Quote:
but here is a place that Sudo mentioned: http://www.gogamer.com/WWII-Battle-T...VVviewprod.htm Kill rings set to 35 http://i327.photobucket.com/albums/k...eenShot119.jpg |
New pics and I cant see em:cry:
|
Quote:
You can't see em! Why? |
I can see them just fine. :hmmm:
|
Quote:
10 Gigs of traffic per month and thanks to you guys :rock: that was exceeded in just FIVE DAYS MAN! :woot: You guys are AWESOME! ZeeWolf Putting the Zee in SIEG! :salute: |
nice one with the Kill rings! Im interested to see how they fit in to the add-on!
|
Yes I love the Kill rings. I built a Stug IV model in 1/72 that I hand painted the kill rings on.
Why is it that the Germans always thought of cool little motivational details like that. Imagine being an infantryman and knowing an armored assault is coming and seeing a Stug with 30+ kill rings pulling into an ambush position nect to your ditch, Wouldn't you feel a bit more secure knowing that Stug had experiance? |
Quote:
This one feature [markings] will enable the changing of national markings with out having to change texture maps. The Kill rings will enable AI units to be customized in player's Zugs (platoons). I have plans to have them for the player tanks as well but they too will have to be new models. ZeeWolf |
Quote:
Onward! ZeeWolf |
Hey all,
I just ordered a cool book (of course that doesn't mean I'll have time to read it ) after reading Dowly's excellent post Memoirs of a Tiger commander. It's called; Panzer Operations: The Eastern Front Memoir of General Raus, 1941-1945 you can check this link out to get a glimpse by clicking the books name. I am certain this book will inspire me in ways you guys will benefit from, ZeeWolf |
Another question: Which patch are you building your expansion upon? I know there was a semi-official patch 1.1 (Which gives me a CTD) and people are still working on an MMP patch, current version is I think 5. Which one will come bundled in the expansion? Or are you doing your own patch?
|
Zee
couple of questions. Have you managed to sort the myriad of errors in the in the scripts these are mainly reported in the execution log ?? Also noticed that some of the stock models have errors in relation to collision mesh orientation can these be fixed in the editor, tried hex editing the MS2 files but the they are all in cyrillic and I cant make head nor tail of them. |
Quote:
It will be based on the default install. My work started as a patch for the many glitches in the sim, so what I want you to realize that to go from knowing nothing to the capacity of adding new vehicles etc.etc. took months of meticulous, arduous and relentless dedication to making this the tank sim I became convinced it could become. And God only knows this was no easy task I will assure you. As for those who are dedicated to multi-player moding: I am sure they will consider my work as their new foundation for this tank simulation and draw that conclusion themselves. :yep: ZeeWolf |
Quote:
sub-Zeedub standards. :03: ZW |
Fantastic :rock:
Zee I am sure that will be case we just need to get our hands on your goodies :yeah:and with your blessing sort the mp aspect :hmmm:. It will truely make this this the king of tank sims. |
All times are GMT -5. The time now is 01:54 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.