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kiwi_2005
10-02-2005, 11:48 AM
When i go to validate the mission i get the error:

ERROR: No instance with the name GP1 specified on trigger Carrier exists in mission
ERROR: No instance with the name GP2 specified on trigger Battleship exists in mission

What does this mean?

The GP1 name is for the carrier group i created and GP2 is the name for the Battleship group. They both exist in the mission.

Im trying to make it so if i sink the carrier or battleship I'll get an objective update stating carrier sunk secondary mission complete etc., im doing this in the triggers and events setup.

Theres two triggers named carrier and battleship for the 2nd. Should i instead call it GP1 and GP2? Everything else is fine except this. The mission is single player. This is my first time using the editor. :88)

Thanks to those for creating the help files in this forum on how to lay mines etc., Good stuff.

kiwi_2005
10-02-2005, 12:03 PM
Ahh i think i got it! I set it up wrong, I never set a Objective Name - Sink Carrier and Objective State - Complete. I just did this and then validated mission and got no errors.

Next Question:
How do i make my sub objective to return to a different base. Leave from Lorient but return to Le Spezia. Would i have to make Primary Objective return to Le Spezia? Is this possible.

The Avon Lady
10-02-2005, 12:19 PM
Ahh i think i got it! I set it up wrong, I never set a Objective Name - Sink Carrier and Objective State - Complete. I just did this and then validated mission and got no errors.
Thanks. I just had that same problem today.

Next Question:
How do i make my sub objective to return to a different base. Leave from Lorient but return to Le Spezia. Would i have to make Primary Objective return to Le Spezia? Is this possible.
Just right click around La Spezia and create a map zone. Then set an objective to reach the map zone. When reached, the objective will automatically be marked as completed.

kiwi_2005
10-02-2005, 11:07 PM
Thanks Alvon lady :up: