View Full Version : Easy Debug of Missions?
10-10-2005, 12:14 AM
Is there an easy way to debug missions? A view or command line toggle that can give me a bit more of a description of what's actually happening?
There's got to be a trick... there's no way Sonalysts does things my way. Which is to put a tonne of triggers in and watch their output. It works... but setting up the debug of a mission takes longer than actually designing it!
10-12-2005, 02:26 AM
The only thing I can think of is the -debugoutput switch, which has doctrines output some text.
This is probably only useful for detections and ai behaviour, though.
SCS' (single) missions have been pretty simple so far, so I believe they haven't used that many debugging techniques in the first place. I haven't examined the campaign missions yet though, but I believe Jamie spent considerable time on it - perhaps getting his attention
Myself, I'd like to see a C-like (heck, python?) scripting language, with the ability to output debug information - perhaps to the multiplayer chat window.
Though that may be delirious dreaming as far as SCS is concerned... That's not a small amount of work implementing that.
Doing it nwnx style isprobably be considered out of the question, for several (lots! lots!) reasons.
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