View Full Version : Adding mods to SH3
04-05-2006, 03:35 PM
Now I am really confused. First of all I posted this topic under http://www.subsim.com/phpBB/viewtopic.php?p=483150#483150
This morning, Apr 5, I installed the following mods: Course Solver, Torpedo Range, English Flag Rec Manual, Improved Smoke and Readable dials. The game would not load. see details at the link I pasted above. I don't know what to do now and I never heard of a mod enabler and don't know where to get it and don't know what it is? Why wasn't it mentioned in the subsim patch page if I needed it? Robert. In uninstalled the above mentioned patches and the game worked again. I want to 'beautify' my game and enhance my game, but it seems I am doing things wrong. Robert.
04-05-2006, 06:06 PM
Go to Subsim Downloads through the main page. You'll find everything you need (including mod enabler). And maybe you would like to give a try for a some bigger mod like RuB, NYGM, SHIII Cmdr, GW? I use to travel in the last car if talking about mods. Now I'm using just RuB and Cmdr. Harbour Mod and NYGM will be next ones I'll give a try.
Hope this helps.
04-05-2006, 06:40 PM
:( Sorry, but I do not want to change from what I purchased which was Silent Hunter III DVD and upgraded it to version 1.4b. I do not want to get into something bigger like Silent Hunter Commander because I want the subsim patched [mods] for Silent Hunter III.
robj250, Some of the early mods are not compatable with the 1.4b patch and will cause lockups. The mods Rosencrantz posted are for Silent Hunter III and they each contain alot of different mods combined into one large mod and setup to work together and not overwrite each other.
04-06-2006, 03:04 AM
In your case to save yourself lots of headaches and even more confusion your best bet is to use one of the bigger all including mods.
Trying to download mods individually is a hit and miss deal.Like was said many older ones simply are not 1.4 compatible.So you will run into alot of issues since you are new to the game and modding of your game.
So using either one of the following mods will give you everything you can possibly imagine all rolled into one big mod.
1. Grey Wolves Mod...Great mod,many graphical and realism changes also includes the damage/sinking model from the NYGM mod.Only downside is it taxes the system a bit more in terms of framerates,but a few simple tweaks will take care of that.
2. Not Your Grandmothers Tonnage War Mod...again an all inclusive mod built around the Real Uboat Mod with a highly advanced damage/sinking model with the ships and planes etc.This one is not so tough on the framerates.
3. Real Uboat Mod..This is the first of the great all inclusive mods.Though made a bit obsolete by the release of the two above.
4. Improved Uboat Mod..another large all inclusive mod.Never used this one so cant give much info on it.
Add in SH3 Commander on top of any of the above mods and you have a game that will keep you occupied for a long time.
And what is nice about the above they are all version 1.4b compatible and very easy to install using the Mod Enabler.These mods will also fix many issues that are in the stock SH3 game.So using them is a very big plus.
04-06-2006, 11:36 AM
:-? Thank you for responding to my dilemma. In order for us to understand each other I had hoped that you had read my previous posts through the links that I had provided. However, just in case you have not, I have a very difficult time understanding things sometimes. Reason being, I have Multiple Sclerosis and COPD and on Jan 1, 2004 I underwent a serious operation and died on the table 4 times and have been given a second chance at life. I take so much medication it would astonish you. My body swells up and makes it very painful for me to try to walk. Yesterday I put my lunch in the fridge to cook and went back for it. I have a very difficult time understanding things but I still enjoy the challange of playing Silent Hunter III as I have been a 'sub nut' since the first game was released and have played them all [except for 688(i) - I started that but found it too complicated]. Now I understand the dials in the control room are either wrong in some manner or backwards. Before I became so incapacitated, I was a professor and was very strict on things being perfect. Now I am a retired 70 yo male with lots of problems with my only enjoyment out of life now is to play either Starcraft or Silent Hunter III. I just finished my eleventh patrol which was very challenging and have returned to Kiel. I will stay there until I improve and correct things by 'modding' but I need to do it in a fashion that first comes first and the next follows in the way that the mods are supposed to be installed and activated. I have already upgraded to 1.4b. I have installed JSGME and have installed the new loading screen obtained through subsim mod page at http://www.subsim.com/subsim_files/patches2005.html#sh3 I have already downloaded all the mods I wanted but am waiting to install what I need to install from the advice of someone who understands my perdicament. I honestly don't know whether Grey Wolves, or SH Commander or whatever is the way to go. I am looking at the Commander documentation now trying to figure out if that is the way I want to go. Upon reading it rather quickly there seems to be choices that I am not fully understanding. I will print it out and have it available to read. Now, at http://members.iinet.net.au/~jscones/software/products.html it shows SH3 Commander with the following: download, download combined skin [I don't know what that is] and pack add-on. So, I want readable dials and realistic mods. As I have said, I have downloaded 75% of the mods available through subsim patches. Now my question is, are those availabe in SH3 Commander and does SH3 Commander correct the problems mentioned in the first subsim patch listed which is CA's Uboat Instrument Patch? Does SH3 Commander address the other patches listed in that document? I don't know as I have never modded a game before and I don't want SH3 to crash on me anymore after adding a mod because I didn't understand how to install it. So, treat me as if I am STUPID and need direct instruction instead of choices. I want Silent Hunter II the best as I can make it for enjoyment and fullfilment.. So, please, first of all explain the 'skin' and the pack add-on. I'm not sure I want to get into Grey Wolves at this point in time as I don't know which is best to accomplish all I want. Sorry for the long-winded reply. Robert.
What the skin addon pack for SHIII Commander does is allow SHIII Commander to change the merchant ship skins to different paint designs automaticaly for you as the war progresses, just as the real merchant navy changed their paint scemes during the war.
04-06-2006, 02:37 PM
Robert my best advice would be:
- Install SH3 Commander. It is not a mod, but rather an add on application that will not mess with other mods.
- Install freely new ship types
- Install the Harbour Traffic mod, or, even better the Unified Campaign for the "plain vanilla" game
Then play several missions without having to worry about new mods. I would also suggest to study the mods (sometimes inadequate) documentation, and see what you are interested in.
I wouldn't suggest to try to install all the mods you downloaded together, since some of the mods conflict with each other (especially old with new ones)
When you do that, after some missions, or even a whole career, you will be a experienced Kaleun and you will know by yourself in which direction to go (mod-wise).
And my last suggestion is to hang around the forums. :rock: These guys here are the most helpful people I have ever "met".
I didn't say welcome Herr Kaleun!
04-06-2006, 03:14 PM
I was just reading the SH3 Commander FAG and I'm not sure I can deal with the problems which some people had using SH3 Commander who are able to think better than me. :oops: So you think I should still use SH3 Commander? I just finished my eleventh patrol and I want ALL my patrol records to remain intact. How does SH3 Commander affect my renoun? I wish to have my patrols to continue and the awards I receive continue. I play SHIII using the Easy realism but removing dud torpedoes because of my inability to think quickly enough and on my last patrol [#11] I had to think as quick as I could as I came across a lot of enemy traffic. Was damaged many times and the crew get fatigued quickly. So, you still think I should start using SH3 Commander??? Keep in mind my disabilities. I have to keep memo notes pasted all over my computer desk to remind me what to do in order to achieve a task. I could not even understand the keyboard short-cuts, so I made up mu own short-cut list that I keep in front of me all the time. I even keep a protractor to try to use to plot attacks, but most of the time I make the wrong reading and consequently my torpedoes miss the target. I didn't have this problem using the original Aces of the Deep, or Silent Hunter Commander's edition. Those were great games. However, SH3 is more challenging, but even in my state of mind, I enjoy playing it.
04-06-2006, 04:12 PM
I have installed the following so far. Apr 4 - JSGME, Version 1.4b, the new loading screen and the Merchant Variety Pack. They never affected the operation of SHIII. I have not uninstalled them. If there are old mods in the subsim patches, why are they not removed so dumb people like me do not download and install them???
As a kinda guideline, any mod created from July 2005 on should be patch 1.4b ready.
04-06-2006, 07:37 PM
I know this is readlly nothing big, but while on my patrols, I notice that the blue [neutral] ships move on the navigation map, yet the red [enemy] ships do not.
Thanks for letting me know about the date on the mods. Thanks. Robert. Oh BTW I've started patrol 12 to AN26 and man oh man, my crew get tired [fatigued] and I have to spend time moving those that will not move when I choose cruise mode to change them. The faster I go in time compression, the faster they get tired.
Oh, I read in the SH3 Commander FAQ that a captain of a Uboat is changed realistically according to history. I am using U-51, and according to my notes of German submarines when I did my Silent Hunter website, was sunk. I'll have to look up the date it was sunk, :D
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