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View Full Version : "Respect mah authoritah!"


Safe-Keeper
09-02-06, 12:40 PM
Yay, right forum:cool:!

I got to thinking about the respect system in SWAT 3 during a Silent Hunter III patrol. The way I remember it (it's been a long time), your team started with a collective level of respect towards you (measured in percents). Depending on your achievements in-game, respect either increases or decreases. Make mistakes, and it goes down. Lose squad-members, and it goes down. And on the other hand, when you pull off a textbook operation and free all the hostages without casualties, their respect goes up.

Respect is important in SWAT 3 as it influences how well your men carry out their orders from you. If it decreases too far, they'll be less responsive and may even choose to disobey an order altogether. Not a good spot to be in.

I was wondering if you'd like this come Silent Hunter IV. Your crew starts with so-and-so much individual or collective respect of you, and as the career progresses, you gain or lose respect.

Butt kicked by unarmed fishing boat? Too many hours spent discussing tactics with Grigory Liarchin's ghosts? XO not believing that Mercury's retrograde affects your vulnerability to enemy fire? Respect goes down.

Entire convoy of two destroyers and twelve merchants sunk by your submarine while you were on-deck? Respect goes way up.

I think this could work pretty well in Silent Hunter IV. I'm not sure how much of an influence it'd have, and I'm not sure about how to implement it, but I think Ubisoft could make it work.

What I'd not want to see is mutiny as a result of poor low respect. As far as I know, there's never been a mutiny on an American warship or submarine, except from in Robinson's (?) The Shark Mutiny (which was a splendid book:up:) Maybe you could lose your command out of poor respect, but no mutinies.

Marriott
09-02-06, 12:45 PM
Same answer as the one in the mods forum....that seems like an interesting idea. That would add another aspect of realism to the game. Maybe even make it so that crewmembers are randomly chosen to be easier to respect/disrespect you, so some are loyal to the end, another might take a while to lose or gain respect and another might lose/gain respect quickly.

Capt. D
09-02-06, 03:11 PM
Not a bad idea. If I remember correctly SH would give you a "green" crew to start or if you excepted promotion to a different boat - most times from one class to another e.g. Gato to Balao. You also received a letter of reprimand if your patrol was "below standards" with the knowlege that if you continued to perform poorly you would be releaved of duty and were if your next patrol was unproductive. I'm sure the respect factor of ones crew to the officers/Captain could be worked into that senerio also. Would make it interesting and keep you from just going back to base because you were having a hard time finding targets etc.

Happy Hunting :ping:

Sailor Steve
09-02-06, 04:20 PM
Don't forget that on US boats roughly 1/3 of the crew was rotated out and replaced after every patrol. Respect might also hinge on your performance in previous patrols (similar to 'renown'), and also on what kind of respect your officers and chief have for you.

Seems a little complicated to me, but then so is life.

VoodooPriest
09-02-06, 05:46 PM
We have something like this in SH3 already. It's not called respect but morale. Every crewman has a morale-value which should change according to events like you described. Unfortunately it doesn't seem to work... :down:

Safe-Keeper
09-02-06, 05:59 PM
It works with Grey Wolves. If things are going really, really badly, suddenly the whole crew gets these red exclamation marks over them as if they were fatigued. Really adds to the sense of impending doom to suddenly have a crew that's too scared to perform at peak efficiency anymore.

Morale, however, is reset after each missions. Respect lasts through the whole campaign.

VoodooPriest
09-02-06, 06:38 PM
It works with Grey Wolves. If things are going really, really badly, suddenly the whole crew gets these red exclamation marks over them as if they were fatigued. Really adds to the sense of impending doom to suddenly have a crew that's too scared to perform at peak efficiency anymore.

Morale, however, is reset after each missions. Respect lasts through the whole campaign.

Hm, okay, if you say so...
Perhaps I'm just too good, so it never had bad impact on my crew :D.
Actually it doesn't matter whether it's called respect or morale as long as it works like described. Wouldn't be a bad thing at all.

Safe-Keeper
09-02-06, 07:01 PM
Try raiding Scapa Flow, if you haven't already. You should find youself beaten up and with a demoralized crew at least once.

Hylander_1314
09-03-06, 07:45 AM
Just so long as I can hang the muntinous dogs!:arrgh!: And bring charges against those who would be in a mindset of dishonoring the US Navy. And I'ld like to see an inquiry and courtmarshall options, as Captains can't break the law, they are the law at sea.:arrgh!:

d@rk51d3
09-03-06, 08:25 AM
Just so long as I can hang the muntinous dogs!:arrgh!:


Ha Ha, same thought here. Just has flashbacks of Das Boot, where the captain grabs his pistol and charges towards the engine room.........:D