Ok... just one small picture because I still have to deal with some small troubles...
Otherwise it is working 99% :rock::rock::rock: http://abload.de/thumb/typeii_engine_room5zqyj.jpg |
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at last , the epic work in engine room by Tomi will see the light of day :yeah: many thanks to both of you ps: does Tomi have made any engine room for type IX ? |
Very nice! :rock:
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+1 Very nice! http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif |
Hello, i have a few comments :
http://nsm08.casimages.com/img/2015/...9013451394.png See the picture for the numbers : 1 --> Why are there any curtains here ? What is behind them ? Where is the torpedo room ? 2 --> Is that dial working ? Or is it just a picture ? 3 --> What's this ? Holes in the paper ?? + Is there already such a work for other U-Boots ?? If yes, where ? + In the game, is there a less direct lighting, with much more shadows ? + Are the engines animated ? Thx for your answers. F. |
@Fahnenbohn
1. There is a stern quarter for men 2. They are just pictures, maybe possible to get them working 3. Only 3D meshes from the control room, already deleted them -I only ported type VII interior mod from FM to type IX -These are ingame shots -Engines are not animated Btw: The type II does not have an stern torpedo room |
The next 14 days I am on vacation... so no work here..
but I have a small gift here, have a look to that small trailer. Just click my signature! Ran an den Feind... :ping::ping::ping: |
Nice :yep:
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I've downloaded the War Ace Campaign 4.1 supermod yesterday, and i'm trying it for the first time. Although i didn't manage to start a new campaign (because of an unexpected bug), i've succeeded in playing a short mission written by myself. My very first impressions are :
- much better immersive atmosphere with all the sounds from the film "Das Boot", although some of them are not so clean (you hear the music of the film) - harbours are more realistic (better location and aspect), but i think a lot of improvement could be done on harbours' visual aspect in general - a little surprise : a new Kaleun with a brown beard :arrgh!: - and the U-Boots are so much more beautiful !!! :yeah: And i think I still have many things to discover, when i read the manual (very well done, with a lot of pictures and maps). But first, i have to discover what is wrong with the campaign ! :nope: F. |
The upcoming update seems very promising (i couldn't find the trailer on your website)! Does this mod have widescreen support natively or is that something that is planned in the future?
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Here is my modlist:
WAC campaign 4.1 final full XP WAC 4.1 fix WAC 4.1 hotfix Rubinis underwater dust&plankton v1 Widescreen MaGui v3.4-SA Widescreen MaGui v3.4-SA fix for WAC 4.1 WAC 4.1 Rafael-stockrepair-NoFatigue MEP v5 MEP v5 VisualSensors for WAC 4.1 Optional - FSF for MEP v5 WAC 4.1 SubPen animated 18.02.2010 (For Kiel, Lorient, St:Nazaire) In my opinion is WAC 4.1 the best supermod for SH3. It´s very funny. Cheers/Roger |
it's not new !:O:
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Soo..got internet now finally working gere abroad :D
@ Fahnenbohn What so you mean with better visual aspect of harbours? @Rushthebus Just scroll down the wac honepage. Unfortunately the yt preview picture is missing. Wide screens support will come in the next WAC Version. Regards Han |
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- Lower docks for small vessels and U-Boots. - More historical buildings (castles, fortifications, town halls, hotels, shops, etc.) - Real lights during the night (and not only light halos). |
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does Tomi have made any engine room for type IX or type VII ? |
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