View Full Version : Any sub vs sub missions?
Incubus
10-13-2006, 09:14 AM
Not terribly historically accurate, but it would be neat to duke it out with other subs.
Manstein16
10-13-2006, 01:19 PM
It's not uncommon for the games to devolve into SvS, especially on the lower difficulty levels (as it's quite easy to wipe out an entire convoy and still have fish remaining).
ecm747x
10-14-2006, 01:48 AM
I see several Sub vs. Sub games on the servers playing Vanilla SH3. Have played a few. What is bad, most of the time, the server host picks unlimited torps and a lot of people just spam torps all over they place. Nut very much thought into these types of games.
GT182
10-14-2006, 02:17 PM
I just had a sub vs sub encounter in my career..... me against me. :oops: :rotfl:
I made the mistake of launching a T-IV acoustical torpedo at a Brit Corvette at too close a range. Plus the fact I didn't CD fast enough to get out of the way. The Vette passed over the top of us with the T-IV close behind. Sadly I almost sank us. Hull Integrety was at 40% with flooding and a destroyed deckgun, radio and radar antennas. Flooding was stopped, repairs made and we almost back to Lorient. A flight of 10 Sunderlands attacked us and a VIIC/41 Flack sub. Bombers won but we dropped 2 out of the skies.
Albrecht Von Hesse
10-18-2006, 02:54 PM
I just had a sub vs sub encounter in my career..... me against me. :oops: :rotfl:
I made the mistake of launching a T-IV acoustical torpedo at a Brit Corvette at too close a range. Plus the fact I didn't CD fast enough to get out of the way. The Vette passed over the top of us with the T-IV close behind. Sadly I almost sank us. Hull Integrety was at 40% with flooding and a destroyed deckgun, radio and radar antennas. Flooding was stopped, repairs made and we almost back to Lorient. A flight of 10 Sunderlands attacked us and a VIIC/41 Flack sub. Bombers won but we dropped 2 out of the skies.
I was accidentally torpedoed once during a MP game.:nope:
Odd as this might sound, but I was rather miffed that I survived with little damage. I mean, c'mon, think on it: a U-boat is a heckuva lot smaller, and a lot more fragile, than a huge cargo ship. If two torpedoes can sink one of those, you'd think a single one would massacree a U-boat. Even if, by tremendous luck, the blast didn't breach the pressure hull, it most likely would blow a huge hole in the ballast tanks and flood them.
While I don't want a U-boat that sinks if a seagull poops on it, I also don't want one that can gleefully, and with impunity, ram ships and sink them, be rammed and keep on going, or deck gun duke it out on the surface with escorts.
Dietrich
11-12-2006, 06:22 PM
There are some wierd things with Sub vs Sub.
I tried one, and the rules said "No XXIs". Okay, fine. So, I took a II-A (everyone else had VIIC/42s or IXD2s and such). The game started, and deckguns opened up, and the sea churned with torpedos. With a II-A, I had no deck gun, so down I went, and fired off my first salvo of three. And then waited for the reload.
When I went to fire my second salvo, I noticed that I had a single T-V acoustic torpedo in the mix. Interesting. So I fired those off and waited for the reload. But then I realised something.
If you select "manual loading", you can choose which torpedos you put into which tubes. So I dragged the accoustic into Tube 1, and the one in the reserve regenerated itself. I then dragged it into Tube 2. Likewise. Then Tube 3. So, I rose up to 15 metres depth and fired off the salvo at Player-X (real name hidden). He saw them coming, and stopped his engines, and waited for them to go past.
I dived back down to 35 metres or so, and did it again. Same thing. So I launched another salvo at Player-X, who had meanwhile identified me as a threat, and had launched the first of multiple salvos of four T-I FaT I (ladder pattern) torpedoes at me. I was lucky not to be hit, and launched off my acoustic swarm. Player-X killed his engines and they passed by harmlessly.
On the third time, Player-X was unlucky. Another player somewhere else, had fired a fan spread of T-Is at him, which were going to hit. My three acoustics were in the area, so he either had to move (and fast) to avoid the T-Is, but attract the acoustics, or to stay quiet but endure the T-I risk.
He hesitated, and was lost. I'm not sure what got him (I had my own problems with those pattern torpedoes), but there were multiple explosion hits and Player-X was sunk.
Curiously, he then said I was banned from any of his future games, for firing an acoustic (although I'd seen "No XXIs", there was nothing about "No Acoustic Torps"). However, I think the real thing was the fact that I manually loaded the torpedoes. For even if there were no accoustic torps, perhaps I could have reloaded only FaT torpedoes, or only fast T-Is. I'm also surprised he didn't say anything after seeing the first salvo (which he did, as he killed his engines, went to restart them, and then killed them again when he saw the torps arcing around). But even with none of that, with a Type-II-A (1945 model) you'll get 1 acoustic each round. So, what... "NO XXIs or IIAs!"...bizarre!
Oh well... to Player-X, I'm sorry; you should have said something, and I would have obliged and manually loaded T-Is instead. I mean that sincerely.
And, for everyone else, just bear in mind this little loophole, when you go to play sub-vs-sub, and make a point of asking/saying what the rules on acoustics, manual loading or Type-IIAs are.
:dead:
peterloo
12-02-2006, 09:03 PM
No, no enemy subs. However, if u want, all of you may surface (after your enemy destroyers left) and try to fire fish to each other. That's the only sub vs sub that I can think of. I cannot figure out how much renown you will be deducted by sinking friendly sub, just try it AT YOUR OWN RISK:D
:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
Jimbuna
12-26-2006, 06:27 AM
I regularly play MP with the other GWX beta testers and you'd be suprised how often you take damage from friendly fire (not always from acoustics only) :yep: :oops:
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