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-   -   War Ace Campaign 4.1 (https://www.subsim.com/radioroom/showthread.php?t=128050)

HanSolo78 07-16-15 06:08 PM

Ok... just one small picture because I still have to deal with some small troubles...
Otherwise it is working 99% :rock::rock::rock:

http://abload.de/thumb/typeii_engine_room5zqyj.jpg

makman94 07-17-15 06:11 PM

Quote:

Originally Posted by HanSolo78 (Post 2329134)
Ok... just one small picture because I still have to deal with some small troubles...
Otherwise it is working 99% :rock::rock::rock:

http://abload.de/thumb/typeii_engine_room5zqyj.jpg

thats really Fantastic news Hansolo :up:
at last , the epic work in engine room by Tomi will see the light of day :yeah:
many thanks to both of you

ps: does Tomi have made any engine room for type IX ?

Sailor Steve 07-17-15 08:36 PM

Very nice! :rock:

Anvar1061 07-18-15 04:11 AM

Quote:

Originally Posted by Sailor Steve (Post 2329405)
Very nice! :rock:

SSS
+1
Very nice!
http://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gifhttp://www.subsim.com/radioroom/imag...humbs_Up-1.gif

Fahnenbohn 07-18-15 08:57 AM

Hello, i have a few comments :

http://nsm08.casimages.com/img/2015/...9013451394.png

See the picture for the numbers :

1 --> Why are there any curtains here ? What is behind them ? Where is the torpedo room ?

2 --> Is that dial working ? Or is it just a picture ?

3 --> What's this ? Holes in the paper ??


+ Is there already such a work for other U-Boots ?? If yes, where ?

+ In the game, is there a less direct lighting, with much more shadows ?

+ Are the engines animated ?


Thx for your answers.

F.

HanSolo78 07-18-15 09:54 AM

@Fahnenbohn

1. There is a stern quarter for men
2. They are just pictures, maybe possible to get them working
3. Only 3D meshes from the control room, already deleted them

-I only ported type VII interior mod from FM to type IX
-These are ingame shots
-Engines are not animated

Btw: The type II does not have an stern torpedo room

HanSolo78 07-19-15 07:28 AM

The next 14 days I am on vacation... so no work here..
but I have a small gift here, have a look to that small trailer.

Just click my signature!

Ran an den Feind... :ping::ping::ping:

ReallyDedPoet 07-19-15 08:49 AM

Nice :yep:

Fahnenbohn 07-21-15 11:53 AM

I've downloaded the War Ace Campaign 4.1 supermod yesterday, and i'm trying it for the first time. Although i didn't manage to start a new campaign (because of an unexpected bug), i've succeeded in playing a short mission written by myself. My very first impressions are :

- much better immersive atmosphere with all the sounds from the film "Das Boot", although some of them are not so clean (you hear the music of the film)

- harbours are more realistic (better location and aspect), but i think a lot of improvement could be done on harbours' visual aspect in general

- a little surprise : a new Kaleun with a brown beard :arrgh!:

- and the U-Boots are so much more beautiful !!! :yeah:

And i think I still have many things to discover, when i read the manual (very well done, with a lot of pictures and maps). But first, i have to discover what is wrong with the campaign ! :nope:

F.

RushTheBus 07-21-15 12:42 PM

The upcoming update seems very promising (i couldn't find the trailer on your website)! Does this mod have widescreen support natively or is that something that is planned in the future?

Roger 07-21-15 02:05 PM

Here is my modlist:

WAC campaign 4.1 final full XP
WAC 4.1 fix
WAC 4.1 hotfix
Rubinis underwater dust&plankton v1
Widescreen MaGui v3.4-SA
Widescreen MaGui v3.4-SA fix for WAC 4.1
WAC 4.1 Rafael-stockrepair-NoFatigue
MEP v5
MEP v5 VisualSensors for WAC 4.1
Optional - FSF for MEP v5
WAC 4.1 SubPen animated 18.02.2010 (For Kiel, Lorient, St:Nazaire)

In my opinion is WAC 4.1 the best supermod for SH3. It´s very funny.

Cheers/Roger

torpille 07-22-15 06:30 AM

it's not new !:O:

HanSolo78 07-22-15 08:56 AM

Soo..got internet now finally working gere abroad :D

@ Fahnenbohn

What so you mean with better visual aspect of harbours?

@Rushthebus

Just scroll down the wac honepage. Unfortunately the yt preview picture is missing. Wide screens support will come in the next WAC Version.

Regards
Han

Fahnenbohn 07-22-15 12:00 PM

Quote:

Originally Posted by HanSolo78 (Post 2330323)
What so you mean with better visual aspect of harbours?

- Nicer and more diverse light houses, and one with a red light, and another with a green light (no flashing) in the harbour, as in RL.

- Lower docks for small vessels and U-Boots.

- More historical buildings (castles, fortifications, town halls, hotels, shops, etc.)

- Real lights during the night (and not only light halos).

makman94 07-24-15 11:31 AM

Quote:

Originally Posted by makman94 (Post 2329386)
....

ps: does Tomi have made any engine room for type IX ?

bump

does Tomi have made any engine room for type IX or type VII ?


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