SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   Mega-mod for SH5 on the basis of Ui-Boat 3.0 (https://www.subsim.com/radioroom/showthread.php?t=180415)

stevenw2601 09-14-11 02:01 PM

CTD's
 
Quote:

Originally Posted by mia389 (Post 1749862)
Are you using the extra ships? I get random CTDs when using extra ships so I just use OHII base and envirment. When using that combo I never get CTDs

ah yes i was thinking maybe it was the enviro inside ports maybe i guess i don't need all them extra ships floating around i'll give it a go without the new ships in there again thank you all for the help

still getting CTD's been messing with SH5 since saturday don't think i have it in me to start another campaign again but i guess i'll try some other mod maybe go back to MO though i didn't like getting intercepted by like 9 warships during british supplies mission....lol

kiwi_2005 09-14-11 08:46 PM

Tried this mod with open horizons added dont know if that would kill the mod but everything works fine no ctd.

Anyways problem is I start a new cam in the Med get sent out to hunt for any taskforces come across one and am parallel to its position keeping out of the orange rings, once entering the rings on the surface its suicidal so Im outside the rings slowly trying to get ahead of the TF. Then all a sudden one of the destroyers fire one shot at me from long range ending up as a direct hit! sub goes down up pops that death screen and its game over man!

Yeah well it is 1943 so I suppose they got lucky. :)

stevenw2601 09-14-11 10:01 PM

ouch
 
Quote:

Originally Posted by kiwi_2005 (Post 1750159)
Tried this mod with open horizons added dont know if that would kill the mod but everything works fine no ctd.

Anyways problem is I start a new cam in the Med get sent out to hunt for any taskforces come across one and am parallel to its position keeping out of the orange rings, once entering the rings on the surface its suicidal so Im outside the rings slowly trying to get ahead of the TF. Then all a sudden one of the destroyers fire one shot at me from long range ending up as a direct hit! sub goes down up pops that death screen and its game over man!

Yeah well it is 1943 so I suppose they got lucky. :)

that's just ouch man but hey you got past the first patrol i tried for a day to get this mod working for me maybe i'll take another crack at it without OHII first tomorrow or something i've been trying out different mods since saturday never really got further than the british supplies....got there on MO and got ravaged by 9 warships could never get away so installed that silent fire mod got past it but my saves disapeared guess that was the start of my bad luck lol:wah::D

andredr 10-16-11 02:46 PM

To Obelix and all others modders of this mod


First, let me say that I may come back to sh 5 with your mod. I really like it. I'm in my first campaign and I don't have any crashes.


Second, and here lies my question : Do you have a « return to course botton » or command that I could use? I can't seem to find it.


To all, I thank you very much for this mega mod.


andredr

Obelix 10-16-11 05:55 PM

Quote:

Originally Posted by andredr (Post 1768835)
...Do you have a « return to course botton » or command that I could use? I can't seem to find it...

Hi andredr!
This button is there:
http://www.subsim.com/radioroom/pict...pictureid=5019
http://www.subsim.com/radioroom/pict...pictureid=5020
Regards!
Obelix

andredr 10-16-11 06:15 PM

Hi Obelix

How can I thank you !


andredr

andredr 10-22-11 12:10 PM

Good afternoon Obelix !



I have another question for you :


With your Ui-boat 3.0 mod, is it possible to keep the stock NavMap and the original size (thickness) of the waypoint when you plot your course? I would really like to keep them. If so, how can I do this?


Thank you very much!


andredr

Obelix 10-22-11 10:59 PM

Quote:

Originally Posted by andredr (Post 1772740)
...is it possible to keep the stock NavMap and the original size (thickness) of the waypoint ...

:nope: sorry. Need to remove and replace too many files.

andredr 10-23-11 09:27 AM

to Ebelix

Ok, thank you !


andredr

stoppro 10-25-11 06:58 PM

skins
 
are the special edition skins and nice teak deck in a separate mod? i have not been able to find it- thanks

Hakello 10-26-11 05:55 AM

before I forget, many thanks for this mod :up:

I have a question tough, is IRAI_0_0_30 included in this? A post on the first page seems to indicate so, but it has been removed from the first post since.

If not, is it safe to activate it? There are a ton of files it will overwrite :hmmm:


On a related note, there have been updates to DC_Water_Disturbances and FX_Update, should I stick with the included versions or is it alright to overwrite this mod with the newer versions?

Obelix 10-26-11 05:11 PM

Quote:

Originally Posted by Hakello (Post 1774687)
I have a question tough, is IRAI_0_0_30 included in this? A post on the first page seems to indicate so, but it has been removed from the first post since.

Yes, IRAI included in this, with U-Boat War Ace.:yep:
You can use the new version DC_Water_Disturbances and FX_Update, setting them on cover of AVC

PL_Andrev 10-27-11 12:30 PM

BTW,

Why the navigator does not have parallel and intercept commands?

I found it here:
http://www.subsim.com/radioroom/showthread.php?t=164798

Obelix 10-27-11 06:20 PM

Quote:

Originally Posted by Antar (Post 1775435)
BTW,

Why the navigator does not have parallel and intercept commands?

:hmmm: Do reaper 7 has not provided these buttons in U-Boats? In keeping with the realism I could not help but notice the presence of these buttons in Ui-Boats. I intentionally did not make changes to the Ui-Boat, but obvious errors.

jibouil 10-28-11 08:18 AM

Hi all !
I want to try again SH5 with this Mega mod who look very nice, but i have a problem at the beginning of the first mission (tutorial one)
i don't see the Button of torpedo (red circle on the screen shoot)
Someone can help me ?

http://tof.canardpc.com/preview2/512...280ef92f80.jpg


All times are GMT -5. The time now is 09:30 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.