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-   -   [REL] Playable S-Boot ( Final ) (https://www.subsim.com/radioroom/showthread.php?t=130088)

CCIP 02-06-08 09:25 PM

Quote:

Originally Posted by Albrecht Von Hesse

(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)

I'd love to, but... I already waste... err, enjoyed, my whole evening that I was supposed to work :dead:

Albrecht Von Hesse 02-06-08 09:28 PM

Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Albrecht Von Hesse

(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)

I'd love to, but... I already waste... err, enjoyed, my whole evening that I was supposed to work :dead:

::grins and nods:: I understand. Woulda been nice to run one with three people though. Not that we last all that long to start with! :rotfl: :rotfl:

Gewehr98 02-06-08 09:51 PM

Quote:

Originally Posted by Albrecht Von Hesse
Quote:

Originally Posted by CCIP
Quote:

Originally Posted by Albrecht Von Hesse

(I'm about to run an MP game, and will be for the next several hours, if you'd like to join. server = S-boot, password = SUBSIM)

I'd love to, but... I already waste... err, enjoyed, my whole evening that I was supposed to work :dead:

::grins and nods:: I understand. Woulda been nice to run one with three people though. Not that we last all that long to start with! :rotfl: :rotfl:

Crap...the game loaded up to like 90% then hung up forever and eventually crashed, however the "Not so long ago..." thing came up. I'm going to try a reboot and when I get back I'll see if anyone can help me fix this madness!

:damn:

Albrecht Von Hesse 02-06-08 09:56 PM

Possibly silly questions Gewehr98:

1) Did you copy the S-boot mod folders into the mod folder of your GWX MP game folder?

2) Did you enable both the s-boot 0.1 and generic cam mods?

3) Did you start SHIII from the MP folder?

Crashing like that usually occurs because all the players do not have the same game/mods installed.

Gewehr98 02-06-08 09:58 PM

Quote:

Originally Posted by Albrecht Von Hesse
Possibly silly questions Gewehr98:

1) Did you copy the S-boot mod folders into the mod folder of your GWX MP game folder?

2) Did you enable both the s-boot 0.1 and generic cam mods?

3) Did you start SHIII from the MP folder?

Crashing like that usually occurs because all the players do not have the same game/mods installed.

Yes on all counts. This same error was happening with my previous install. Let me see if the reboot fixed it.

gimpy117 02-06-08 10:11 PM

so hows the tex's and other updates coming?? i can't wait!
we need to model the conning tower so it's the armored conrtol area maybe put stations in there so you can protect some watch crew...

Gewehr98 02-06-08 10:42 PM

Woo...just tried a mission, got horribly slaughtered by a C & D Class...for some reason the UZO wouldn't lock on the bastard for more than 5 seconds.

Oh well, I'm ready to do an MP run...just have to wait for like 5 minutes at that 90% "hang up" :rotfl:

Albrecht Von Hesse 02-06-08 10:44 PM

Quote:

Originally Posted by Gewehr98
Woo...just tried a mission, got horribly slaughtered by a C & D Class...for some reason the UZO wouldn't lock on the bastard for more than 5 seconds.

Oh well, I'm ready to do an MP run...just have to wait for like 5 minutes at that 90% "hang up" :rotfl:

Ready when you are!

Mush Martin 02-06-08 10:46 PM

maybe a slight Dimiunuation of the visual node for ai accompanying the
mod might be an idea not much 15 or 20%.

Sailor Steve 02-06-08 10:48 PM

About this UZO locking thing: did they even do that? I know American and British boats ran straight toward the target and that's the way the torpedoes went - straight ahead.

gimpy117 02-06-08 10:55 PM

my uzo never locks....no idea why

oh and i better have res coming out my ears after the tex is done!!

Gewehr98 02-06-08 11:32 PM

Whew...Hesse just sank two tramp steamers while I managed to totally miss with all 4 torpedoes and dance around the convoy for about 20 minutes...was at least hoping to kill some with the 37mm but alas!

Albrecht Von Hesse 02-06-08 11:34 PM

It was a wee bit rough weather out there . . .
 
http://i96.photobucket.com/albums/l1...232820_250.jpg

yamato9 02-06-08 11:34 PM

Menu profile
 
Mikhayl, my S-Boot menu profile is finished and ready for download.


http://static3.filefront.com/images/...wwjokuxnid.jpg

Crew managment
http://static3.filefront.com/images/...dcaagieyzu.jpg

NOTE: all type IIa TGA´s is reworked, conning tower of Type IIa is removed(invisible) so now there have no visual errors in profile menu and crew managment.

This addon is JSGME ready

All users of Mikhayl´s S-Boot BETA v 0.1 can use this addon if they wanna replace Type IIa with S-boot profile.

Download link:
http://files.filefront.com/S+Boot+mo.../fileinfo.html

:up:

sh3rules 02-07-08 12:07 AM

Watching those weapons and crew management screens made me feel good. I could almost write something in leetspeak.

Clyde00 02-07-08 12:35 AM

Campaign Progress
 
Well a campaign in '39 is pretty easy if you find targets. Fire on the unarmed merchants and run from the destroyers. From Kiel you can pick up a few Polish targets but there is alot of neutral traffic out there. The Med and Baltic seas have good traffic patterns. I use GWX with some custom traffic scripted in also so stock SH3 campaign files probably would be a little thin for traffic.

A small workaround for the range is to check unlimited fuel, go to the base you want, then start a new patrol from there. As stated above, most GWX ports start new patrols ok from them.

I also try to only hunt down the unescorted vessels and sink most of them with gunfire. Anything above 2500 tons gets one torp, 4000 gets two or three depending on how the torp hits them. I usually pick up anywhere between 1000 and 3000 tons a patrol. Also good for those hit and run attacks near enemy ports.

If you use manual targeting and steer an intercept course, firing at 0 gyro angles, you can have pretty good success with medium speed torp attacks. I try to avoid any shot over 60 to 120 degrees angle on the bow. I also try to close to within 1000 yards or less with 600 yards being the norm. (a good plotting wheel or MOBoard helps with this)

In the later years, it is a bit of a challenge and you must pick your targets carefully or shadow them till you get the destroyers patrol paths down.
All in all, using it in a campaign is a bit harder, but well rewarding.

Although the lack of bases will need to be addressed in the future, the number of contacts in GWX is sufficient for campaign play with it. The range is decent as long as you don't cruise around in flank speed all the time. Also using setkeys to remove some of the crew commands and customizing the steering controls can cut down on the mouse click - actual turn of the boat time lag. No major bugs found in campaign mode either:up:

Looking forward to the next release.:lol:

CCIP 02-07-08 01:20 AM

I hope there's a more developed version of this soon. This mod is front page material, someone go let Neal know about it! :D

I have to admit, I had some doubts in the back of my mind when I first saw this (mostly on the point of SHIII being a U-boat game and this being a non-U-boat put into its environment), but having played around with it - it's fantastic! SHIII fits Schnellboot dynamics like a glove.

Albrecht Von Hesse 02-07-08 02:57 AM

Leaving Kiel on my first patrol:

http://i96.photobucket.com/albums/l1..._15248_875.jpg

My first career kill!:

http://i96.photobucket.com/albums/l1..._24441_687.jpg

(Actually my only kill so far :doh: :D )

Albrecht Von Hesse 02-07-08 04:34 AM

I ran some tests regarding weather conditions. Because it takes forever to load a mission I haven't narrowed it down to the exact point, but this is what I've discovered so far:

15 meters winds (max the game will do) and no precipitation = flak guns can be manned

0 wind and heavy precipitation = flak guns can be manned

15 meter winds and heavy precipitation = flak guns cannot be manned; you get the 'cannot man guns in rough weather' message

Also, ordinarily I just click on the flak station and it automatically mans the flaks. For some reason when I do that in heavy precip/no wind I get the message 'crew not available'. :-?

As an aside, on my second career patrol I took out a large merchant. Yay! :D Right now I'm basing out of Heligoland, but boy you don't have a lot of fuel to play with! So far it seems that setting your speed at 17 or 18 knots gives you the best fuel efficiency. But so far I've only encountered 6 meter winds. God only knows how badly, if at all, that drops during bad weather.

Kaleu. Jochen Mohr 02-07-08 05:39 AM

anyone tell me if i have done somthing wrong, i enabled the S-boat mod, the camera thing, few things like integrated orders and crew skinns, also the thingy that gives a S-boat in the damage menu


in a MP game it loads fine and fast, now i am trying to start a career and the game freezes halfway the loading :doh:


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