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-   -   Realism- and gameplay-related hardcode fixes for SH3.EXE (https://www.subsim.com/radioroom/showthread.php?t=174225)

Paulski 06-23-11 04:04 AM

Quote:

Originally Posted by h.sie (Post 1689251)
@Paulski: This fix does not change the weather. So if one hasn't seen any fog so far, this is NOT caused by this fixes! Try very high TC.

I know this patch doesn't change the weather ;) I was asking if the fog report comes up with EVERY weather change. I did have a few times where visibility changed to "moderate", could this be why the empty message comes up?

h.sie 06-23-11 04:37 AM

@Paulski: No I don't think so. Some supermods have deleted some messages in en_menu.txt for certain reasons.

Did you get any of the new messages that came with V15F3, e.g. "Oxygen supply: 20%" when diving? If not, there seems to be something wrong with your message files.

Did you append the new messages to your en_menu.txt? Are these new messages really located in the correct folder of your sh3-install? Is the first line "NumberOfStrings>=5000"??

mefaba 06-23-11 04:38 AM

Quote:

Originally Posted by h.sie (Post 1689251)
@Mefaba: You must use the first 4 Fore_Internal_Reserve slots, not the Fore_Internal_Slots. They must be empty.

If there are blank messages when weather changes or you sent a status report some time ago -> that is a strong indicator that something went wrong with adding the additional messages to your installation. did you add the Supplement mod? look directly into your installation where you installed sh3. de_menu.txt and en_menu.txt should contain the new messages at the end of the file!

Did you get any messages after refuelling at U-tanker?

"Fore internal reserves" were empty.

I activated the "supplement mod". Before activating I added "messages for h.sie mod" in the end of en_menu.txt and de_menu.txt files.

Quote:

@mefaba: If new messages still are not displayed correctly, look at the beginning of en_menu.txt / de_menu.txt. There must be a line starting with NumberOfStrings=5000 or similar. This number should not be below 5000.
Max number of strings = 5000. It is not below 5000.

h.sie 06-23-11 04:43 AM

@mefaba:

* What Supermod?

* Do the other fixes work for you?

* Did you get any messages after refuelling at U-tanker?

* Did you get any of the new messages that came with V15G?

* Maybe you misunderstood: Please look in the en_menu.txt of your sh3-install: Can you find there the new messages at the end like:

4815=Fog arising, Sir
4818=Fod disappears ??

mefaba 06-23-11 05:22 AM

Quote:

What Supermod?
GWX3 GOLD

Quote:

Do the other fixes work for you?
Yes. All of them seem to work.

Quote:

Did you get any messages after refuelling at U-tanker?
I got blank CE: message

Quote:

Did you get any of the new messages that came with V15G?
I got none of the messages that I added to en_menu.txt file.

Quote:

Maybe you misunderstood: Please look in the en_menu.txt of your sh3-install: Can you find there the new messages at the end like:

4815=Fog arising, Sir
4818=Fod disappears ??
Yes. Now I look and see that messages in the end of en_menu.txt which is located in data/menu. Same is also for de_menu.txt.

Before activating the "supplement mod", I added this messages in those files and then deleted the .txt files in supplement mod. Then I activated the supplement mod without any clash.

If it helps, I use Magui Final as GUI mod. One thing that I suspect is "Wb mid patrol orders" mod which is installed in SH3 Commander. It's also a mod that generates BdU response for your status report. But I am not sure if it causes that problem.

h.sie 06-23-11 05:29 AM

@mefaba: Thanks for details. You seem to have read the manual and done all steps correcty. The changes should work with any GUI.

Phew. Could you try to disable that suspicious mod?

Can anyone please confirm that V15G1 works for him with all the new messages???

mefaba 06-23-11 05:50 AM

Quote:

Originally Posted by h.sie (Post 1689322)
@mefaba: Thanks for details. You seem to have read the manual and done all steps correcty. The changes should work with any GUI.

Phew. Could you try to disable that suspicious mod?

Can anyone please confirm that V15G1 works for him with all the new messages???

Thanks for your help h.sie. Thanks for your time.

I am doing something wrong maybe.

For last measure, I will make a clean install of SH3 and try again. I find the features added by your mod indispensable for my gaming pleasure and I really want to make it work.

If someone can confirm that they run the mod without any problems, that would be helpful.

Thank you again for your great work.

h.sie 06-23-11 06:02 AM

maybe you are the only user

SquareSteelBar 06-23-11 06:03 AM

Did just a short single mission [1.5G1 - did not the U-Tanker part yet...]. All seems to be fine so far:

http://www7.pic-upload.de/23.06.11/ikw4axcit71j.jpg

http://www7.pic-upload.de/23.06.11/s8m18xlmb334.jpg

http://www7.pic-upload.de/23.06.11/a8xdt5fri4e2.jpg

http://www7.pic-upload.de/23.06.11/55oewo8zj9p.jpg

http://www7.pic-upload.de/23.06.11/8uilqwa1w289.jpg

http://www7.pic-upload.de/23.06.11/jes97cs8zz.jpg

http://www7.pic-upload.de/23.06.11/8e9z8pkx216.jpg

h.sie 06-23-11 06:11 AM

@SSB: Thanks!

mefaba 06-23-11 06:18 AM

Quote:

Originally Posted by h.sie (Post 1689335)
maybe you are the only user

It seems so.

Stiebler 06-23-11 06:29 AM

Surrender Messages (3)
 
I have newly discovered a better method to signal by radio status command that you wish to surrender/abandon your U-boat.

As discussed above, the original idea was to send an automatic signal when hull integrity < 20%, but this creates its own problems.

However, if the player first clicks on the Radio 'Report Contacts' button (left-most button on the radio group), then this can be a trigger to indicate that the radio status report, which follows, is a signal to abandon ship.

Therefore abandon ship sequence will become:
1. Click on 'Report contacts' button (can be done underwater).
2. When on surface, click on radio 'Status Report' button.

The combination means: I want to abandon ship (regardless of current hitpoints).
After a set period (5mins? 10 mins?) hull integrity will be set to 2%. (Scuttling charges exploded.)
Meanwhile, you dive the boat to sink it.

The remainder of the rescue sequence will proceed as described in my previous post above.

Incidentally, does anyone know the purpose of the radio 'Report Contacts' button? Every time I click on it, regardless of whatever messages I have sent/received, I get the same message 'No radio messages received.'

This creates an alternative possibility:
If the 'Report Contacts' button really serves no other use, we can turn it into an emergency 'Abandon ship' button, without need to use the radio Status Report at all. All it needs is a depth test - the button can only be used when depth is < 15 metres to prevent use while submerged.

@H.sie:
For your information:
'Report Contacts' button can be intercepted at 0x513cca.
'Send Contact Report' button can be intercepted at 0x492a30.

Stiebler.

h.sie 06-23-11 06:36 AM

@Stiebler: Thanks very much for the code positions.

Unfortunately, I will also use the "contact report" button for a future "wolfpack" fix, as one can see here:

http://www.subsim.com/radioroom/show...7&postcount=29

So in the future the player will have to decide: Surrender or Wolfpack (provided I succeed with that fix).

Is it really useless so far? I thought, you can get help of aircraft if you send a contact report.

SquareSteelBar 06-23-11 06:47 AM

From manual:

http://www7.pic-upload.de/23.06.11/x242wgwvhud.jpg

http://www7.pic-upload.de/23.06.11/e878u1vrerm.jpg

Hitman 06-23-11 06:50 AM

Quote:

Incidentally, does anyone know the purpose of the radio 'Report Contacts' button? Every time I click on it, regardless of whatever messages I have sent/received, I get the same message 'No radio messages received.'

This creates an alternative possibility:
If the 'Report Contacts' button really serves no other use, we can turn it into an emergency 'Abandon ship' button, without need to use the radio Status Report at all. All it needs is a depth test - the button can only be used when depth is < 15 metres to prevent use while submerged.
I think it could well be replaced -lettering and all- for a button that is "Abandon and scuttle UBoat", which both sends the message to BDU (BDU can answer "Acknowledged, will try to send pick up" or something similar) and triggers charges 5 minutes later.

Simply this would be awesome and probably also solves the problem of died/surving crew members etc :up:


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