SH4? This isn't the forum for that, try the SH4 forum (couple clicks above this one ;))
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Should just be in the main data folder sharkmeat
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Any more GWX updates?
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. . . . . . . Everything is progressing nicely.:arrgh!: :rotfl::rotfl: |
Wow that was quick thanks! :roll:
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Lovely work chaps, just lovely!
But I got a small question over here *raises a flag* In stock SH3 there was a damn ugly orange arrow showing where and at what direction your sub was when it was submerged, from the free-look view ofcourse. Now I can understand why you removed it since it looked like hell and destroyed the realism but I just cant play without it, going mad when I cant find my uboat :damn: so is there a way so that I can add it back easily? Thanks for some help. |
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UMark.TGA
Tis in C:\Program Files\Ubisoft\SilentHunterIII\data\Misc |
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since you're adding so many more ways for our u-boats to get sent to the bottom -- enemy escorts, planes, subs even -- any chance you'll balance those additions out? i'm thinking radar decoys, dc's that impair sonar... it's hard enough to make it to 1945 as it is. :dead:
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Just like it was in RL for the crews.....if it's not to your liking, you always have stock to revert back to or a previous version of GWX :hmm:
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BTW using the UMark.tga will show all AI submerged subs in GWX.:up:
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No prob in discovering the wolfpacks then ;)
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