SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Merchant Fleet Mod for Silent Hunter 3 (https://www.subsim.com/radioroom/showthread.php?t=170741)

Nemesis Bosseret 03-11-21 11:36 PM

Quote:

Originally Posted by John Pancoast (Post 2735561)
The save folder is part of the career folder. :)

Quote:

Originally Posted by Mad Mardigan (Post 2735555)
More importantly... make a back up copy of your game save folder... after activating a good solid mod soup. That way, if you add any new mods (as it were) then you have a safe back up copy to go to in the event things go south. Info I learned the hard way to do... & passing it on so others don't have to learn it that way... :yep:

As it is, no need to really do a whole lot of in game saves... best if you can avoid doing so... just My .02 cents worth on that subject... unlike SH4, which does game save housekeeping getting rid of older game saves as they add up until a point in which then the housekeeper comes out & tidies up the folder.. only keeping the most current saves , sadly SH3 doesn't.

Hope this info helps.

M. M.

:Kaleun_Salute:

Thank you both. Im docked up and now trying to get the mods working. backng up the career and save files too

3catcircus 03-12-21 09:23 AM

Quote:

Originally Posted by Nemesis Bosseret (Post 2735582)
Thank you both. Im docked up and now trying to get the mods working. backng up the career and save files too

Maybe sure the 4GB patch is installed. If you don't have sufficient RAM, MFM *will* cause CTDs.

Also it *will* take up to 10 minutes to activate the main MFM in JSGME. The skin packs install much quicker.

Jimbuna 03-12-21 01:19 PM

Anyone have a working link to the skin packs for MFM v3.3?

John Pancoast 03-12-21 02:04 PM

Quote:

Originally Posted by Jimbuna (Post 2735722)
Anyone have a working link to the skin packs for MFM v3.3?


Here you go !

Jimbuna 03-12-21 02:12 PM

Quote:

Originally Posted by John Pancoast (Post 2735736)
Here you go !

Much appreciated and a gentle reminder to oneself....must take the external HD (with all the above and a great deal more) to my tech guy for recovery work.

U301 03-12-21 02:18 PM

Quote:

Originally Posted by Jimbuna (Post 2735739)
Much appreciated and a gentle reminder to oneself....must take the external HD (with all the above and a great deal more) to my tech guy for recovery work.

John is one cool guy!
(Digs deep in his pocket to buy this :Kaleun_Cheers: all round.)
KUrtz

John Pancoast 03-12-21 02:34 PM

Quote:

Originally Posted by Jimbuna (Post 2735739)
Much appreciated and a gentle reminder to oneself....must take the external HD (with all the above and a great deal more) to my tech guy for recovery work.


No problem, hope all is well !

Nemesis Bosseret 03-12-21 06:50 PM

Quote:

Originally Posted by 3catcircus (Post 2735643)
Maybe sure the 4GB patch is installed. If you don't have sufficient RAM, MFM *will* cause CTDs.

Also it *will* take up to 10 minutes to activate the main MFM in JSGME. The skin packs install much quicker.

Well good news. I definitely got the 4 gig patch. When I started messing with this 2 weeks ago I screwed up the hard coded fixes install and had to re do it last weekend. Last night I got a majority of the mods installed that I wanted to get installed but had one bug.
I discovered it when I found an enemy task force of 3 or 4 destroyers, 2 or 3 battleships, and 2 or 3 cruisers. I crash dived like any sane commander would especially when they are shooting at you lol. Then the problem struck. I kept diving and couldn't keep depth without a very high bell. I had to emergency blow just to maintain depth which didn't work. Started a single player mission just to verify it wasn't me doing something wrong. Same thing happened. Went back to my mod list, removed bottom repair mod and Tmt. And everything worked fine after. Kinda wish I could get them working too but pretty sure I got two things doing the same thing to cause it

Aktungbby 03-13-21 11:38 AM

Welcome back!
 
Nemesis Bosseret!:Kaleun_Salute:] on 'silent run ' since 2018!:up:

kyle9154 10-13-21 06:57 AM

MFM 3.3 Lite GWXOnealex Mega Mod compatible version
 
Hi there, I edited Iambecomelife's MFM 3.3 to work with Onealex's popular compilation mod (its not my mod so I figured i'd post this here instead of making a new thread). Just copy to MODS folder and enable through JSGME.
What I did was:

1. Removed the ships and entries from MFM 3.3 that Onealex already fixed and added to his mod. Also removed all the neutral X ships as it caused too much load time and redundant same ship models.

2. A lot of models had A&B variations (A for American roster and B for British roster) but they were the same exact model and specs so what I did was delete the A entries and added the B.cfg entries to the American Roster folder to lessen the mod weight and loading time (currently 7-10 mins to load patrol depending on what year of the war). Model M31B had issues working so I replaced with same model M31X.

3. Museum does work and loads in around same time as original Onealex (15 mins) but be warned it still can cause crashes if you scroll through it too fast.

4. I kept the skin packs out (a lot of those skin pack folders were empty and half complete anyways) but if you want to use them then go ahead and enable after MFM in jsgme.

If anyone has CTD's then let me know what date, location in game etc where it happened. It is still iambecomelife's mod and files from 5 years ago so odd crashes may happen once in a while. I usually found them to be at port near uboat bunker but out at sea and attacking convoys all seems fine as I start my patrols from sea using SH3 commander option.

MFM 3.3 Onealex compatible version - https://1drv.ms/u/s!Apf4S8iaE41MnCfu...26Jx1?e=yBXQMN

P.S. I'm in talks with Toyotagt86 and he's looking at ways to get MFM working with his compilation as well. ;)

.......awaiting feedback

DON'T USE - OUTDATED, check out MFM Onealex edition thread for newest release

AirShark 10-02-22 06:31 PM

Quote:

Originally Posted by Fubar2Niner (Post 2651809)
@sik1977

Try this mate, sorry it's the whole mod again;

https://www.mediafire.com/file/96h1c...proved.7z/file

Best regards.

Fubar

link is down :(
does anyone still has a working copy i also got corrupted files

\Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\M04B\M04B.dat. The file is corrupt
\Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\T16X\T17X_T04.tga. The file is corrupt

FUBAR295 10-02-22 08:02 PM

Airshark,

Try here :

https://www.mediafire.com/file/4f413...-v3.3.rar/file

Good hunting
FUBAR295

AirShark 10-03-22 06:06 AM

Quote:

Originally Posted by FUBAR295 (Post 2830561)
Airshark,

Try here :

https://www.mediafire.com/file/4f413...-v3.3.rar/file

Good hunting
FUBAR295

thats the copy that i have downloaded earlier and being shared in page 100, unfortunately it has 2 corrupted files as reported :/

FUBAR295 10-03-22 07:19 AM

Try here ;

https://maikhaas.synology.me:5001/fs.../IAMBECOMELIFE

The mod is available there.

JapLance 10-03-22 07:24 AM

I've uploaded the copy I have of MFM v3.3 to a server (MEGA). It will be available for a few days, then I'll remove it.

I've checked that the 2 files you got corrupted are OK in this copy.

https://mega.nz/file/40ADECqa#UOL2k-...tzhJv6SVpwUiNc

Hope this works for you.


OOOPS, nevermind, FUBAR was faster than me :D.


All times are GMT -5. The time now is 01:16 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.