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-   -   [WIP] Wolves of the Kaiser:1914-1918 Mod (https://www.subsim.com/radioroom/showthread.php?t=156161)

Ludwig van Hursh 02-09-17 11:14 AM

Great work so far! Still hoping for a cruiser campaign lol. ;)

I have some questions though.

1. I saw a couple pages ago you were thinking of going back to using SH3 as the game for the mod or are you making a mod for both SH3 and SH4?

2. With your prize rules system, how exactly does one stop the enemy ship in order to inspect it? Will the "dialogue" with the stopped ship's captain always be the same or several different responses?

3. Are you thinking of adding blimps and airships to the mod? I've seen in another mod (I think GWX) they had added American blimps.

4. With this ability to stop ships and stuff would you be able to add more abilities with the radio, such as declaring a SOS for a shipwrecked crew gaining you a small amount of positive renown; or in the event of severe damage surrender or scuttle your sub?

Anyway, keep up the great work! Cheers mate! :Kaleun_Cheers:

max-peck 02-09-17 02:56 PM

Quote:

Originally Posted by iambecomelife (Post 2462423)

-Find an enemy codebook on a derelict merchant
-Rescue a friendly sailor from his wrecked ship
-Pick up an enemy Merchant Captain, Sailor, etc and earn renown based on the captive's value.


https://scontent.fphl2-1.fna.fbcdn.n...2f&oe=59426F2C

https://scontent.fphl2-1.fna.fbcdn.n...87&oe=5916F963

https://scontent.fphl2-1.fna.fbcdn.n...5e&oe=59110974

Now that is seriously impressive :up::up:

iambecomelife 02-10-17 02:57 AM

Quote:

Originally Posted by Ludwig van Hursh (Post 2464764)
Great work so far! Still hoping for a cruiser campaign lol. ;)

I have some questions though.

1. I saw a couple pages ago you were thinking of going back to using SH3 as the game for the mod or are you making a mod for both SH3 and SH4?

2. With your prize rules system, how exactly does one stop the enemy ship in order to inspect it? Will the "dialogue" with the stopped ship's captain always be the same or several different responses?

3. Are you thinking of adding blimps and airships to the mod? I've seen in another mod (I think GWX) they had added American blimps.

4. With this ability to stop ships and stuff would you be able to add more abilities with the radio, such as declaring a SOS for a shipwrecked crew gaining you a small amount of positive renown; or in the event of severe damage surrender or scuttle your sub?

Anyway, keep up the great work! Cheers mate! :Kaleun_Cheers:

1)The mod will definitely be for SH4. SH3 is a possibility.

2)The system works like this:

-All searchable lone merchants will actually be 2-unit convoys: the visible ship (1) and an invisible dummy unit (2). There will be the option to mark the dummy unit with a crosshairs, etc. visible at close range. (Note that especially by 1917-1918 camoflaged/armed merchants will exist and will refuse to stop, so they can be attacked without warning.)

-When you fire a shot across the visible unit bow, you strike the dummy unit.

-The dummy unit emits a particle linked via BazaFX or Particles.dat. This 2d particle floats on screen as a dialogue box noting what the ship is carrying. In SH3 maximum resolution is 1024 x 1024, and I need at least 512 px to get a decent looking dialogue box. Thus, I can have four cargoes per particle effect. In SH4, maximum resolution is much higher.

-Neutral/non contraband visible ships will emit dialogue boxes showing harmless cargo. British/French/etc will emit dialogue boxes for contraband.

-With 30-something tradegoods and 4-8 cargoes per particle effect, the posibilities are quite incredible. With just 25 particle effects I can create 100 SH3 encounter scenarios.

-Yes, captains will behave differently and display a variety of emotions etc. depending on their allegiance. A German captain will usually be friendly; a British captain not so much. Although I may script in negative German reactions if you do stupid things like inspecting friendly ships outside your own harbor.

I have already scripted many dozens of interactions and different banter between you and Friendly/Neutral/Enemy crews.

-The "shot across the bow" will also initiate various random interactions that can gain or lose you points. In your log, sinking the "Dummy" unit will be noted as "Merchant Inspected" instead of ship sunk.

-You will always get a token amount of renown (maybe 10 pts) for each ship inspection ... Enforcing the blockade helps the war effort, even if you sink nothing.

-You will have the opportunity to confiscate special items, get souvenirs/trophies, and so on when you encounter ships, based on random probability. As I mentioned earlier, the whole system of medal awards/items is being revamped. You will award yourself medals and items based on recommended criteria/what the random dialogue boxes say.

3) Blimps and airships? Watch this thread closely is all I will say :D

4) You will be able to assist crewmen in the random merchant interactions. Don't know if it is feasible to include sending SOS's. Scuttling/surrender is very unlikely. I may look at the surrender mod for SH3 and ask for permission to incorporate it.

Rockin Robbins 02-15-17 02:48 PM

Yikes, IABL! You're making any mod which came before look like it came from the stone age on cuneiform tablets!:up:

iambecomelife 02-16-17 12:32 PM

Guys I need ideas! I am thinking of the different objects you can win. I am thinking of Cunard China if you sink a Cunard liner, White Star cup if you sink Olympic, British Captain's Webley pistol, American Captain's Colt pistol, you get the idea. Maybe a tier system of awards but nothing too crazy. Plus marriage proposals, etc from girls ( got the idea from Rise of Flight-in that game girls write love letters if you're a flying ace). You will be responsible for awarding yourself after the mission....Do you like that idea? I assume most ppl will have self discipline not to cheat and self award everything at once....By the way works going well on the UBI submarine....With 2 torpedoes and 1 37mm gun it will be a challenge!!

J0313 02-16-17 01:32 PM

I like it IABL. Just another nice touch. I will give it some thought and come up with some ideas.

Jimbuna 02-17-17 07:03 AM

A work of art ie: a painting or some gold coins from recovered treasure.

Ludwig van Hursh 02-17-17 10:41 AM

Perhaps some foreign awards like from Austo-Hungary and the Ottomans?

Hitman 02-17-17 02:46 PM

Quote:

Originally Posted by iambecomelife (Post 2466524)
Guys I need ideas! I am thinking of the different objects you can win. I am thinking of Cunard China if you sink a Cunard liner, White Star cup if you sink Olympic, British Captain's Webley pistol, American Captain's Colt pistol, you get the idea. Maybe a tier system of awards but nothing too crazy. Plus marriage proposals, etc from girls ( got the idea from Rise of Flight-in that game girls write love letters if you're a flying ace). You will be responsible for awarding yourself after the mission....Do you like that idea? I assume most ppl will have self discipline not to cheat and self award everything at once....By the way works going well on the UBI submarine....With 2 torpedoes and 1 37mm gun it will be a challenge!!

I think by WW2 it was already not in use, but previously you could receive a knighthood or even a nobiliary title for your services.

J0313 02-17-17 05:07 PM

How about a personal letter of commendation from the Kaiser himself or maybe an invite in letter form to visit with him. Maybe an invite for a hunting trip with him or something along those lines. All after achieving a certain amount of tonnage sunk or captured.

iambecomelife 02-17-17 09:36 PM

Thanks for all the comments guys! I am planning to have Turkish and Austro-Hungarian awards. Other ideas sound nice too...about artwork, I think I will have young ladies offer you their "miniatures" (miniature portraits) if you become famous. IIRC that was considered a romantic thing to do in the early 1900's. Stuff to ponder as I work on the next unit....it's very low poly at this point and has errors but the final version will be improved.

Conning tower is basically a crude placeholder to give me an idea of scale, &c.

I decided to do the 23 vent hole variant of this U-BOOT...lots of minor design variation depending on who built them.....Imagine charging the enemy with just two torpedoes... :D ...After letting loose you'll be strafing with your tiny machine gun - lol...Still they sank quite a haul, including "Royal Edward" etc......a little known disaster of WWI:

https://en.wikipedia.org/wiki/HMT_Royal_Edward

:hmmm:...So you can get lucky.

http://i33.photobucket.com/albums/d5...1.jpg~original

http://i33.photobucket.com/albums/d5...3.jpg~original


http://i33.photobucket.com/albums/d5...1.jpg~original



http://i33.photobucket.com/albums/d5...E.jpg~original

Kapitain Oliver Leinkraunt 02-18-17 03:28 AM

Yes the UB-1, I love it; I'm longing to see this boat and the U-63 in game

Admiral Von Gerlach 02-18-17 04:18 AM

Very glad to see this magnificent effort is still afloat and heading for port at full speed. Well done. The details and development look sound.

will be in touch.

Admiral VG

raymond6751 02-18-17 12:20 PM

Can hardly wait
 
Ditto, it is great that you have stuck to this project all this time. It will be worth it. Eagerly waiting...
:Kaleun_Applaud:

Jawohlherrkaleun 02-22-17 03:53 PM

Some ideas for rewards..

If you were lucky enough to sink a Japanese ship you could get a Japanese ivory dagger of the Meiji period.

If it was a Norwegian ship you could get an Ølhøne, a drinking vessel made out of wood.

You could also get a postcard with a description like "After giving coordinates to the survivors to reach the coast and pieces of bread, one of them gave you a postcard, showing his hometown." Because why not some kindness during these dark times.

Kapitain Oliver Leinkraunt 02-24-17 05:40 PM

Are there any news?

iambecomelife 02-27-17 07:28 AM

Yes! I reworked the cross sections for the UB_I because in reality it was not as spherical as in the screenshots...I am also getting a handle on what souvenirs I want to include....I want reasonable variety, but I don't want to go overboard and have it devolve into a souvenir hunting or collection game like Pokemon...Lol. New screenshots coming soon.

Logan20142 03-01-17 12:57 PM

So, Is there going to be a versus fight between a german U boat and a British Sub? Plus will there be the Konig in the 1917 rebuild and the original HMS Hood of 1918?

iambecomelife 03-01-17 04:47 PM

Quote:

Originally Posted by Logan20142 (Post 2469548)
So, Is there going to be a versus fight between a german U boat and a British Sub? Plus will there be the Konig in the 1917 rebuild and the original HMS Hood of 1918?

1) Yes; there will be British submarines to attack you...either in conjunction with decoy trawlers or attacking your submarine independently. It helps that SH4 allows AI torpedo firing units.

2) Konig should be in the mod as built, although not top priority for this month. Not sure about later rebuilds.

3) No. HMS Hood will not be in the mod. Hood was not operational until 1920, and ships that never fought in WWI are at the bottom of priorities. There is a good HMS Hood model available for SH3, although I forget who the original creator is.

Logan20142 03-02-17 09:34 AM

AWESOME and I understand the HMS Hood isn't priority.


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