View Full Version : Spawn a unit when an objective is completed.
08-09-2006, 03:55 PM
Is it possible to Spawn a unit when an objective is completed.
Hoiw do you do that.
I want to make a mission when you have to destroy a BB in a harbour. And when you succeed I want to spawn an unit so it's difficult to escape.
08-11-2006, 05:06 PM
First, go to the "Mission" drop-down menu and choose "Triggers". Make a new one, and set it to "Unit Destroyed". Select the BB from the list that becomes available.
Second, go to "Events" (again from the "Mission" drop-down list). Create a new event and choose "Update Instance". Choose the ship to appear and check the "Spawn" check-box.
I'm not 100% sure on how to make a ship start outside of the game for then to be placed by the trigger, to be honest. You'll have to do a search on that or hope someone else replies.
08-20-2006, 05:23 PM
I'll give it a try. Thanks!
09-11-2006, 01:43 PM
Wonder if this could be used to imitate asking for an escort home? Like if the player submits a patrol report while 30km away from home base a minesweeper appears and when the player closes within 5km it begins it's waypointed path back to the sub pens?
Does SH3 support triggers from range/radio actions?
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