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-   -   [REL] Operation Monsun (https://www.subsim.com/radioroom/showthread.php?t=134922)

juanchez 05-17-08 02:46 PM

Lurker, Xantrokoles, sorry for bothering you again on this...

Any update on the VIIC interiors?

Enjoying OM a lot, I just miss the interiors with open hatch.

Thanks in advance!

Hitman 05-17-08 03:00 PM

Hummm something weird here :-?

Operation Paukenschlag, got a IXB UBoat at Dec 26th 1941 and headed for the US coast.

One month later I attack a merchant, and surface to finish it off with the Deck gun. But....no ammunition :o

Went back to the office, checked the subsystems and couldn't find where to load my deck gun. Only torpedoes are available to be selected as ordnance :hmm:

Running OMonsun V2.0 (Latest patch not yet applied since I was in middle of a patrol) and no other mods aside from the german speech voices.

Any clues?

Thanks

[EDIT]

I forgot to add that I saved the game once arrived at the US coast, before starting searching around. So this is a loaded game. Will check if the deck gun ammo is zero at the moment of departing home base and report.

[EDIT 2]

Yes, confirmed...no deck gun ammo when leaving base :damn:

lurker_hlb3 05-17-08 05:40 PM

Quote:

Originally Posted by Hitman
Hummm something weird here :-?

Operation Paukenschlag, got a IXB UBoat at Dec 26th 1941 and headed for the US coast.

One month later I attack a merchant, and surface to finish it off with the Deck gun. But....no ammunition :o

Went back to the office, checked the subsystems and couldn't find where to load my deck gun. Only torpedoes are available to be selected as ordnance :hmm:

Running OMonsun V2.0 (Latest patch not yet applied since I was in middle of a patrol) and no other mods aside from the german speech voices.

Any clues?

Thanks

[EDIT]

I forgot to add that I saved the game once arrived at the US coast, before starting searching around. So this is a loaded game. Will check if the deck gun ammo is zero at the moment of departing home base and report.

[EDIT 2]

Yes, confirmed...no deck gun ammo when leaving base :damn:


IRT to your reported problem

http://img.photobucket.com/albums/v5...3/Image2-2.jpg

http://img.photobucket.com/albums/v5...3/Image3-2.jpg

http://img.photobucket.com/albums/v5...3/Image4-2.jpg

http://img.photobucket.com/albums/v5...3/Image5-1.jpg

http://img.photobucket.com/albums/v5...3/Image6-1.jpg


Have a nice day

rascal101 05-17-08 08:01 PM

Having trouble reinstalling Uboat Missions CD
 
Hi to all,

I hope some one can help or at least point me in the right direction, I have just had to reformat my hard drive and now reinstalling everything.

When reinstalling SH4 I patched it correctly but there were a couple of wierd error messages concerning bat2 not recognised. I was given the option to ignore, abort or retry, eventyually I chose ignore. I was patching from the Uboat missions add on CD. I would add that both the SH4 game disck and the addon CD are in perfect condition.

Now I have a new error message
Feature Transfer Error

Component Data
Fiel: D: Data2.cab
Error: Data Error (cyclic redundancy)

SilentOtto 05-18-08 05:32 AM

That looks like a media reading error, meaning (probably) the disc is damaged... Maybe you should ask for a replacement.

Xantrokoles 05-18-08 09:34 AM

Interior
 
I sent Lurker the files, but I am not sure whether they are good enough for such a great mod. (Ok everything is better than a IX interior in a VIIC:rotfl:)

http://img260.imageshack.us/img260/7...0930642jo5.jpg

Credits:
Quote:

Originally Posted by Urfisch
Urfisch (for initiating this project)
NYGM (basis of these mods)
GWX (texture files)
  • OakGroove (Bordinstrumente Mod)
  • JonZ and Marhkimov (tweaks to Bordinstrumente)
Reece (for providing the major clue to make these mods JSGME compatible)

  • Mikhayl, he gave me lots of tips

Hitman 05-18-08 10:05 AM

Quote:

IRT to your reported problem
:damn:

Thanks, will give it a try. Strange that with Fleet Boats I had never had to select ammo for shooting :hmm:

red_baron 05-18-08 10:30 AM

UZO problem
 
UZO problem observed as well in second mission after updating to 2.00 pl2

juanchez 05-18-08 12:24 PM

Thank you very much for the update, Xantrokoles. It looks great to me.
Let's wait for the next OM Patch and see whether it's in. In th meantime, I'll keep enjoying OM, which is superb, btw.

Thanks again both of you.





Quote:

Originally Posted by Xantrokoles
I sent Lurker the files, but I am not sure whether they are good enough for such a great mod. (Ok everything is better than a IX interior in a VIIC:rotfl:)

http://img260.imageshack.us/img260/7...0930642jo5.jpg

Credits:
Quote:

Originally Posted by Urfisch
Urfisch (for initiating this project)
NYGM (basis of these mods)
GWX (texture files)
  • OakGroove (Bordinstrumente Mod)
  • JonZ and Marhkimov (tweaks to Bordinstrumente)
Reece (for providing the major clue to make these mods JSGME compatible)

  • Mikhayl, he gave me lots of tips


pythos 05-18-08 12:41 PM

Huge save files
 
With operation Monsun 2.00 I am noticing gigantic save files being created when saving. This results in a very long time from the time of clicking save to the moment you can return to the game, and in very very long load times.

Has anyone else experienced this. I am not having this problem with the US campaign, just the new german one.

Aside from this I am enjoying this mod.

Wilcke 05-18-08 12:49 PM

Quote:

Originally Posted by pythos
With operation Monsun 2.00 I am noticing gigantic save files being created when saving. This results in a very long time from the time of clicking save to the moment you can return to the game, and in very very long load times.

Has anyone else experienced this. I am not having this problem with the US campaign, just the new german one.

Aside from this I am enjoying this mod.

This is gonna be a headache was this not an issue with stock 1.1, 1.2, and then gone by 1.3? I did not see this happening in 1.4, stock or with big mods. Ok, I am going to just go get my fishing gear ready. Time to park the computer anyway.

lurker_hlb3 05-19-08 05:17 PM

ON v200 Patch 3
 
OM v200 Patch 3 Readme

All Patches are "ROLE-UPS"

Installation instructions:

If you have patch 1 or 2 de-install and install new patch 3


Patch 1

Corrected IXC/40 .upcge file to use the correct Conning Tower


Patch 2

Corrected the following reported problem:

Type VIIC, IXB, IXC, & IXC/40 did not have corrected "ship wakes"

Patch 3

Change all the U-Boat’s "NSS_****_sh.sdl" to stock values.

Added Type VII interior

Special Note: if you find a bug or there is something that you don’t like about the Type VII interior, please address your comments to Xantrokoles

Credit:

Xantrokoles:
Urfisch (for initiating this project)
NYGM (basis of these mods)
OakGroove (Bordinstrumente Mod)
JonZ and Marhkimov (tweaks to Bordinstrumente)
Reece (for providing the major clue to make these mods JSGME compatible)
Mikhayl, he give me lots of tips

go to the first post for download link

DS 05-19-08 11:42 PM

Great job! Tried out the VIIC with new control room. Looks good!

Thanks, and keep up the great work!:up:

ekempey 05-20-08 10:22 AM

I noticed that on the bridge of the Type IX B in a career from Lorient in '41, none of the dials on the conning tower work (bridge view). There is no dial on the telegraph, and the compass is screwy. Also, in the equipment loadout screen in base and on the boat I technically have two AA guns, but the current conning tower only has one AA gun set up. Just pointing it out.

P.S. (for Xantrokoles) none of the gauges in the type VII work, dials are there, but pointing straight up (Single Missions).

TMO 1.5
RSRDC V371
RSRDC patch 7
Ops Monsoon v 200
Ops Monsoon patch 3
TMO Enable Uboat 4

juanchez 05-20-08 02:09 PM

Quote:

Originally Posted by lurker_hlb3
Patch 3

Change all the U-Boat’s "NSS_****_sh.sdl" to stock values.

Added Type VII interior

Great! Downloading now.

Thank you very much!

Xantrokoles 05-20-08 02:29 PM

Quote:

Originally Posted by ekempey
I noticed that on the bridge of the Type IX B in a career from Lorient in '41, none of the dials on the conning tower work (bridge view). There is no dial on the telegraph, and the compass is screwy. Also, in the equipment loadout screen in base and on the boat I technically have two AA guns, but the current conning tower only has one AA gun set up. Just pointing it out.

The big problem is, that the devs setted the main rotation axis for 90° arround.
I get it working for one conning and later I convert all, If it is not unquested.

I recognized the same with the flaks and I think it is Lurker's mistake, but this can be rubbed out;)

Quote:

Originally Posted by ekempey
P.S. (for Xantrokoles) none of the gauges in the type VII work, dials are there, but pointing straight up (Single Missions).

I worked for arround 4 hours on this gauges and they are working with me!
Maybe it is the Sh4-bug-sickness and you are able to test it again:yep:
When this problem is guilty for more ppl I will have a look.

Thank you for the reports.

Fincuan 05-20-08 03:09 PM

Quote:

Originally Posted by Xantrokoles
I worked for arround 4 hours on this gauges and they are working with me!

They worked fine at my end too, but I was one of the "lucky ones" with the huge savegames problem. My post about it is here: http://www.subsim.com/radioroom/show...7&postcount=28

juanchez 05-20-08 03:15 PM

Xan,

It looks great, thanks again!

Just a few remarks after testing it for just a few minutes:

- No red light at night. Just on the crew members, but no red bulbs/red interiors. This is what I mean:


http://img88.imageshack.us/img88/9234/interior1gr5.jpg
http://img88.imageshack.us/img88/923...7848ad94f6.jpg


- Sound loss after a few minutes. It happened two times, both when I was close to the clock in the conning tower, hearing the tic tac sound.

- No Echolot textures.

- It could be a foolish perception from my side, but the interior feels "too wide", almost like a Type IX. I would expect a narrower interior. Not sure whether what I'm asking for is realistic or feasible though.

OM+PE3 here. I hope it's not because of incompatibilty issues. No such problems before Patch3.

Again, I love it, I you could just look into the above issues and fix them, it would be great!

Thanks again.

pythos 05-20-08 10:31 PM

I have forgotten to ask.

As the no upgrade limitation just on the operation monsun boats, when they are in the Indian Ocean area? Or does it also apply to the boats in operation drumbeat.

If it applies to the latter, then can we enable the upgrades cause the operation Drumbeat boats got upgraded just like the atlantic boats. Heck they were atlantic boats, just on much longer voyages. They got refit after every patrol just as the other boats, until way late in the conflict.

lurker_hlb3 05-20-08 10:43 PM

Quote:

Originally Posted by pythos
I have forgotten to ask.

As the no upgrade limitation just on the operation monsun boats, when they are in the Indian Ocean area? Or does it also apply to the boats in operation drumbeat.

If it applies to the latter, then can we enable the upgrades cause the operation Drumbeat boats got upgraded just like the atlantic boats. Heck they were atlantic boats, just on much longer voyages. They got refit after every patrol just as the other boats, until way late in the conflict.


There were no upgrades in the IO in real life. The reason for no upgrades in drumbeat as it was early in the war and the time frame of the campaign was short.

Also there a question I have for you in the "Huge" file thread


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