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-   -   SH3_GWX3.0_REWORKED_RUS (https://www.subsim.com/radioroom/showthread.php?t=220643)

Dirk Gently 12-08-18 07:28 PM

Ahh, nice!

Hebe Vollmaus 12-09-18 03:51 AM

Quote:

Originally Posted by Anvar1061 (Post 2580776)
8<--
I think, that the author this model denis_469 in 2007 (or Testpilot78?). If you remove a few tga will result in the absence of some textures.

make a Backup first!

delete all xxxx.tga
goto Node AFB_SpitfireXXII
goto "Linked 3D model"
Remove all "Material Id" without "Name"
click "Model preview"
zoom in near to the textureless guns and click them
Node - AFB_SpitfireXXII_guns3D
Remove Material Id without Name
click "Add"
Add > 0x... SpitMk22.tga

Save as... (not overwrite, if you have No Backup!)
or
Save (if you have Backup)

and check inGame.
The problem with use of S3D is that the 3D-Viewer may show you things, that does not work in SH3-inGame.

Greetings.

Anvar1061 12-09-18 05:56 AM

@ Hebe Vollmaus
If you want something done, do it yourself! ©

Anvar1061 12-09-18 09:11 AM

[TEC] AIR MOD
 
I collected probably the largest collection of GWX aircraft 165 units (a feature in the application of identification marks). It would be good to use all of them in the Global AIR Mod. To this end they shall organize by country and position on the respective airfields (LAB_LargeAirBaseGe for example) to historical accuracy. Separately will have to collect data for inclusion in Campaign_LND.mis.

Anvar1061 12-09-18 09:15 AM

After the majority of unit models are sorted, I start checking single missions to identify what I missed in the first part.

Anvar1061 01-05-19 10:29 PM

http://brat01.mybb.im/viewtopic.php?id=197&p=17#p93556
New water straems for VIIB, VIIC U-Boot hool. VIIB_1 VIIB_2 turms, and all first turms VIIC series. Early and late periscopes.

To unpack and activate above activated a mod "U.-W&S_VII_Series", if there is a necessity to activate subturms or skins to execute it in last stage (after patch connection "Set_VII_Patch201812"). To test a patch in game and if updating arranges it is possible to merge with the mod "U.-W&S_VII_Series", a method of rewriting of files, preliminary having disconnected from game.

In a folder "Stream_BlueWater" there is an alternative assemblage of generators with original colour of textures (blue). It is not recommended to use with green colour of water. In the rest, on your taste. To activate over a patch and before connection of alternative subturms and skins. If there is a necessity of merge to the mod "U.-W&S_VII_Series" first to make merge of a patch "Set_VII_Patch201812" with "U.-W&S_VII_Series" and then alternative drains "Stream_BlueWater".

https://pp.userapi.com/c848732/v8487...Cdr6zrkM3k.jpg
https://pp.userapi.com/c848732/v8487...bwEG6oyY1Y.jpg
https://pp.userapi.com/c848732/v8487...qkdSrOoK40.jpg
https://pp.userapi.com/c848732/v8487...eZxhseX4wo.jpg
http://shmf.larsbundgaard.dk/Smileys...d/download.gif

Anvar1061 01-13-19 11:24 PM

I need volunteers to test single missions. Test. Activating mod Blank Campaign and the Commander in selecting the type of boats and date to enter the chose Single Mission. Report your comments.

Anvar1061 03-15-19 05:18 AM

Flags for units (Sphere)

http://shmf.larsbundgaard.dk/Smileys...d/download.gif


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