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Also it *will* take up to 10 minutes to activate the main MFM in JSGME. The skin packs install much quicker. |
Anyone have a working link to the skin packs for MFM v3.3?
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Here you go ! |
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(Digs deep in his pocket to buy this :Kaleun_Cheers: all round.) KUrtz |
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No problem, hope all is well ! |
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I discovered it when I found an enemy task force of 3 or 4 destroyers, 2 or 3 battleships, and 2 or 3 cruisers. I crash dived like any sane commander would especially when they are shooting at you lol. Then the problem struck. I kept diving and couldn't keep depth without a very high bell. I had to emergency blow just to maintain depth which didn't work. Started a single player mission just to verify it wasn't me doing something wrong. Same thing happened. Went back to my mod list, removed bottom repair mod and Tmt. And everything worked fine after. Kinda wish I could get them working too but pretty sure I got two things doing the same thing to cause it |
Welcome back!
Nemesis Bosseret!:Kaleun_Salute:] on 'silent run ' since 2018!:up:
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MFM 3.3 Lite GWXOnealex Mega Mod compatible version
Hi there, I edited Iambecomelife's MFM 3.3 to work with Onealex's popular compilation mod (its not my mod so I figured i'd post this here instead of making a new thread). Just copy to MODS folder and enable through JSGME.
What I did was: 1. Removed the ships and entries from MFM 3.3 that Onealex already fixed and added to his mod. Also removed all the neutral X ships as it caused too much load time and redundant same ship models. 2. A lot of models had A&B variations (A for American roster and B for British roster) but they were the same exact model and specs so what I did was delete the A entries and added the B.cfg entries to the American Roster folder to lessen the mod weight and loading time (currently 7-10 mins to load patrol depending on what year of the war). Model M31B had issues working so I replaced with same model M31X. 3. Museum does work and loads in around same time as original Onealex (15 mins) but be warned it still can cause crashes if you scroll through it too fast. 4. I kept the skin packs out (a lot of those skin pack folders were empty and half complete anyways) but if you want to use them then go ahead and enable after MFM in jsgme. If anyone has CTD's then let me know what date, location in game etc where it happened. It is still iambecomelife's mod and files from 5 years ago so odd crashes may happen once in a while. I usually found them to be at port near uboat bunker but out at sea and attacking convoys all seems fine as I start my patrols from sea using SH3 commander option. MFM 3.3 Onealex compatible version - https://1drv.ms/u/s!Apf4S8iaE41MnCfu...26Jx1?e=yBXQMN P.S. I'm in talks with Toyotagt86 and he's looking at ways to get MFM working with his compilation as well. ;) .......awaiting feedback DON'T USE - OUTDATED, check out MFM Onealex edition thread for newest release |
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does anyone still has a working copy i also got corrupted files \Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\M04B\M04B.dat. The file is corrupt \Downloads\MFM-v3.3.rar: Checksum error in MFM-Improved\Data\Sea\T16X\T17X_T04.tga. The file is corrupt |
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I've uploaded the copy I have of MFM v3.3 to a server (MEGA). It will be available for a few days, then I'll remove it.
I've checked that the 2 files you got corrupted are OK in this copy. https://mega.nz/file/40ADECqa#UOL2k-...tzhJv6SVpwUiNc Hope this works for you. OOOPS, nevermind, FUBAR was faster than me :D. |
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