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View Full Version : A few questions on carriers, triggers, and friendly (?) subs


von Buelow
10-12-2005, 06:02 PM
1) Can aircraft carriers actually launch/recover aircraft?

2) Anyone know of a tutorial/instructions on triggers (how to) that they could link here please? I see adding in map zones and such, but cant figure out how to go from there.

3) If you add subs to a custom mission, will they help out?

4) Re #3, will they shoot at you (since the deck gun AI will shoot at other subs, I figured they just might)?

For anyone with these answers, thank you in advance! :arrgh!:

Col7777
10-13-2005, 12:04 AM
As for questions 3 & 4.

I've joined AI subs to a British convoy, I placed them a few miles away, they eventually join the convoy but when they get in range they open fire and the battle commences.

Try making a small convoy and then join the subs, have them on a kind of collision course, place yourself a bit behind them and watch the action on external camera.
I've done the same thing with AI ships too, great fun. :)

von Buelow
10-13-2005, 12:01 PM
#1 fix for the next patch

- DO NOT ALLOW AI FRIENDLIES OR NEUTRALS TO FIRE AT EACHOTHER!!! :hulk: :hulk: :hulk:


stupid - stupid - stupid !!!!

Col7777
10-23-2005, 11:05 AM
I'm not sure you understood what I did in my above post, I added German AI subs to a British convoy, this gave the effect of a wolfpack attack.

von Buelow
10-23-2005, 09:55 PM
I do understand, my comment was off topic, speaking generally.

I wish this "feature" of AI could be editable - in that you can check/uncheck if you want them to fire on friendlies.

I'd like to leave my deck gunner firing during multiplay without firing on my teammates - and vice versa!

von Buelow
10-24-2005, 12:46 PM
anyone for help on #2 ??