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-   -   DCG Co-Op: ''The LoLWaffles'' (https://www.subsim.com/radioroom/showthread.php?t=156796)

Task Force 10-26-09 06:37 PM

Well... we had are a**es handed to us again...

1 mission, hunter died in the begining... And schroeder and I were being hunter by countless planes with more comeing...

Soon I had gotten 5 of them, schroeder 4 and we were being chased to the frontlines... I dont know about schroeder but I counted over 8 enemy on my six, ripping me apart...

I lost my ability to turn, and couldnt see out of my wind sheild...

eventualy I had to ditch... so I emergency landed on a feild, and schroeder had a curcus at the base... the group chaseing me now was chaseing him!... He got down...

Mission 2

we went to attack some enemy planes... in the end... 3 went 0 came back...

Hunter first, then me... when I was trying for my 4 or 5th kill... and schroder gave in knowing his fate...

in the end, we were ****ed again...

youall will see what were dealing with friday... lol

3 planes V entire ruski airforce... set on what im guessing to be ace...

SgtPotato 10-26-09 07:26 PM

Oh man, I feel sorry for you guys. If it wasn't for college, I will be there for you guys and I can't... :nope:

Task Force 10-26-09 07:34 PM

lol, youd just get shot down... lol

Schroeder 10-27-09 08:00 AM

You have to love the AI. I couldn't outrun a LaGG3 in a 109F....:timeout:
I think we definitely have to do something about balancing or we won't have much fun with this campaign.
In the first sortie Task Force and I shot down 9 enemy planes and were still surrounded by plenty more of them. Our own AIs got butchered since they were heavily outnumbered too. Like that I don't think we will ever get near Stalingrad.
On the other hand we can shorten the inevitable defeat and pull back to Berlin in mid 1942.:D

HunterICX 10-27-09 11:03 AM

Quote:

Originally Posted by Schroeder (Post 1195183)
You have to love the AI. I couldn't outrun a LaGG3 in a 109F....:timeout:

here's something interesting
Quote:

The LaGG-3 replaced the LaGG-1 immediately. The result was still not good enough although it came close to its rival Bf-109F in performance and was superior in maneuverability.
so it did got close but the most of the production quality of the lagg-3 was horrible and pilots complained a lot about the lagg-3
IL2 doesn't model the production quality, but still the AI no matter what aircraft cheats on you.

Quote:

Originally Posted by Schroeder
I think we definitely have to do something about balancing or we won't have much fun with this campaign.

numbers are not the problem, I suspect most of the AI enemies we fought where on the skill level of ACE which makes them über and just not right.
that there are some ACE's skilled AI's OK...but not a whole wing of them.
I will check if I can lower the Russian AI in the squadron panel to the levels of some Average and some Veterans...while our airforce will all contain Veteran AI.

Quote:

Originally Posted by Schroeder
In the first sortie Task Force and I shot down 9 enemy planes and were still surrounded by plenty more of them. Our own AIs got butchered since they were heavily outnumbered too. Like that I don't think we will ever get near Stalingrad.On the other hand we can shorten the inevitable defeat and pull back to Berlin in mid 1942.:D

I was wondering too what year it was, it felt like we where on the retreat before the Invasion even began :DL

HunterICX

Task Force 10-27-09 01:40 PM

So im not a s*** pilot... lol, I think we did well in the situation we were in... almost 20 russians on ace, v 2 lolwaffles in the end...:yep:

Schroeder 10-27-09 04:39 PM

I don't think they were on Ace. Veteran maybe but their gunnery wasn't good enough for ace. When I tried to run away they usually kept missing me.

Task Force 10-27-09 04:49 PM

well veteran is still not a easy enemy... and when your outnumbered 1/6 or 1/8

Oberon 10-27-09 05:39 PM

Guys...I think I found your problem...

http://img9.imageshack.us/img9/8577/27102009221107.jpg

"Vhere iz Sara Von Connor?"

SgtPotato 10-27-09 06:16 PM

"You're 43 years early away!"

Terminators supporting Communism, we're ****ed. :o

Task Force 10-27-09 08:26 PM

Quote:

Originally Posted by Oberon (Post 1195527)
Guys...I think I found your problem...

http://img9.imageshack.us/img9/8577/27102009221107.jpg

"Vhere iz Sara Von Connor?"

hmm... they must have forgotten to put the fake human skin on those... the ones I was with had there fake human skin...:hmmm:

and I think I found your problem... your engine was off... LOL

HunterICX 10-28-09 04:48 AM

Quote:

Originally Posted by Schroeder (Post 1195490)
I don't think they were on Ace. Veteran maybe but their gunnery wasn't good enough for ace. When I tried to run away they usually kept missing me.

Well I had 3 times in a row the honor of ACE gunnery on my aircraft
1 pass while I dive away jammed either my machine guns damaged and mostly one of my wings.
and I dove away almost blacking out and he still got a good shot at me

what I will do is make these I-153's and I-16's to be average or even rookie because those aircraft where no match for the BF109.

and keep the others LaGG's and Migs on the level of Veteran.
we'll see how that goes.

and really...for the umpft..time we have to do something about our tactics

HunterICX

Schroeder 10-28-09 07:10 AM

O.K.
How about this:

We build Rotten (two planes, leader and wingman) if we have enough people.
The wingman follows the leader and is acting as some sort of shield for him. Enemies will either engage the wingman or will be in front of the wingman's guns once they try to attack the leader.

Roles can be reversed throughout dogfights. If a Rotte should break up the wingman should try to find a new leader or engage the enemy depending on the situation.

The problems with that is that:
1. It is difficult to follow someone close enough through a dogfight to engage an enemy who is trying to sneak up on the leader.
2. Loss of roughly 50% of fire power throughout the dogfight (only one plane is attacking at a time)
3. It's difficult to maintain a Rotte if you get swarmed by dozens of enemies.

But we could give it a try.

Second we might try to fly higher. The 109 has had an altitude performance advantage over most Soviet planes though I don't know how accurately that is implemented into Oleg's AI planes (probably not at all...).

Whether this will be practical remains to be seen. I already have a hard time to stay in something that might be called a very loose formation while scanning the air for contacts. Following someone in a fight and having a look at one's six from time to time is even harder.

Schroeder 10-28-09 02:59 PM

No reply translates into Kiss My A**.;)

HunterICX 10-28-09 03:24 PM

Quote:

Originally Posted by Schroeder (Post 1195956)
No reply translates into Kiss My A**.;)

Or we discuss this on teamspeak as I rather have a live conversation about this and its easier to work out the smaller details

:O:

YOU IMPATIENT GERMAN!

HunterICX


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