. But first, I would like to know if there are no problems with installation on different PC and mod soups. Then, we will add your amazing models to the mod as a second layer ! :up:

gap 10-07-17 06:43 AM

Quote:

Originally Posted by Kendras (Post 2517334)
Well, I would be very happy to add them to my mod. But first, I would like to know if there are no problems with installation on different PC and mod soups. Then, we will add your amazing models to the mod as a second layer ! :up:

Let's do that :up:

Anvar1061 10-07-17 12:36 PM

Quote:

Originally Posted by Kendras (Post 2517250)
Hi,

I think the readme is complete ! See here : http://www.mediafire.com/file/68tebg...ockets_Mod.pdf

Tell me if you spot errors, or if you don't understand some things.

Cheers !

http://www.subsim.com/radioroom/imag...aleun_Wink.gif
"2. SH3\data\Air\EnglishNames.cfg (or GermanNames.cfg or FrenchNames.cfg). All the following lines should be written : TBAvenger=Grumman 'Avenger' TBSSwordfish=Fairey 'Swordfish' FBHurricaneMk1=Hawker 'Hurricane' FBWildcat=Grumman 'Wildcat' FBMartlet=Grumman 'Martlet' FBP38=P38 'Lightning' FBP47D15Thunderbolt=P47 'Thunderbolt' FBP51D5=P51 'Mustang' DB_SBD=Douglas 'Dauntless' FBSpitfireXXII=Spitfire Mk. XXII FBMe262A2=Messerschmitt 'Me 262' "
Is this a mandatory condition or can I use a Russian translate?

Kendras 10-07-17 12:58 PM

Quote:

Originally Posted by Anvar1061 (Post 2517402)
Is this a mandatory condition or can I use a Russian translate?

No, you can write in russian if you want.

Anvar1061 10-07-17 01:05 PM

Quote:

Originally Posted by Kendras (Post 2517406)
No, you can write in russian if you want.

http://www.subsim.com/radioroom/imag...n_Cheers-1.gif


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