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-   -   [REL] War Ace Campaign (WAC) 5.0 2017 (https://www.subsim.com/radioroom/showthread.php?t=233626)

fallenyggie 02-14-20 04:53 PM

no harbour traffic
 
I am back in SH3 after 13 years!!! Installed WAC 5 and got it working on my PC.
Unfortunately one thing isn´t quite as expected. There is no harbour traffic at all.



Mods are enabled via JSGME as:
Wac 5.01
Wac 5.0 Campaign Atlantic Baltic almost no mines
Wac 5.0 patch 5.2
Wac 5.2 widescreenGUI Ahnenerbe 1920...


Any hint?



Thank you, Yggie

Aktungbby 02-14-20 08:42 PM

Welcome aboard!
 
fallenyggie!:Kaleun_Salute:

FUBAR295 02-15-20 12:02 AM

Quote:

Originally Posted by fallenyggie (Post 2649410)
I am back in SH3 after 13 years!!! Installed WAC 5 and got it working on my PC.
Unfortunately one thing isn´t quite as expected. There is no harbour traffic at all.



Mods are enabled via JSGME as:
Wac 5.01
Wac 5.0 Campaign Atlantic Baltic almost no mines
Wac 5.0 patch 5.2
Wac 5.2 widescreenGUI Ahnenerbe 1920...


Any hint?



Thank you, Yggie

Try placing your first mods in this order :

WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2

then your other mods.

I do not think you are suppose to use the WAC 5.1.

Hope this works for you.

Good hunting,
FUBAR295

fallenyggie 02-15-20 01:52 PM

Hi Fubar,


thank you :) tried this. Deactivated the MODS by JSGME. Then setup JSGME like follows:


WAC 5.0
Patch 5.0 to 5.2
WAC 5.2 Widescreen


what I get now is: high resolution and GUI works, loading screen WAC 5 is ok. Intro is stock SH3 movie and starting campaign is like stock SH3 back in 2005. Game is loading too fast (stock SH3)....

FUBAR295 02-15-20 03:13 PM

Quote:

Originally Posted by fallenyggie (Post 2649579)
Hi Fubar,


thank you :) tried this. Deactivated the MODS by JSGME. Then setup JSGME like follows:


WAC 5.0
Patch 5.0 to 5.2
WAC 5.2 Widescreen


what I get now is: high resolution and GUI works, loading screen WAC 5 is ok. Intro is stock SH3 movie and starting campaign is like stock SH3 back in 2005. Game is loading too fast (stock SH3)....


This is my mod list for WAC 5.2 :

WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.2 H.sie Supplement to V16B1
WAC5.0 Stock-GUI with stock tools on navigation map
WAC5.0 Full_Interior
WAC5.0 Hitman Optics for GWX3 v.1 reworked for WAC
WAC5.0 Converted_Heavy_War_Ships_SH4
Q Ship
Scirè-Tikigod- repeated order
depth charge noise - Rev A - WAC 5.0
TDW Ship Plane Fire Damage
Offizier Faces Consolidated
Radio Message - Morse Code and Speech
WAC5.0 Poor Man Enigmn V2
DD_VisibleMines_V1.0
MFM-Improved
MFM3.2 displacement correction mod
MFM v3.3 Silhouettes by Izgud

This may, may not help you.

From what you are describing WAC does not seem to be loading. I can only suggest a clean install again and attempt to load WAC 5.0 and see if that runs for you and then the 5.2 patch and see if that works. If either one of these does not work it is possible you have a corrupted file and need to down load another copy.

Good hunting,
FUBAR295

fallenyggie 02-15-20 04:54 PM

Thank you so much FUBAR, this did it! All works fine now. Kiel is full of ships now.

Tomorrow I´ll be on the hunt :)


Good nicht and good hunting, too


Yggie


edit: one thing I noticed ever using the mod (except of stock SHIII): terrain (ground) is black (I expected it to be green?).

FUBAR295 02-15-20 06:06 PM

Quote:

Originally Posted by fallenyggie (Post 2649609)

edit: one thing I noticed ever using the mod (except of stock SHIII): terrain (ground) is black (I expected it to be green?).

I am not real good with display issues, as there are others much more capable than I in this area.

Make sure you have the proper system required, i.e. ;

Systemanforderungen / system requirements:
CPU: 3-4GHz CPU – je höher die Frequenz desto besser
RAM: 4GB freies RAM – mehr können Ruckler evtl. verhindern
GPU: AMD 7750 und höher oder Nvidia GTX660 und höher mit 2GB RAM
CPU: 3-4GHz CPU –more high frequenzy is better
RAM: 4GB free RAM – more can avoid stuttering
GPU: AMD 7750 and higher or Nvidia GTX660 and higher with 2GB RAM

Since you are using Steam, make sure you have that set up properly on your hard drive.

Good hunting,
FUBAR295

gothvain 03-05-20 12:32 PM

Some commands not working
 
A few commands in the HUD aren't working. In particular, the periscope commands (fully raise or fully lower) aren't working for the attack or observation periscopes. Furthermore, the captain's menu isn't working. Is there a way to fix this?

Aktungbby 03-08-20 02:14 AM

welcome aboard!
 
gothvain!:Kaleun_Salute:

schlechter pfennig 03-12-20 09:02 PM

Argh
 
Clean install, everything working nice-and-neat. Started pre-war, ran 6 patrols and was transferred to a training cadre. Started with a new Captain (using SH3Commander) and again everything fine. It's mid-March, 1940, and in grid AN, I encounter a small convoy of three ships lead by an armed trawler, all Holland-flagged.

Heading to intercept for a stop-and-search, at approximately 6-7 klicks the armed trawler turns to face me and begins firing. Turning to face him, I engage with my deck gun, figuring I have enough range to (reasonably) safely try to engage and take out the armed trawler because, if I can, the remaining three merchants are toast. By the time it closes to 3 klicks, I've landed five hits without taking a single hit in return. Landing the sixth hit, the armed trawler abruptly turns hard aport...

CTD

:o :06: :/\\!! :/\\!!

Here are the list of mods currently enabled at time of patrol:


WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.2 H.sie Supplement to V16B1
Stiebler4C_Addon_for_V16B1
CAM-Ship
Merchant_Fleet_Mod_3.2
MFM v3.3 Silhouettes by Izgud
MFM3.2 displacement correction mod
Das_Realistic_Food
DD Visible Mines v1.0
DD_Debris_V1.2
hydrophone depth charge
ImprovedSmoke1_1
Realism_Renown Adjustment
Shallow Water Asdic
torpedo trail and wake fix
Torpedo damage Final ver2.0
Visible Flags_moderate
WAC5.01 Realistic Hull Damage
Wooden_Lifeboats_Mod_1.1
Auto Plot Kiel Canal WAC5
Scir_-Tikigod-_repeated_or


I'd really like to know what, if anything, is/was the culprit. I can't be exactly sure, but it seemed as if the last hit I'd landed had mortally wounded the armed trawler, and SHIII CTD the moment the trawler "died".

Elchelix 03-13-20 04:44 PM

a problem
 
On the main load screen, it sticks a few seconds and then these windows come out

There is new {Not implemented} <Page ingame options>!

Menu ID not found: 0x1a000008!

Please help me :wah:

Sorry for my english

FUBAR295 03-13-20 07:01 PM

Quote:

Originally Posted by schlechter pfennig (Post 2654080)
Clean install, everything working nice-and-neat. Started pre-war, ran 6 patrols and was transferred to a training cadre. Started with a new Captain (using SH3Commander) and again everything fine. It's mid-March, 1940, and in grid AN, I encounter a small convoy of three ships lead by an armed trawler, all Holland-flagged.

Heading to intercept for a stop-and-search, at approximately 6-7 klicks the armed trawler turns to face me and begins firing. Turning to face him, I engage with my deck gun, figuring I have enough range to (reasonably) safely try to engage and take out the armed trawler because, if I can, the remaining three merchants are toast. By the time it closes to 3 klicks, I've landed five hits without taking a single hit in return. Landing the sixth hit, the armed trawler abruptly turns hard aport...

CTD

:o :06: :/\\!! :/\\!!

Here are the list of mods currently enabled at time of patrol:


WarAceCampaign 5.0
WarAceCampaign 5.0 Patch_5.2
WAC5.2 H.sie Supplement to V16B1
Stiebler4C_Addon_for_V16B1
CAM-Ship
Merchant_Fleet_Mod_3.2
MFM v3.3 Silhouettes by Izgud
MFM3.2 displacement correction mod
Das_Realistic_Food
DD Visible Mines v1.0
DD_Debris_V1.2
hydrophone depth charge
ImprovedSmoke1_1
Realism_Renown Adjustment
Shallow Water Asdic
torpedo trail and wake fix
Torpedo damage Final ver2.0
Visible Flags_moderate
WAC5.01 Realistic Hull Damage
Wooden_Lifeboats_Mod_1.1
Auto Plot Kiel Canal WAC5
Scir_-Tikigod-_repeated_or


I'd really like to know what, if anything, is/was the culprit. I can't be exactly sure, but it seemed as if the last hit I'd landed had mortally wounded the armed trawler, and SHIII CTD the moment the trawler "died".

I wonder if it isn't the CAM Ship mod making it CTD.

From the readme :

IMPORTANT NOTE FOR USERS OF STOCK SH3 and OF GWX AND OTHER SUPERMODS THAT ARE NOT NYGM:
A lot of people have reported problems with Crashes-to-Desktop (CTDs) with this mod, and the problems lie with the CAM-SHIP mod. The CAM-SHIP (usually IABLs M36B ship) has to be of Type=8 in order to fly off aircraft, and this is how it is set in NYGM. However, stock SH3 lacks the CAM-SHIP entirely, while GWX has it as Type=102 (which will not fly off aircraft).
There are two solutions:
1. (Simple) DELETE the SEA folder completely from folder Stiebler4B_Addon_for_V16B1\data\Sea, before you install the folder with JSGME. (This is essential if you are using stock SH3.exe, without any supermod installed.) Of course, now the CAM-SHIP mod will not function. You can also delete folder Stiebler4B_Addon_for_V16B1\data\Air\CAMHurricane, and folder Stiebler4B_Addon_for_V16B1\data\Roster\, since these no longer serves any purpose.
2. Alternatively, locate the references to the M36B ship in your SuperMod setup, and change them from UnitType=102 to UnitType=8. You will find these references in files: YourSuperMod\data\roster\british\sea\M36B (change UnitType=102 to UnitType=8) and YourSuperMod\data\sea\M36B\M36b.cfg (change UnitType=102 to UnitType=8) and YourSuperMod\data\campaigns\campaign\campaign_RND. mis (possibly also in file campaign_SCR.mis too) - search for
Class=M36B
Type=102
and change Type=102 to Type=8. (There may be several references to the M36B in the campaign files.)
That is not so difficult is it?

That is the only thing I see that may effect your set up.

Good hunting,
FUBAR295

Pisces 03-14-20 02:46 PM

Quote:

Originally Posted by Elchelix (Post 2654255)
On the main load screen, it sticks a few seconds and then these windows come out

There is new {Not implemented} <Page ingame options>!

Menu ID not found: 0x1a000008!

Please help me :wah:

Sorry for my english

Hopefully someone familiar with this mod can help him out.

For reference, he posted some screenshots of JSGME and the install folder in Subsim's Discord (#suggestions-questions; around 19:00 UTC March 14th). I don't know if this is viewable for the public without an account:

https://cdn.discordapp.com/attachmen...69/unknown.png
https://cdn.discordapp.com/attachmen...65/unknown.png

FUBAR295 03-14-20 03:19 PM

He reached out to me through PM. I have responded but so far have not heard back.

Good hunting,
FUBAR295

schlechter pfennig 03-14-20 05:31 PM

Quote:

Originally Posted by FUBAR295 (Post 2654287)
I wonder if it isn't the CAM Ship mod making it CTD.

That is the only thing I see that may effect your set up.

Good hunting,
FUBAR295

I was very careful setting that up, and even checked the game files after enabling all the mods to assure I'd correctly modified everything.

Owell.

:salute:


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