PDA

View Full Version : is sub vs sub possible???


ghettojr01
08-20-2005, 04:44 PM
could anyone please provide me information on this topic.

Gizzmoe
08-20-2005, 11:14 PM
Welcome to the forum!

Player vs. Player you could do that, the AI subs in the game can only use their deckgun, they also don´t dive.

The thing is, WW2 subs were never made for this role. There were only a few cases in WW2 and then it was a surface engagement where a spread of torpedos was fired against a surfaced enemy sub.

The biggest problem is that torpedos are not guided (except for late-war acoustic torpedos). A sub-surface engagement is extremely difficult. The easiest part would be to detect the enemy by Hydrophone, the difficult part is to actually hit it. That would be pure luck.

Then there is the technical limitation that you can´t tell the torpedo to run deeper than 25m. That "problem" hasn´t been solved yet.

ghettojr01
08-21-2005, 12:10 AM
thankz for taking the time to reply.

That aside , is it possible to set the other player as enemy?? that way at least your weapons offive could get a firing solution on your multiplayer opponent.


i want to know if is possible to have human controlled sub vs. human controlled sub.

Gizzmoe
08-21-2005, 01:00 AM
That aside , is it possible to set the other player as enemy??

As far as I know there is no easy way to do that for multiplayer missions, but...

that way at least your weapons offive could get a firing solution on your multiplayer opponent.

... it shouldn´t be a problem to target a friendly sub. It´s possible to target German ships and get a fire solution from the weapons officer, so subs should also work.

i want to know if is possible to have human controlled sub vs. human controlled sub.

Yes. It´s very easy to create such a mission with the Mission Editor.

ghettojr01
08-21-2005, 02:02 AM
hmm.... i'm playing around with this editor now , just wish there was a mod or something. thankz for you input though. ....i wonder if ther is an sdk kit of some kind for mods to this game?

Gizzmoe
08-21-2005, 02:09 AM
Ubisoft promised to release a SDK, but they never did... :-? But there are many ways to mod SH3, be it with a simple text editor or a hex editor.

ghettojr01
08-21-2005, 02:19 AM
could point me towards a link plzzz, or any more info on this topic would be helpful

Gizzmoe
08-21-2005, 02:29 AM
Visit our SH3 Mod forum. There are a billion things you can change with a text editor alone. For example, the entire campaign system (convoys, single ships, aircraft, bases...) are text files. You can change the torpedo loadout of the sub, the crew configuration, the costs of torpedos and upgrades, time compression factors, the crew fatigue system, damage system and many other things.

ghettojr01
08-21-2005, 02:36 AM
thankz for taking the time to awnser my questions

Gizzmoe
08-21-2005, 02:41 AM
You´re welcome!

Krieg-Schwein
09-14-2005, 01:38 AM
I have made a Sub Vs Sub Mission..8 subs every man for himself..with Swordfish planes over head to maintain air cover

I only played it a few times but every one seemed to like it..

a couple things

First you can launch a torpedo at 49 M but yes it the deepest it will swim is 25 M..

Second because there is such limitation on that one way to fire is by Uhmm * Cough Cough um using the follow ship camera


also looking at the TDC map firing manualy which is a challenge but can be done..

I will post it if any one wants to try it