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File Name: Stormys DBSM 1.3 (194.76 MB) Download
Author: Stormfly (Uploaded by s7rikeback)
Date Added: 01-25-2019
Downloads: 29
Grade: Not Rated
Description
Readme Stormys DBSM collection SH5 v1.3

just converted my Living SH5 DBSM Collection to SH5.

This Sound Mod Compilation also uses sounds from other sound mods like DBSM Project Schwertfisch, Trigger Maru or Thomsen`s and Paulsens Sound Mod and of course the great work of Rongel`s "Wasserbomben" + "Battlestations" sound mod`s, just to name a view, ...but of course it have many new high quality sounds i overhauled or resamped for a new set of mixtures.

So this means, credits go to all contributers Thank You for all of your hard work.
Credits also to Church, because i used his keyb. mod as a base. Thank you Man !


This sound mod requires SH5 v1.2, and

- Mighty fine crew mod 1.21
- TheDarkWraith`s new UI`s from 6.3.7 upwards. (It may also work with other UI´s but need missing menue commands linked to commands.cfg for things like gun handling and so on)

This sound mod now recommend additional mods:
- Avee`s "No magic skills" mod
- Athlonic's "MCCD" mod

Links for needed mods:
http://www.subsim.com/radioroom/showthread.php?t=163591
http://www.subsim.com/radioroom/showthread.php?t=166093

Links for recommended mods:
http://www.subsim.com/radioroom/showthread.php?t=164996
http://www.subsim.com/radioroom/showthread.php?t=166236

Install Stormy`s DBSM 1.3 with JSGME after the above mods are installed...

Sound related special keys:

"Home" Toggles fully rising or lowering the OBS scope with sound while in 3d.
"End" Toggles fully rising or lowering the attack scope with sound while in 3d.
"Mouse-Wheel" Periscope optics motor, for binocular i recommend using the "B" key.
"Mouse-turning" Periscope turn motor, coupled with bearing ticker, only activ in periscope view.
"SHIFT+C" U96 surface attack sound, is also estimates range to target.
"SHIFT+S" Crew **** chat, for boring situations, makes also a photo using the periscope.
"SHIFT+Y" Secure from silent running.
"Y" Silent running.
"R" Toggles recharging but also plays new engine startup sequence or e-engine clutch.
"F" Prepare normal dive, no more flooding sound, uasable from the bridge, only sound.
"M" Toggles mission briefing and messages, plays a fitting sound.
"SHIFT+." Camera on next unit, enables stationary unit cam, use only from external view.
"SHIFT+," Camera on previus unit, enables stationary unit cam, use only from external view.
"SHIFT+i" Identify current target.
"SHIFT+F1" Flood tube 1, torp lauch preparing sounds. After starting, just klick on tube 1 flooding/opening knob.
"SHIFT+F4" Flood tube 4, torp lauch preparing sounds. After starting, just klick on tube 4 flooding/opening knob.



Changelog Version 1.3

- added support: for Avee`s "No magic Skills" mod regarding generic crew answers and new interactions.
(personal edit for being able using overchargeable diesel and preheating torps, this change is not included).
- added support: for Athlonic's "MCCD" mod, added fitting compatible german samples for it, revised radio scripting.
- integrated: Rongel`s "Wasserbomben" sound mod, extended 50 shuffeling samples version.
- Integrated: Rongel`s "Battlestations" sound mod, altered some sounds regarding immersion compatibility.
- integrated: Ktl KUrtz`s BritishAsdicMkI v1.02K original for SH3.

- workarround: regarding "man the deckgun" sound is triggered by selecting a gun target using binoculars. -> commands.cfg [Cmd430],[Cmd431]
(generic sound for manning the guns now (ability start sample, fitting also in other situations. for silent running only use "Y" key now)) !
- bugfix: "drumbeat sound bug after sinking a ship" which was playing for ever at a wreck side in 3d space.

- overhauled: int./ext. background ambience sounds are quadrophonic and got overhauled.
- overhauled: torpedoroom ambience sounds have new crew and equipment noises, altered ranges.
- overhauled: central compartment ambience sound, added electrical devices humming, altered ranges.
- overhauled: TDW UI flooding and torp door switch sample.
- overhauled: periscope rising sample if using manual key.
- overhauled: hatch opening and closing samples.
- overhauled: TDC_Pistol_I sample.
- overhauled: extended "Radio Room Telemetry" sample.
- overhauled: silented "HUD click".
- overhauled: "dept charge" samples.
- overhauled: "Blunder Bernard" got silented a little bit (arg... ohh.. ohhhh.. silent damn).
- overhauled: "go to snorcel dept" is "LI hold exact dept" now. if used in tension mode it plays a LI panic sample "dont let her go down further...".
- overhauled: "leveling" or "dept change" sample for tension mode.
- overhauled: "diesel engine is damaged"sample.
- added sound: torp tube 1 selection, usage "SHIFT+F1" -> commands.cfg [Cmd315].
- added sound: torp tube 4 selection, usage "SHIFT+F4". (tube 4 not perfect, more to come later)). -> commands.cfg [Cmd318].
- added sound: "taget identified" if using "SHIFT+I". -> commands.cfg [Cmd343].
- removed: 30mb flooding fx sample, not nessesary any more duo integration of Rongel`s "Battlestations" sound mod, less stress for sound system.

- optional support: fitting TDW UI`s options file (v. 6.3.7) using SH3 interface, hiding UI elemnts, Emtgufs scopes, fitting diesel recharge (startup) timers, keys working with altered commands.cfg and so on.

New changes in commands.cfg after DBSM 1.2: (little help for migrating into a customised cfg file)
[Cmd430], [Cmd431], [Cmd315], [Cmd318], [Cmd343].



Changelog Version 1.21
- New sound regarding "goto snorkel dept", this is mainly because the obs periscope is to deep at pd in heavy seas, this is a fitting sound.
- Fixed optional dumped sonarguy mods path, damping is now -6db.

Changelog Version 1.2

Intended to work with TheDarkWraith`s new UI`s from 2.9.1 up and Mighty fine crew mod 1.21. (option crew with beards, and crash dive fix).

- New sound for incomming radio messages.
- New sounds for sending radio messages (useable with TheDarkWraith`s new UI`s).
- New slipery dirty ladder steps.
- New sound for "Captains log" (useable with TheDarkWraith`s new UI`s).
- New sound for crew management.
- New sounds for handling the deck and aa guns, used from Paulsens Sound Mod (useable with TheDarkWraith`s new UI`s).
- New sound for battlestations via key press (useable with TheDarkWraith`s new UI`s).
- New sound for starting diesel engine in case of switching to recharge batterys (also useable with TheDarkWraith`s new UI`s).
- New sound for switching to std propullsion (also useable with TheDarkWraith`s new UI`s).
- New sound for "we are taking damage".
- New sound for "enemy ships is ramming us sir" (not tested).
- New sound for "calling the medic".
- New sound for "men down on the deck".
- New sound for "We're_under_attack_sir".
- New long night on surface attack run sample, which allow following the night attack of U96 via keystroke (SHIFT+C).
- New sounds for dept changes, unrealistic flooding and pressure sounds in case of dept changes are now deptplane hydraulic sounds.
- New shorter rudder commands and confirmings (the nerving orig. confirmings are gone, confirmings for man. rudder only with keyb).
- New activated missing contact following reports from the hydrophone guy, follow nearest ws (SHIFT+X) and follow nearest ship (SHIFT+Z).
- New crew cheers if enemy aircraft destroyed.
- New weather report response, in normal mode only short noise.
- Added some "Easter Eggs".
- Added periscope turning sound, using the bearing ticker as trigger, not perfect.
- Added periscope optics zoom motor sound, be a bit more carefull with the mouse wheel, right mouse button activate/deactivate sound
- Added 3d periscope sound played via commands.cfg (toggle observation full up/down, toggle attack full down), It plays the periscope sound from using the navigator while in 3d, plays only using the special keyboard command for toggeling fully rising or lowering periscopes (HOME/END keys, use SHIFT for hydrophone). Please take in account that this should only be used while nobody is speaking at current, sound could be delayed. I hope it would be possible someday adding sounds directly to animations.

- Deleted some old anoying SH4 creaks out of the background sample, added some footsteps, is more "moisty" now .
- Disabled anoying "tube x get closed" voice while switching between torp tubes.
- Overhauled Submarine diving sound.
- Overhauled diesel sounds, if you have a good sound system, you may also hear a bit of diesel exhaust.
- Overhauled bad weather sounds, missing higher frequencys.
- Overhauled a creak sound.
- Overhauled some damage reports, mixed with some damage sounds.
- Changed forward crash dive rumbling (ctd fix for some systems).
- Changed "Surface the sub" (added additional crew rumbling).
- Changed sound for "we have not enough water below kiel" (original voice nerved to much).
- Johann the Phantom is more patient now.
- Some Volume adjustments (especialy for guns and so on).
- Changed hydrophone wreck bouncing sample (to bad quality and to much stress on the sound system).
- New mixture for sinking ships, if your very very close, you hear death creeks.
- Exchanged a stereo sound (have to be mono for 3D).
- Removed the breathing from submarine surfacing sound.
- Removed Semmelrogge`s duck quaking from torp impact pleasure sample, they are also shorter now if on silent running.
- Overhauled blow ballast.
- Added sh.sdl compatibility for RDA 1.4 (additional planes in RDA mod).
- Grammophone track, fitting for leaving the pier or bunker.
- Overhauled "Normal diving" sound (key "F") , now only prepares diving with command "Einsteigen (get in, to diving stations)", rumbling and preparing sounds.
- Enabled view units keys, use from external view only or char get stuck. If stuck, use TDW UI teleport function to recover.
- Changed escorts and ships collision waring sirens.
- Added Diesel Engine Startup Sequence ("R" Key). This key toggle recharging batterys, simply press "R" one or two times, after surfacing while the crew climb up the ladder. This sequence plays if you switch to recharge the batterys. It is special designed to fit with a new interrior diesel engine sound, if hatch to engine room is closed and speed is below "all ahed full". Also a good idea is standing next to the hatch leading to the radio room. There is also a new decent sound for toggeling to std. propullsion, which is also fitting if the boat dives from surface. It should also work automatic, if you use very low timer settings in TDW UI options file, but could switch by exident in bad weather conditions, worth a try.


Altered Sounds for Mighty fine crew mod regarding

- Overhauled go to surface blow special commands mixture, overhauled climb up/down, fall and water droplets and wave sounds regarding ->

- Surface the boat.
- Goto snorcel dept.
- Normal dive from Surface.
- Goto periscope dept with added special sound for leveling.
- Crash dive with special alert rumbling, added additional allert source and sequence to make it longer, added sound for diving to 80 meters.

- Crew steps up ladder with additional water droplets and surface wave sounds after opening the hatch.
- Crew steps down the ladder with additional water droplets and rumbling.
- Crew falls down the ladder with additional rumbling.
- Crew is moving with new background rumbling, there is a lot more live in the boat now.

- Ballast tank flooding and blowing sounds.
- Engine telegraph volume reduced.


Optional mods:
- Always shouting WO in normal mode. Sometimes i hate my boring always lucky WO, but crying in friendly habors ?
- NavMap babelling. in tension or whisper mode different now.
- Damped Sonarguy. This guy realy needs a smoke or something, he is now damped with -6db.
- Remaining orig sounds converted to 22Khz. All my wavefiles are set to 22khz sampling frequency, saves some mem and performance, why not doing this also with the remaining unmodded files ?


Notes:

If Mighty fine crew mod crash dive workarround is installed, expect an additional "easter egg"

Dont forget to customize your "TheDarkWraith`s new UI`s options file" to assign your keyboard layout acordingly fitting to the allready existing key commands that come from Church`s Key command mod.

Known problems:
Dont give to much commands, without pauses in the chain... some sounds work parallel, otherwise something is lost or delayed.

...not shure what is causing this exactly but sometimes if on or near periscope dept, "heding to view" and "course commands" using the compas isnt working, in this case simply give a leveling or dive command and the selected view to heading or clicked curse will be followed.

Sometimes, after a diving command is initiated, the crew wont climb down fast enough, or the sub wont dive at all, this happens often by giving the "goto snorcel or periscope dept" command from surface and/or after using time compression. In this case and for example periscope dept, i give commands twice ("D","D " and "P","P") in one sequence, pressing the keys not to short.


Compatibility with other mods or keyb. layout:
For merging with another "commands.cfg", simply copy over all the sound entrys into the new one. Make shure, if the my section have a key bound, that you also bind a key for it. It may also work with other UI´s but need missing menue commands linked to commands.cfg for things like gun handling and so on. The SDL file is also important, there are many volume adjustments and other settings included, you can merge it with another one using S3D http://sh4.skwas.net/. If you like to install this over RDA 1.4beta, it is allready compatible regarding additional planes.



Changelog for version 1.1:

- Diesel engine is now 3D, electric still 2D because of not playing sometimes.

- New cuts and mixtures regarding TDC switches with special commands and responses, working only with old style TDC interface mods, flawless and immersive.

- reduced volume of water splatter while engine stoped.

- removed the word "Grad" from LI reporting of function "change Course to view".

- removed "tiefe beträgt" from LI reporting dept while diving, he only call out numbers and meters while diving now.

- Reworked WO whisper voices, Problem was the WO still nerved after diving with anoying contact reports, he is now gaged for sightings while silent running and instead of some reports you get special chat between Kaleun and Navigator Kriechbaum. Other anoying not fitting voices of the WO are compledly silented. This is also working at higher speeds because the new (old) alternate silent running key alow that below surface.

- long crew chat bound to another command, working now flawless together with other commands / interactions at the same time.

- some new sounds like engine AK back in tension mode, friendly sub sighted, extended dud torp report, normal diving commands, some volume adjustments.

- added as requested a new seperate "normal diving" sound sequence (35 seconds lenght). This sound is playable also from the bridge using
the "F" key. This is only playing the sound, nothing more. For realism, after pressing the "F" key, just climb down into the tower and give instandly
the normal dive command using "D" key. Church send me a updated keyboard layout (included) for this, Thanks !

- altered the alarm dive sound sequence acordingly to new ballast tank flooding from new normal dive sequence sound sample.

- reworked we are below crash dept sample.

- adjusted creak volumes, exchanged Level 4 creak sound.



Additional New or Special Features (Version 1.0):

- Caution, this mod use a special "command.cfg", for enabling for example broken audio response like "dept below keel", it also add new special sounds.
(This "commands.cfg" is based on "Church's SHV 1.1 Key Commands", enable Church's mod first).

- Incredible damage immersion including new recorded damage and repair reports, new 3D flooding with crew suffer & panic sounds.

- New helm command`s including diving orders, sometimes respecting current crew state but also support different random voices.
(Its´s a pity, since SH4 "dive sequence.wav" isn`t played any more, so i had to use "submarine diving.wav", but this is limited in lenght and plays sometimes more than ones).

- New sound for "closing main ballast tank vents" & regulating cells.

- New high quality exterrior and interrior sounds for electric and diesel engines, maybe keep you engine room door closed at high rpm´s.
(tryed to make them 3D, but my system is crashing all the time then (SB Audigy2 ZS), so until SH5 is patched, 3D for the engines is disabled).

- New alarm sound devided in 2 seperate sources, expanding the stereo part with 3D crew rumbling and so on.

- New deptcharge exploding sound.

- New sounds for opening / closing hatches.

- Water droplets near cunning tower hatch after surfacing.

- Fixed german crew voices for torpedo launch including low frequency torpedo launch sound, added special sounds switching detonator, salvo switch etc.

- Added Karl Koch´s sound fix (German spoken language), but instead of "Peilung" i use "auf".

- Added Heretic`s Less Annoying Footsteps.

- Watch Officer "whisper" and "normal" voices exchanged with his "tension" voices, as a watch officer`s should always shout out a contact in sight.

- Watch Officer voices regarding "escort sighted", "enemy Aircaft spottet" and "Ship sighted" or "unknown ship sighted" exchanged.

- Executive Officer voices regarding torpedo impact report changed.

- Sound guy voices regarding "ship is sinking" exchanged.

- New 2D Map background sound.

- Many voice sounds are changing with crew state.

- New additional rig for silent running precedure including new disabeling sound.

- New Key commamnds regarding Sounds:

" Y" rig for silent running.
"SHIFT+Y" secure from silent running.
"SHIFT+S" long crew **** shat (nice in boring situations).
"Shift+C" estimate range from contact, added sound.


...this DBSM collection is expanding frequently for new sounds or fixes, have fun...


Stormfly
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