SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Tanksim.com (https://www.subsim.com/radioroom/forumdisplay.php?f=203)
-   -   Zanta is Here! Merry Christmas! (https://www.subsim.com/radioroom/showthread.php?t=159525)

ArmorEtr 01-10-10 12:14 AM

Quote:

Originally Posted by Pronto91 (Post 1233501)
I don't know how you came up with that solution, but it worked! way to go. I have a Saitek Evo...just opened profiler (which I don't use), made a meaningless profile for TvT and closed it. Thanks a bunch.

Yeah I got the same stick, all I do is unplug it to fix it. I'm either dogfighting in IL2 or playing SF or TvT. :rock:

java`s revenge 01-10-10 06:48 AM

Edit..

I just played this game with the great mod finally.


It`s a total other game now, thank you very much for
this great work Zeeman.

Pronto91 01-10-10 07:58 AM

Java, I too was having problems with JSGME until I followed Mikhayl's layout at post #55. Study it carefully, it might help.:up:

Ha! now reduntant.

java`s revenge 01-10-10 11:27 AM

But i haven`t that menu map as of the first post....is that correct?

KdF 01-10-10 12:14 PM

Yes you do. The first mission of the base game is totally different. If you keep getting your A@@ handed to you on the first mission,(russian) you got it. Each one of the first missions have been reworked. the others stay the same, but harder, as the AI react differently.

frinik 01-10-10 12:50 PM

missions with ZW mods
 
My own experience playing all the missions has been now with the changes they are easier for the German player(as the friendly AI manned tanks are better and more active)and tougher for the Russian.

java`s revenge 01-10-10 01:42 PM

I am now in the german 2nd mission. In the first mission i had no
help from my AI mates :(

The second mission all tanks stay behind at a certain place :(
So no complete tankwar...

ZeeWolf 01-10-10 06:32 PM

Quote:

Originally Posted by java`s revenge (Post 1233879)
I am now in the german 2nd mission. In the first mission i had no
help from my AI mates :(

The second mission all tanks stay behind at a certain place :(
So no complete tankwar...

I'm glad you seam to be able to play it now. My guess is you are using the
JSGME version. If I where you I would un-install TvT and reinstall my mod from a fresh install using the auto-installer version with no other mods.

Regards
ZeeWolf

java`s revenge 01-11-10 04:43 AM

Zeewolf,

Here is my install, maybe you see what`s wrong with it. My idea it is okay.


http://img.photobucket.com/albums/v4...ng/scrshot.jpg

ZeeWolf 01-11-10 02:04 PM

Quote:

Originally Posted by java`s revenge (Post 1234184)
Zeewolf,

Here is my install, maybe you see what`s wrong with it. My idea it is okay.


http://img.photobucket.com/albums/v4...ng/scrshot.jpg

No, your idea is chaos. Look, just de-activate the installed mod in the JSGNE window. Delete the JSGNE program and delete the ZW_Mods.
Then use the Auto-installer version. And then when the install window
shows the location you want to install change the: C:\Lighthouse Interactive\T34 vs Tiger - to read like this: D:\Lighthouse Interactive\T34 vs Tiger

ZeeWolf

ZeeWolf 01-11-10 03:30 PM

Quote:

Originally Posted by java`s revenge (Post 1234416)
I am sorry Zeewolf but then i get this error,

[ScriptManager] Duplicate class "Cu_veh_t34_85_44ModelSkin" definition.

Ok JR it looks like you need to to un-install TvT. Then download the auto
install program http://www.filefront.com/15223135/ZW_Mods.zip

Then use the Auto-installer version. And then when the install window
shows the location you want to install change the: C:\Lighthouse Interactive\T34 vs Tiger - to read like this: D:\Lighthouse Interactive\T34 vs Tiger

Don't give up jr! :up:

ZeeWolf

Chucky 01-11-10 05:05 PM

I was also getting a [ScriptManager] error so I did a complete un-install,followed by a clean re-install (without any other mods,or the unofficial patch) followed by ZW's auto installer.
Now it is fine,but for a while I was tearing my hair out.

Just a point ZW,before you came onto the scene,I was using the unofficial patch,will that cause problems with your work or not?

ZeeWolf 01-11-10 05:36 PM

Quote:

Originally Posted by Chucky (Post 1234542)
I was also getting a [ScriptManager] error so I did a complete un-install,followed by a clean re-install (without any other mods,or the unofficial patch) followed by ZW's auto installer.
Now it is fine,but for a while I was tearing my hair out.

Just a point ZW,before you came onto the scene,I was using the unofficial patch,will that cause problems with your work or not?

To be on the safe side do not install any other mods until I have the time to
test the mod in question.
I plan to release with Kursk my entire "bug fixed" scripts. But until then all data I receive that would assist any future releases must be free from other mods for accuracies sake. As you are aware I am treading in territory
abandoned be the makers of this Sim, so anything that can ease the support process is welcome. :salute:

ZW

java`s revenge 01-12-10 02:04 AM

Zeewolf,

Had again un/installed the game and mod and got this error again.
Then un/installed again. Firstly i played a mission without mod.
Emptied the cache.
Thereafter installed the autoinstaller and no problems now.

java`s revenge 01-12-10 02:37 AM

Wow, now i see the difference in AI. They are agressive now and battles
with and against me.


Once again, thank you very much Zeewolf for this great mod.


All times are GMT -5. The time now is 09:58 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.