01-24-2006, 02:46 AM
• A “follow target” order that makes your sub maintain your present distance to the target. Useful when escorting freighters or when following a commerce raider into action[, or for tracking enemy convoys].
There was a simulation called Harpoon2 that has been resurrected and improved as Harpoon3 (modern naval combat). In Harpoon2-3, you can set a waypoint/destination and the sim will automatically chart a minimum distance path that also avoids land. If you want to tweak this path, you can do so. Thus, in SH3, if you were leaving Kiel and had a destination of AM26, you'd just set a waypoint in, say, the middle of AM26 and you'd get a minimum distance course to it that wouldn't go through the middle of England. The course would likely go south of the Orkneys which you'd want to change but that would be easy to accomplish. Or, you could have set an intermediate waypoint in the Denmark Strait, thence to AM26.
01-24-2006, 07:00 AM
Sound very sweet in my ears :up: :rock:
01-24-2006, 07:07 AM
For easier reading I copy and paste Safe-Keeper his wish list down here:
Suggestions for future SILENT HUNTER III patches.
Will add illustrations shortly.
• A way to quickly set time compression to 1 or 1024. For example:
o Shift+NumPad -: Sets time compression to 1.
o Shift+NumPad +: Sets time compression to 1024.
• The “are you sure?” window should only be shown when you’ve actually made a change. For example, if you enter the Realism settings screen and leave it without changing anything, I don’t believe there’s a reason for the “Are you sure” window to be shown. Likewise, if you’re ordering a part or crewman for your u-boat and you either already have it or can’t afford it, it doesn’t matter if you are sure you want it or not. In my opinion, you should simply see “Not enough renown” or “You already have it!” – there’s no reason to confirm a choice you can’t make in the first place.
• When you reach your grid, a note is scribbled on your note pad showing how long you need to patrol it to accomplish your objective:
• An option is added that lets you label the marks placed on the map:
• Two types of marks are included: A ”high-priority mark” as well as a ”normal mark”. ”High-priority marks” are not removed by the ”Clear Map” feature, and would be useful for putting down marks you might want to stay for the whole mission – for example, I might want to label the grid zone I’m ordered to patrol so that I won’t have to look it up again in the objectives screen if I forget it.
• Macro support, although that’s probably too late to build in now. For example, let’s say you want a quick way to se Particle Density to 0 during a high-lag phase of the game. Start a macro recording, go into options and set the density to 0, and save the macro. Assign it to a new icon (concept shot below) or hot key, and you’ve got yourself a new short cut.
• A ”captain’s note book” where you can scribble down whatever you need to remember. Your notes are labelled by time and date and remain for the rest of your career. Not that important, but it would be useful and fun at times.
• A hot key to let you cycle trough radio messages while in the message record (‘m’ key).
• The ability to pre-program courses for the crew to follow, for then to use them in-game whenever you want to. As long as a course has been “verified” (ie. You’ve run trough it once without running aground), you can use it later without time compression being locked to 1:1 while in shallow waters (which gets annoying when exiting certain ports).
• Actual destinations for all freighter traffic. As it is, they seem to be moving around without a visible purpose. I’d love it if you saw them dock, stay in port for a while, and then leave again for another port.
• “Collision courses” for warships of different nations, so that for example British and German warships actually meet each others and exchange fire.
• Radio message shown when friendly aircraft are en-route to a target within your line of sight. Something like “air support on the way”.
• Some sort of “Hall of Fame” showing all careers ever undertaken by every single profile, showing things like total renown for all patrols, total tonnage sunk, types of ships and aircraft destroyed, total number of crewmen injured and dead, average realism setting, etc.
• Each realism setting has a percentage value next to it showing how much the realism value is altered by checking the check-boxes. Example:
• A “match speed with target” order. It’s hard to stay in formation with a friendly freighter you’re providing AA defence for when you move at eight knots and it moves at six knots.
• A “follow target” order that makes your sub maintain your present distance to the target. Useful when escorting freighters or when following a commerce raider into action.
• When selecting friendly (blue) ships, you see lines going from them to their way points, showing where they’re headed.
• Renown given for protecting friendly ships (staying near a friendly merchant far from your home port for an extended period of time, for example).
• If you hit Num-Pad Delete to remove the game’s UI and then access the navigation map, there’s a big gray empty area in the bottom of the screen (as shown below). Can it perhaps be filled by something?
• An option to “disengage from target”, allowing you to go to the map screen and increase time compression to more than 32 even if a ship is within your sight.
• Can you add a way to put torpedoes “on safety”? Sometimes when trying to hit NumPad + I accidentaly hit NumPad Enter instead, which causes the ****ed torpedo to fire itself. One shot wasted, one angry player. At least disable torpedo firing on time compression values of more than 32.
• If there’s only one target available for a torpedo attack, can’t the weapon officer “lock onto it” automatically? I’m tired of lining up a target perfectly and then having the whole thing go down the drain because my torpedoes “do their own thing”.
Yes, I know the last two are the results of my clumsiness, not of the game itself. Bah.
• Add a note in the sub management screen explaining what those numbers next to the torpedoes are:
• Some notes about the flotillas at the Apply for Transfer screen:
• Your experience is shown during a career, including how much more experience you need to be promoted.
• A tool-tip description of each qualification and medal. For example, “the war badge is given when so and so” and “the medic does this and that”.
• I was attacked by fighters the other day and several of my crewmen were wounded. However, upon return to dock they didn’t get the Wound Badge. I believe this is because they were healed before they got back to port. Shouldn’t everyone who gets wounded get a Wound Badge?
• When assigning a promotion, qualification, or medal, can’t you make it so that you only have to choose the crewman and then double-click the thing to give him? It’s not exactly hard labour to drag-and-drop a medal onto the description of your crewmen, but it’d be more convenient that way.
• An option to change the game’s colour tones to “sepia” (brown tones) or grey-scale, and to add or remove noise.
01-24-2006, 07:08 AM
OK, close this one, let's keep it in the wish-list thread. Thank you, moderator!
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