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File Name: Submarine Tracking Room V8.7z (8.28 MB) Download
Author: LGN1 (Uploaded by LGN1)
Date Added: 02-09-15
Downloads: 386
Grade: A+
Description

SH3 Submarine Tracking Room V8 Readme

Written by LGN1

ONLY FOR EXPERIENCED PLAYERS.

V8 Changes:
-----------

- Added coordinates for more grids (AM and BF grids)
- Implemented a Résistance feature: Later in the war there is a chance that your departure from a French port is known to the Allies and a destroyer group awaits you in the Bay of Biscay (the date and probability is adjustable via the ini file). In addition, there are special 'spotter' units in the Bay of Biscay which can detect you very early, i.e., it might be that the destroyers know your position before you detect them. Good luck escaping them in shallow waters :-)



V7 Changes:
-----------

- new ini file is created which allows to adjust Airstrike.cfg parameters for when being detected



V6 Changes:
-----------

- new ini file is created
- added a parameter to the ini file for changing the time a HK group searches a grid
- added a parameter to the ini file for changing the time period which is taken into account for determining the detection probability



V5 Changes:
-----------

- fixed small bug (not CTD critical)
- tuned detection probability for radio messages before mid-1942 to reflect huffduff development
- tuned air-strike probabilities
- shortened response time of HK groups. THIS REQUIRES THE LAST MESSAGE IN THE CONSOLE NOT EARLIER THAN ONE HOUR BEFORE THE SAVE-GAME TIME! I STRONGLY RECOMMEND TO HAVE A MESSAGE IN THE CONSOLE JUST BEFORE SAVING (e.g., ask for a weather report, ask for range to course end, ask for depth,...).



This small tool/app provides a dynamic response to the player's actions in SH3. Whenever you sink a ship, shoot down an aircraft, or send a radio message there is a chance that the Allies will respond to this by sending a hunter-killer group to your last known position. Early in the war there are only few areas where this can happen, but later in the war you will be hunted almost everywhere as soon as you are detected.

Installation:
-------------
1.) This tool/app requires the use of SH3 Commander!

2.) In order to install the tool, you just have to copy the executable (which is a packed perl script) to the directory where SH3 stores the save-games/careers (usually ...\Documents\SH3\data\cfg). It should be in the same directory as, e.g., GameplaySettings.cfg, main.cfg, and the Careers folder. I recommend to send a link to your desktop to easily start/access the app.

3.) You must merge the provided campaign layer "dyn_Campaign_RND.mis" with your "Campaign_RND.mis" from SH3. This can be done either by hand or via the "Merge..." functionality of the SH3 mission editor (see, e.g., Wreford-Brown's mods for a detailed explanation of how this works: http://www.subsim.com/radioroom/show...9e1d7&t=206493).

In addition, for the RND layer you can use the included "Merge_RND.exe" tool (you need the two RND files (which you like to merge) in the same directory together with the tool).

The file "dyn_test_Campaign_RND.mis" is provided for testing purposes. In this file all ships will be reported hourly.

4.) If you also want to have land-based airpower you must install the "LGN1 Airbase" via JSGME and merge the "dyn_Campaign_LND.mis" file with your "Campaign_LND.mis" file. With this file you can expect heavy air activity if you are detected close to British main ports.

For NYGM and GWX I have provided the modified campaign files (with zigzagging units). If you use these files you still have to install the "LGN1 Airbase" via JSGME.

Input parameters:
-----------------
The tool/app asks you for your SH3 in-game language, the SH3 Commander path, and the career you want to play. In addition, it provides the option to back-up the "randomised events" file of SH3 Commander (this is only recommended the first time you use the tool/app) and a "debug" option. This option shows some information which might be useful if a debugging should be required. I hope it will not be required.

How it works:
-------------
Given the commander name, the tool/app tries to get some information about your activities from the save-games. Depending on the information found, the tool/app then randomly "sends" a hunter-killer group to your last known position. This is done via SH3 Commander's "randomised events" file. The tool/app then starts SH3 Commander with the pre-selected commander.

Tuning:
-------
After you have run the app for the first time, a file 'Submarine Tracking Room.ini' is created in the exe directory (...\SH3\data\cfg). In this file you can tune the probabilities for being detected depending on the event (just use a standard text editor).


Warnings:
---------
A few items should be kept in mind when using the tool/app:

0.) Do not use different commanders in the tool/app and in SH3. If you want to change the commander, leave SH3 and start it again via the tool/app with the new commander.

1.) You must choose your SH3 language in the tool/app! If not chosen correctly it will not work.

2.) The tool/app uses your current patrol save-games. In your current patrol you can load any save-game. However, you cannot load save-games from earlier patrols. If you want to go back to an earlier stage of your career, you have to load a save-game 'in port before/after...', exit SH3, and load the game via the tool/app again.

3.) Once you have used the tool/app during a patrol, you must always use it during this patrol. If not your save game will probably not load.

4.) I recommend playing only one commander a time and DID (dead is dead, no save game reloading).

5.) In order to avoid problems, you should always have at least one message in the console (weather reports, command confirmations,...) for every day.


*********************
Some important notes:
*********************

1) Feel free to modify/improve the script as you wish. If you do so, please share it with others. The script is probably not very elegant, but straight-forward. If you have any question don't hesitate to ask.

2) Use at own risk! Please post any feedback here at Subsim!

Cheers, LGN1

Not for comercial use!


Images
Submarine Tracking Room V8.7z by LGN1 on 02-09-15

You must be registered with this forum to download files. If you are registered and getting this message,
then the Downloads section is experiencing heavy load volumes and has been temporarily restricted to members
who are in the Subsim Navy (donors). Please try again later.

 

Become an officer in the Subsim Navy here and have your download limit increased to 25, 35 or even 60 a day! Click here to join.

A website this big uses a lot of bandwidth and needs a really powerful server to stay online day after day, for 20 years. Thanks for the support!



Comments
LGN1
02-09-15 at 02:00 PM
Please post comments/questions in the corresponding thread in the SH3 mod workshop. Thanks!
BL!TZKR!EG
06-05-15 at 01:47 PM
Why don't you simply add the link?

[REL] Submarine Tracking Room V1


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