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-   -   [REL] Sub Exhaust for SH5 (https://www.subsim.com/radioroom/showthread.php?t=164484)

TheDarkWraith 10-14-10 09:28 AM

v1.0.5 released. See post #1 for details :|\\

vitovt13 10-15-10 01:36 PM

Good evening. A new version of the mod has a problem with the exhaust on submarines type 7a and 7b

http://s49.radikal.ru/i125/1010/b2/fc6921c8797f.jpg
http://s53.radikal.ru/i140/1010/e7/44a09632bddb.jpg
http://http://s53.radikal.ru/i140/10...a09632bddb.jpg

TheDarkWraith 10-15-10 01:38 PM

Quote:

Originally Posted by vitovt13 (Post 1515376)
Good evening. A new version of the mod has a problem with the exhaust on submarines type 7a and 7b

redownload the new version. There was about 16 of you that downloaded a corrupted a version of it. Let me know if that fixes the problem or not.

I found out it was corrupted after I downloaded it (I download and install them also to verify they uploaded correctly/no problems) :DL

vitovt13 10-15-10 02:08 PM

the problem is corrected, thank you very much:salute:

PL_Andrev 10-20-10 01:45 AM

Quote:

Originally Posted by TheDarkWraith (Post 1309816)
reserved by TheDarkWraith

Need to know exhaust locations for the following subs:

NSS_Undine:
http://www.subsim.com/radioroom/pict...pictureid=1635

I found two photos with smoke of U class. Hope to help you.
http://img835.imageshack.us/img835/8396/uclass.png

tonschk 10-27-10 04:47 AM

Hello there, thank you TheDarkWraith for this mod :salute: , can you tell me please if is possible for you to release a second version of this diesel Exahust with a bit more exhaust particles ?, the SH5 exhaust smoke dispersion is perfect, but sometimes the smoke is not totally amazing like was in Silent hunter 3, thank you.

http://i194.photobucket.com/albums/z...112625_234.jpg
http://i194.photobucket.com/albums/z...6_055825-1.jpg

jrgador 06-08-11 10:23 PM

Hey Thank
 
Quote:

Originally Posted by TheDarkWraith (Post 1309812)
New Version! v1.0.5

Sub Exhaust for SH5 by TheDarkWraith
version 1.0.5

This mod will bring missing sub exhaust to the subs used in game. Currently sub exhaust is enabled on:
- VIIA
- VIIA AI unit
- VIIB
- VIIB AI unit
- VIIC
- VIIC AI unit
- VIIC41
- VIIC41 AI unit

Once I know where the exhaust is located for NSS_Undine and NSS_Uboat2A I'll add them.

The .dds files used for the exhaust can be customized by using your own. Each sub uses it's own .dds files (and an individual .dds file for each side - left and right). The naming convention of the .dds files are: sub type_Exhaust_side1.

Sub type is one of the following:
- 7A = VIIA
- 7AAI = VIIA AI unit
- 7B = VIIB
- 7BAI = VIIB AI unit
- 7C = VIIC
- 7CAI = VIIC AI unit
- 7D = VIIC41
- 7DAI = VIIC41 AI unit

side is one of the following:
L - Left side
R - Right side

so if we wanted to use a new .dds file for the VIIB AI unit's left side it would be named: 7BAI_Exhaust_L1.dds

You should keep the .dds files to 32 X 32 dimensions with a bit depth of 32 as that's what I used.

You can find the .dds files in '\Sub_Exhaust_1_0_5_byTheDarkWraith\data\Textures\ TNormal\tex'

The sub's exhaust is affected by wind. So if there's wind in your game you'll see the exhaust being skewed by the wind.

The sub's exhaust is also speed dependent. At slow speeds you'll see very little exhaust smoke. At ahead flank you'll see lots of exhaust smoke. At all stop you'll see a little bit of exhaust smoke.

The sub exhaust will stop when your sub slips under the surface of the water. It will restart once you surface again. In heavy seas there is the possibility that the exhaust will stop/start depending on how far under the exhaust port went under water.

I've included a single mission named "Sub Exhaust Testing" that you can fire up to see all the currently available AI subs steaming along with their exhaust smoke. It's also a good testing mission for testing different .dds files for the exhaust. Your sub will be a VIIA in the single mission.

This is JSGME ready. Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME. (this assumes you setup JSGME to use the 'MODS' folder as default)

Back bells still do not produce exhaust smoke. Still looking for solution.

NOTE: exhaust smoke is tied to the speed of the sub. If you order all stop while at 15 knots of speed the exhaust smoke will continue to emit until speed goes to 0 (and at 0 knots there is very little smoke emitted).

Contributors:
SteelViking - added mipmaps to the .dds files used for exhaust smoke

Changelog:
v1.0.0 - first official release
v1.0.1 - reduced the smoke exhaust trail by about half for VIIA, VIIA AI, VIIB, VIIB AI, VIIC, VIIC AI, VIIC41, and VIIC41 AI
v1.0.2 - reduced the overlife weight to give the smoke more 'lift'
v1.0.3 - added SteelViking's mipmapped .dds files for the exhaust smoke (should see a slight to moderate FPS increase with this)
v1.0.4 - added dispersion to the exhaust smoke to make it look realistic
- changed the Global and Local wind affect on the smoke from 1.0 to 0.15
v1.0.5 - made some changes to files for upcoming mega-mod release by me for compatibility


TheDarkWraith



VIIA all stop:
http://www.subsim.com/radioroom/pict...pictureid=1631

VIIA ahead flank:
http://www.subsim.com/radioroom/pict...pictureid=1632

VIIA ahead flank:
http://www.subsim.com/radioroom/pict...pictureid=1633

VIIA ahead flank:
http://www.subsim.com/radioroom/pict...pictureid=1637

AI units steaming along:
http://www.subsim.com/radioroom/pict...pictureid=1636

v1.0.5 available here: http://www.filefront.com/17388271/Su...DarkWraith.7z/

TheDarkWraith

Final What I look for exhuast smoke as real cool :salute::yeah:

FallshirmjAEger 06-25-11 04:47 PM

Just started using this, it's a nice touch to actually see your sub belching out fumes like an actual boat.

One thing I have noticed is when looking 180 degrees with the scopes & binoculars directly at the exhaust smoke, there seems to be quite an fps hit.

(My hardware, Core2 q9550, evga gtx570sc & 8gb ram)

simplechris 12-30-12 05:00 PM

exhaust
 
hello together'm new here
I've downloaded the mod but you can see where the exhaust gases is in port recognize where I just stand in the dock while driving but no trace of the exhaust gases u boats

sidslotm 01-04-13 01:38 PM

Brilliant mod, thank you

V13dweller 01-08-13 12:02 AM

Thanks for the mod, I want to see smoke from the snorkel, but I can't seem to get that to work.

Trevally. 01-08-13 12:59 PM

added to download section http://www.subsim.com/radioroom/down...o=file&id=3876:up:

TheDarkWraith 08-14-13 07:59 PM

link at post #1 updated with valid link

chemist92 02-08-14 11:02 AM

Problems
 
Hi, the mod doesn't works or maybe the link was corrupted again. Please, can you post a new link? I think that this mod is imprescindible in the sub's characteristics.
Thank you for your work

Raven_2012 02-09-14 02:52 PM

Download works, bottom:
http://www.subsim.com/radioroom/show...12&postcount=1

I can't verify if it works in mod soup, I don't use the mod.

Quote:

Originally Posted by chemist92 (Post 2172704)
Hi, the mod doesn't works or maybe the link was corrupted again. Please, can you post a new link? I think that this mod is imprescindible in the sub's characteristics.
Thank you for your work



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