View Full Version : Creating a new mission
Koondawg
10-02-2006, 07:26 PM
Whats sup with starting a NEW!!! map and finding mine fields, other boats...in the harbor and out of it...
If its a NEW map shouldn't it be clean of anything else? Im finding crap I never added in a map thats supposed to be new.
Koon
WilhelmSchulz.
10-02-2006, 07:40 PM
??? :-?
Koondawg
10-12-2006, 12:40 AM
I cant edit units out of the 'NEW' mission as they are in but dont show...like in the mine fields that I didnt add that are in the mission (upon creating a NEW map) already and ships in the harbor... on the map.
I had to redock two ships...and adding flotilas in the path I have had probs with them spawing under the ships i placed...ghost ships...any remedy?
Koondawg
10-13-2006, 08:36 PM
Well thanks I got the opens seas crap down...my bud and I play many a mission on the open seas. But what is funner and keeps you on your toes is trying to crawl into a harbor and sink key ships and make it out...this becomes frustrating when hearing the guitar riffs and knowing something aint right. Then I have to fly around and find just why this happened...open seas maps kewel...harbor raids...very kewel..We have made over 15 maps between us but time spent making mods once this happens becomes tiresome and not that much fun.
bigboywooly
10-13-2006, 09:08 PM
Well thanks I got the opens seas crap down...my bud and I play many a mission on the open seas. But what is funner and keeps you on your toes is trying to crawl into a harbor and sink key ships and make it out...this becomes frustrating when hearing the guitar riffs and knowing something aint right. Then I have to fly around and find just why this happened...open seas maps kewel...harbor raids...very kewel..We have made over 15 maps between us but time spent making mods once this happens becomes tiresome and not that much fun.
Pick a harbour thats empty - use the scr in mission ed to show them - or add a port yourself so you know its empty
Heres one
Change the location number to the next on the list in Locations.cfg
in C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain
[Location xxx]
Long=18.799925
Lat=54.601284
Heading=235
OnLand=false
ShowOnMap=true
FileName=Hartlepool
LocationName=Hel
Koondawg
10-16-2006, 06:05 PM
Ok Wooly you lost me there...would this take an existing port and make it clean? And what is scr? in Mission editor? Abbrev? for...if you could drop me a line PM Ill send you the mission and left you take a peek at it ifn you dont mind. Thanks for the help mate...
Koon
bigboywooly
10-16-2006, 11:19 PM
Ok Wooly you lost me there...would this take an existing port and make it clean? And what is scr? in Mission editor? Abbrev? for...if you could drop me a line PM Ill send you the mission and left you take a peek at it ifn you dont mind. Thanks for the help mate...
Koon
No that would add a new Port of Hel - Polish - which you can use as a base for a harbour raid
Sure send me the mission
mark_woolhouse@hotmail.com
What mods - if any are you running ?
And send me your Locations.cfg
in C:\Program Files\Ubisoft\SilentHunterIII\data\Terrain
Will add a couple of "empty" ports for future ref
Koondawg
10-17-2006, 08:56 PM
In the mail Mark...thanks bro :up:
Koondawg
10-18-2006, 07:17 PM
Thanks Mark...made it easy for me...:up:
YOUDA!!!
Koon
bigboywooly
10-18-2006, 11:41 PM
No worries :up:
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