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View Full Version : Photo Recon of Hostile Port Mission Approach


depthtok33l
04-08-14, 03:45 AM
Good day fellow skippers,

I really need help in approaching a hostile port without getting caught by the DD's guarding it. IT'S SO ANNOYING :/\\!! - the waters are shallow, boat rigged for silent running, always trying to evade them but somehow I always end up getting depth charged and nearly getting blown out of the water. Sometimes there are 2 vessels guarding these ports, 1 DD and a boat with depth charges.

I've tried a few hopeless tricks like torpedoing the DD which is stupid in my opinion. I've tried going in fast, submerged, took a picture but before I manage to get out I get depth charged so hard.

Tips and tricks are greatly appreciated. :salute:

ddales
04-08-14, 04:21 AM
I try to stay as close to the shore as possible and approach as slowly as possible. Sometimes the destroyers will detect you and sometimes they won't.

depthtok33l
04-08-14, 04:39 AM
I try to stay as close to the shore as possible and approach as slowly as possible. Sometimes the destroyers will detect you and sometimes they won't.

But wouldn't you be more shallower if you stay closer to the shore? or the AI would possibly think there's a high possibility that there are no subs there :haha:

BigWalleye
04-08-14, 06:17 AM
Are you by any chance using TMO?

depthtok33l
04-08-14, 06:25 AM
Are you by any chance using TMO?

Yes sir. I am using TMO.

Warren Peace
04-09-14, 02:44 AM
Yes sir. I am using TMO.

Well, there's your problem, TMO takes the IJN's level of efficiency and cranks it up to insane.

Capt. Morgan
04-09-14, 03:06 AM
Usually, sub-chasers don't have sonar, so as long as you keep periscope use to the absolute minimum (and don't run into them) they probably won't detect you.

DD's do have sonar, but they are deaf to anything happening behind them. So observe, plot, and time the DD's patrol pattern so that you can move in when his back is turned. As he's deaf, you can use speed.

If you can't get out before he returns, keep as much distance as you can from him, and keep turning your boat so that your bow or stern is pointed directly at him. This will make you much harder to detect. Keep your RPM's below 50 until he goes away.

BTW, there is an Easier A.I. mod for TMO that returns the sub-hunters to stock sensitivity.

depthtok33l
04-09-14, 03:42 AM
Usually, sub-chasers don't have sonar, so as long as you keep periscope use to the absolute minimum (and don't run into them) they probably won't detect you.

DD's do have sonar, but they are deaf to anything happening behind them. So observe, plot, and time the DD's patrol pattern so that you can move in when his back is turned. As he's deaf, you can use speed.

If you can't get out before he returns, keep as much distance as you can from him, and keep turning your boat so that your bow or stern is pointed directly at him. This will make you much harder to detect. Keep your RPM's below 50 until he goes away.

BTW, there is an Easier A.I. mod for TMO that returns the sub-hunters to stock sensitivity.

Thanks for the input, I'll try that.

A Hidden Soul
04-09-14, 09:43 AM
I always went in during the night at periscope depth at ahead slow. Never have been detected. Took my pictures turned around and surfaced when I was out of range then get out of there.

Capt. Morgan
04-09-14, 05:25 PM
Thanks for the input, I'll try that.

Good hunting::salute: successfully pulling off any kind of harbour action under TMO is quite an accomplishment (and yes, as per Hidden Souls post, wait till night).

merc4ulfate
04-09-14, 07:42 PM
The easiest way is to go in at night on the surface. Unless their visual and or radar sensors are set to see you at farther ranges like later in the war they certainly will not hear you with sonar.

Getting in close to shore is ok as long as there are no shore batteries.

I have slipped past many escorts on the surface but as soon as you submerge they can hear you if they are within their sensor range for sonar.

I have ran into convoys at night slipping past escorts and the outer merchants without being seen. I try to hit the tankers first and then flank to exit the convoy on the other side while we reload for a circle round to attack again.

depthtok33l
04-10-14, 12:50 AM
The easiest way is to go in at night on the surface. Unless their visual and or radar sensors are set to see you at farther ranges like later in the war they certainly will not hear you with sonar.

Getting in close to shore is ok as long as there are no shore batteries.

I have slipped past many escorts on the surface but as soon as you submerge they can hear you if they are within their sensor range for sonar.

I have ran into convoys at night slipping past escorts and the outer merchants without being seen. I try to hit the tankers first and then flank to exit the convoy on the other side while we reload for a circle round to attack again.

Thanks. I just completed my most recent photo recon mission using this. :salute:

LCQ_SH
04-13-14, 08:42 PM
in TOMI haven't had that trouble.....just one escort and that's it.

Using Traveller mod, 2.6, there are always two escorts, one DD and one tugboat.

I usually go ahead flank straightforward to his bow, go to periscope depth, fire a 3 torp spread shot (if available, electric torps are the best to this job)...... DD is out, the tugboat can be eliminated with your deck gun.

It takes some practice to do it right, but it works for me!

Good luck.

:salute: