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Moreover, would it be possible to make the 3D model not flat, in order we can see the thickness of the porpeller's blades when the aircraft is flying above us ? Like this : https://i.imgur.com/hQQNCy9.png From this video : |
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https://www.mediafire.com/file/3n0xs...0propellers.7z I hope they look better than the stock texture. I wonder what an actual propeller spinnig at 2000-2700 rpm would look like btw. I have been travelling on a prop plane a few monsth ago, and I wish I had payed more attenction to its spinning propellers since the look of them in pictures largely depends on the exposure time used and also videos are not much more reliable :hmmm: Quote:
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If you're not tired with that, could you create 2 more versions with larger blades please ? https://i.imgur.com/sWvBXHX.png |
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Let me know how they look in game. It is possible the opacity channel will need some adjustments; in any case I will keep the 'static' templates on my HD, so to ease any further refinement of the texture :salute: |
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https://i.imgur.com/KsmEOhx.png |
README
Hi,
I think the readme is complete ! See here : http://www.mediafire.com/file/68tebg...ockets_Mod.pdf Tell me if you spot errors, or if you don't understand some things. Cheers ! |
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I don't remember what we had agreed about adding my rocket and rack models to the mod though. For a start, did I actually send you the models? :O: |
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"2. SH3\data\Air\EnglishNames.cfg (or GermanNames.cfg or FrenchNames.cfg). All the following lines should be written : TBAvenger=Grumman 'Avenger' TBSSwordfish=Fairey 'Swordfish' FBHurricaneMk1=Hawker 'Hurricane' FBWildcat=Grumman 'Wildcat' FBMartlet=Grumman 'Martlet' FBP38=P38 'Lightning' FBP47D15Thunderbolt=P47 'Thunderbolt' FBP51D5=P51 'Mustang' DB_SBD=Douglas 'Dauntless' FBSpitfireXXII=Spitfire Mk. XXII FBMe262A2=Messerschmitt 'Me 262' " Is this a mandatory condition or can I use a Russian translate? |
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