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View Full Version : Trigger by player's location. How?


The Avon Lady
09-13-2005, 08:27 AM
I have a simple mission. There are 2 objectives:

1. Sink a ship.

2. Evade.

I have no problem defining the 1st objective.

I have no idea how to get the 2nd one defined. I've searched here, read Red Devil's tutorial and read the editing doc that comes with the game. Nada!

I want the 2nd objective to be met in one of two ways:

1. Succeed in moving to within a certain location on the world map.

or

2. Move a certain distance away from the closest enemy ship.

Does this have anything to do with "map zones" and, if so, how do you define them?

Help appreciated. TIA! :up:

The Avon Lady
09-13-2005, 03:18 PM
OK, I've figure out how to define map zones. Just make sure no objects are selected by left clicking on any empty area of the map, then right click and select Add Map Zone.

So I assume triggers and objectives can be made to check for the player unit's presence within a defined zone.

Now more questions:

1. What are map notes? Do they show up when the mission is played, like map markers?

2. Are map zones only round? Can zones be rectangular or oval shaped?

3. My earlier question remains: is there a way to trigger a completed objective when the player is beyond a certain distance from one or more other units? This would, for example, indicate a successful egress operation.

Gizzmoe
09-14-2005, 12:56 AM
1. What are map notes? Do they show up when the mission is played, like map markers?

They only show up in the ME.

2. Are map zones only round?

Unfortunately yes.

3. My earlier question remains: is there a way to trigger a completed objective when the player is beyond a certain distance from one or more other units?

No, not really. Of course you could use "Reach Zone" for that, but that´s way too much work and also doesn´t make really sense...

The Avon Lady
09-14-2005, 02:29 AM
1. What are map notes? Do they show up when the mission is played, like map markers?
They only show up in the ME.
How unfortunate. So I assume there is no way to place markers on the map for the player to view.

In which case, is there an easy way to determine what the grid boundaries and IDs are in the mission editor's map?

Suppose I want to set up a map zone surrounding a particular grid, say AE76. Can this be easily achieved by some sort of visual identification of the grids in the mission editor?

The Avon Lady
09-14-2005, 06:14 AM
In which case, is there an easy way to determine what the grid boundaries and IDs are in the mission editor's map?

Suppose I want to set up a map zone surrounding a particular grid, say AE76. Can this be easily achieved by some sort of visual identification of the grids in the mission editor?
I asked the question. I'll answer it: no. However, there are 2 workarounds to accomplish this.

The first one is to drag the players sub in the mission editor to the location you want to identify by grid number. Save the mission, start the mission in SH3, go straight to the navigation map and you've got the gird number. Remember to zero out the player sub's random radius start location before doing this.

Another method is to download and install the MQK Converter utility (http://web.telia.com/~u51008935/converter.html). Unfortunately, its data file does not contain info for the lattitude/longitude location in my mission. Oh well!

Col7777
09-14-2005, 06:55 AM
I'm far from being an expert on this, but what I did to get the grid number was zoom in/out the map till it is the same or similar size to the grid map you got in the SH3 box, then I put my sub as near as damn it to that location, usually it isn't that far out.
I look at certain bits of land sticking out and use that as a kind of maker.

The Avon Lady
09-14-2005, 06:58 AM
I'm far from being an expert on this, but what I did to get the grid number was zoom in/out the map till it is the same or similar size to the grid map you got in the SH3 box, then I put my sub as near as damn it to that location, usually it isn't that far out.
I look at certain bits of land sticking out and use that as a kind of maker.
I'm in the mid-Altantic. No landmass to measure next to. Just water everywhere! :lost:

Col7777
09-14-2005, 08:25 AM
OK but did you try to shrink the map in the editor to match something like the map you got in the box, look accross to the USA or Europe or Iceland and estimate your position, it won't be far out.

The Avon Lady
09-14-2005, 08:37 AM
OK but did you try to shrink the map in the editor to match something like the map you got in the box, look accross to the USA or Europe or Iceland and estimate your position, it won't be far out.
With the 2 methods I mentioned above, I can get accuracy down to 10-20 meters.