View Full Version : pitch black nights...help anyone?
10-09-2006, 03:50 PM
so as the topic sais my nights are pitch black. its like as if u powered off my screen. ive set my screens brightness to max (tho its usually still a bit dark) and have regulated the desktop brightness close to the point where it would cause instand eye cancer.
im using GW mod 1.0 (havent upgraded yet) and t he 16km light mod.
i know visibility at night is not supposed to be near the daylight vis, but i mean... i cant even see my lookouts if i enter the bridge... anyone know a trick to that prob? or is there some shortcut to raise the ingame brightness?
thanks for any help :know:
10-09-2006, 04:30 PM
when you install GW make sure that OBLY 16km light is selected. the default is 8km Light. I had your problem and didnt click anything when I installed it and its all sorted.
10-10-2006, 04:11 PM
you mean when executing the gw 1.1a auto install? because im using the 16km light mod right now with GW 1.0 but installed it via JSGME
thanks for the tip tho :)
10-10-2006, 04:42 PM
Always been a bit confused by this, but I think if you have a dark monitor then you want to use the 16k dark version as I believe the "dark" means for dark monitors. I THINK. The other option is to adjust your gamma settings on your video card. I had this same problem till I got a new monitor. Its not a problem with GW but rather particular to individual monitors.
If someone could clarify on this.
Is the dark atmosphere mod for dark monitors or does it darken the sky? and vise versa for the light atmosphere mod?:hmm:
10-10-2006, 06:06 PM
"Dark" darkens the sky. I've tried both, and I can't get it dark enough for my satisfaction.
One thing you can do is download NYGM 2.2, unzip it to a separate folder and swipe the sky and water files and Scene.dat. Some people are complaining that NYGM's night sky is too light for them.
10-10-2006, 07:11 PM
The 16km Light night mod is still dark, the 8km Light mod is Light (huge difference)unless the 16km mod has been fixed for GW.:) I use the 8km version with settings to cfg files changed to reflect the difference, and works well.
10-10-2006, 08:18 PM
You need to unpack the textures into the enviromental and sky fiiles, then you can modify them to have a more clear sky and sea surface at night, the textures has many squares, each square is corresponding to a determined day hour, the nigh one is if i dont remember bad, the top left corner one, you will quickly recognize it because it is the most dark.
After modifications, you can repack the textures and make tests, up to you become satisfied.
Plus.... the clouds textures are the main responsible for the dark nights. The cloud textures cause the dark nights.
You can try to change your cloud textures for another non too dense.
Nothing you do on the textures, will help you on a stormy night, storm cloud textrues are very dense and produce a "pitch black" night.
But under non dense clouds, or into a very clear night with no clouds, to modify the sea surface and sky textures helps you to have a more clear background and to see the silouette of the ships due to the increased contrast.
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