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LCQ_SH
03-24-14, 09:39 PM
I was in the middle of jap task force heading midway.....ready to sink anything....

Perfect location.......kongo BB going at 14kt....I got one torpedo tube already destroyed by escorts (what impressive aiming do DDs have using Traveller 2.6 mod..)

Ready to discharge my tubes........ fired 5 bow torpedoes and 4 aft torpedoes....

the 5 bow torpedoes....direct hit......sonar officer saying the annoying phrase "torpedo is a dud"........5 phrases like that...... :/\\!! ok...maybe that was a bad luck.....

waiting for the aft torpedoes...........one became a crazy rolling one.......and the other 3.......again the sonar man....... "blablabla dud"...........what a big piece of crap......

Maybe in the beginning of WW2 torpedoes malfunctioned.......but having 8 consecutive duds........in the middle of a task force..........well.......

I'm thinking in going below crash depth..........

Ah, and never mind in changing triggers because the 10 torps will explode after 10s of being launched..... :/\\!!

USS Gar going really deep......don't forget sending letters to crew's families. :salute:

:rock: :arrgh!:

Admiral Halsey
03-24-14, 09:43 PM
You using any mods?

fireftr18
03-24-14, 09:55 PM
Mk14s.
:Kaleun_Mad:

Snarf
03-24-14, 10:01 PM
I find that I always get rough seas when battling task forces, that makes for many more duds. Go for right near draft depth on each ship and fire from 500-800 yards with minimal (zero is best) gyro angle on your torps. I've replayed TF encounters over and over to see how to get the best results, and that is what I have found.

Admiral Halsey
03-24-14, 11:01 PM
Almost forgot. "It's not the torpedoes it's you." Sign BuOrd.

LCQ_SH
03-24-14, 11:23 PM
I find that I always get rough seas when battling task forces, that makes for many more duds. Go for right near draft depth on each ship and fire from 500-800 yards with minimal (zero is best) gyro angle on your torps. I've replayed TF encounters over and over to see how to get the best results, and that is what I have found.

Do you know if in SH4, the torps depth is also mismatched for 10 feet (historically, it did)....because it's kind of difficult to set their depth near draft depth without knowing that......... (I'm ussing Traveller 2.6 Mod....along with TMO and RSRD for TMO)...

About the gyro angle.....well, it's kind of difficult to get it when you have 3 DDs hunting the rat (me) at no farther than 300m lol...... :wah:

I supposed I'll miss that objective mission of sinking a warship lol..... :down:

Thanks for the advice though... :salute:

Admiral Halsey
03-24-14, 11:40 PM
Ah yes Traveller's mod. The mod that truly makes your torps as bad as they were during the scandal. I've yet to have play a mod that makes me as frustrated with the torps as that. It would get to the point that i'd take some Mark 10's along as back up until the torps got fixed in 43.

TorpX
03-24-14, 11:58 PM
the 5 bow torpedoes....direct hit......sonar officer saying the annoying phrase "torpedo is a dud"........5 phrases like that...... :/\\!! ok...maybe that was a bad luck.....



Well, if it was easy, we would have won the war in '42, and I'm pretty sure that didn't happen. :O:

captgeo
03-25-14, 09:00 AM
I used the Mk10's only when I start a new career .....just so I do not have many dud's......but wow that is a lot

mobucks
03-25-14, 02:09 PM
They are pretty horrendous in Traveller's Mod. I had one crippled merchant that refused to sink where I expended at least 6 torpedoes for a coup de grace; all had a malfunction. Two did a circle run and tried to kill me. I remember leaving the area after finally getting a hit and leaving the dastardly ship in my wake, it's IJN flag defiantly still above the midnight sea untill out of viewing range.

Do you know if in SH4, the torps depth is also mismatched for 10 feet (historically, it did)....because it's kind of difficult to set their depth near draft depth without knowing that......... (I'm ussing Traveller 2.6 Mod....along with TMO and RSRD for TMO)...

Yes, they do.

Snarf
03-25-14, 02:16 PM
Do you know if in SH4, the torps depth is also mismatched for 10 feet (historically, it did)....because it's kind of difficult to set their depth near draft depth without knowing that......... (I'm ussing Traveller 2.6 Mod....along with TMO and RSRD for TMO)...

About the gyro angle.....well, it's kind of difficult to get it when you have 3 DDs hunting the rat (me) at no farther than 300m lol...... :wah:

I supposed I'll miss that objective mission of sinking a warship lol..... :down:

Thanks for the advice though... :salute:

Yeah unfortunately the dud chance really rules out taking out the DD's Samuel Dealey style too.

CapnDon
03-25-14, 02:30 PM
While frustrating to have so many duds, it is historically based. Check out the good summary in this Wikipedia article:

http://en.wikipedia.org/wiki/Mark_14_torpedo

Sniper297
03-25-14, 02:30 PM
I'm not masochistic enough to play with full realism often, but when I do I found the best place to do it is the west coast of the Philippines between Luzon Straits and Mindanao. Plenty of unescorted merchies cruising up and down so you can jettison the torpedoes then close in to 500 yards and sink them with the deck gun. :up:

CapnDon
03-25-14, 02:59 PM
I did some deck gun work on some merchants, and they raked me pretty good with their own guns. I lost half my gun crew, so I resolved to only shoot at them from longer ranges if they could shoot back.

Snarf
03-25-14, 04:41 PM
outside of 5k yards usually does the trick. Just take a distance reading at the periscope, hop right down on the deck gun and dial the distance in, give a little lead or lag based on your own speed and direction of travel and let 'er rip. I seldom miss at that range, even on the first shot, or you can let your wasteful crew lob them in.

Sniper297
03-25-14, 04:43 PM
I generally submerge in front of them and check them out thru the scope, if one has a deck gun I use the fish, otherwise blow ballast and punch a dozen holes the size of card tables at the waterline with the four inch fifty. Obviously that works better with auto targeting and no duds, using manual targeting I find it difficult to hit anything smaller than Australia with a torpedo. Just finished a test patrol with an S-boat using full realism and 6 visits to the resupply bases, firing 72 fish I think I got 25 hits, most on stationary targets anchored in harbors.

merc4ulfate
03-25-14, 07:40 PM
8? That is nothing ...

Try 15 on for size and it really happened in the war.


On the morning of July 24, 1943, Lieutenant Commander L.R. Daspit and the submarine Tinosa launched what may have been the most frustrating attack of the United States' World War II submarine campaign against Japan. Alerted by cryptanalysts in Hawaii that the 19,000-ton Tonan Maru No.3 was cruising on an easterly course from Palau to Truk, Daspit set a course to intercept the enemy vessel. She and her sister ship, Tonan Maru No.2, were originally built as whale factory ships but had been converted to oil tankers for wartime use. They were two of the largest vessels in Japan's precious merchant marine fleet.

As he manuevered his submarine into a favorable attack position, Daspit calculated Tonan Maru No.3's speed to be 13 knots. Curiously, the heavily loaded tanker had no surface or air escort and was not zigzagging as an anti-submarine measure. After taking up a position from which her torpedo tracks would be nearly perpendicular to the target's course, Tinosa launched a spread of four torpedoes. Only two small geysers of water erupted alongside the vessel, however.

To Daspit's dismay, the tanker did not explode or begin to list, but rather turned away and put on speed. Tonan Maru No.3's abrupt course change left the submarine in a poor firing position, but Daspit fired the remaining two torpedoes from his forward tubes by instinct. Both weapons struck the ship aft at obtuse angles and exploded, causing the ship to stop and begin to settle slightly by the stern. Although dead in the water, the well-compartmented tanker was in no immediate danger of sinking. Although fire from Tonan Maru No.3's deck guns forced Tinosa to remain submerged, the Japanese could do nothing to prevent the next salvo of torpedoes.

Repositioning to correct the poor firing angle, Daspit placed Tinosa in a textbook attack position, approximately 875 yards off the tanker's beam, and launched one torpedo. The soundman reported a straight and normal run. At impact, the skipper saw only a disappointing splash alongside the vessel. The torpedo was a dud.

Undaunted, the skipper ordered that every remaining torpedo be inspected before he continued. Each weapon was found to be in perfect working condition. Another torpedo was fired with great precision, yet the submariners were rewarded with only a deafening silence.

After seven more torpedoes were launched at the stationary target without success, Daspit wisely decided to save his 16th and final torpedo and take it back to Pearl Harbor for a complete overhaul. By methodically eliminating all possible factors except the ordnance, Daspit refocused attention on the Mark XIV torpedo, and he even returned with the perfect specimen to illustrate what had been the bane of the submariner's existence for the past year and a half.

=======
Want to see if the game really mods the real life?? Start firing at large obtuse angles. The greater angle lessened the impact and therefore did not break the detonator. The only fish of Daspit's that exploded were the two from the large obtuse angle after the ship turned and put on speed.



http://www.navsource.org/archives/08/08283.htm


http://www.39th.org/39th/images/crew/aerial/30/tinosa/tinosa283_44.jpg

http://www.navsource.org/archives/08/0828310.jpg

Armistead
03-25-14, 10:04 PM
One of my old patrol reports at Ubisoft...a dud patrol for sure.

http://forums.ubi.com/showthread.php/394748-How-it-came-to-mutiny-Pic-Heavy

Sniper297
03-25-14, 10:45 PM
Just to clear things up, I ate the strawberries AND I threw your damn palm tree overboard. Now what's all this crap about no liberty? Want more starch in your pajamas? :arrgh!:

Rammstein0991
03-26-14, 03:58 AM
Shoulda fired under her keel, ship that big side shots are only gonna get them mad...

captgeo
03-26-14, 07:19 AM
One of my old patrol reports at Ubisoft...a dud patrol for sure.

http://forums.ubi.com/showthread.php/394748-How-it-came-to-mutiny-Pic-Heavy

I remember that Armistead....lol...damn we are getting old:arrgh!:

fireftr18
03-26-14, 09:07 AM
One of my old patrol reports at Ubisoft...a dud patrol for sure.

http://forums.ubi.com/showthread.php/394748-How-it-came-to-mutiny-Pic-Heavy

I remember that one also. You need to start up with those here. :salute:

By the way, do hear anything from Rita anymore? :D

Sniper297
03-26-14, 03:37 PM
"Shoulda fired under her keel, ship that big side shots are only gonna get them mad..."

Talking about dud torpedoes here, which ingame also includes the real life failures of the Mark VI magnetic exploder. The under the keel shot assumes the magnetic exploder will activate as it passes under the keel, which it rarely did because the theory itself assumed the earth's magnetic field and the magnetic field of all ships regardless of size, location, or heading was a constant - which it ain't. Prematures were most often caused by ships heading east/west, which causes a wider magnetic field than when the same ship is heading north/south. And of course the British accidentally defeated the Germans' magnetic torpedoes without even knowing they had them, since they were routinely degaussing their ships to defeat magnetic mines. The Germans had no idea why their magnetic exploders weren't working, but they had enough sense to discontinue them and go back to the contact exploders without all the political finger pointing.

Armistead
03-26-14, 04:07 PM
I remember that one also. You need to start up with those here. :salute:

By the way, do hear anything from Rita anymore? :D

Maybe one day I'll play again.

I dumped Rita and married another......

Armistead
03-26-14, 04:08 PM
I remember that Armistead....lol...damn we are getting old:arrgh!:

I got my AARP card in the mail today....

TorpX
03-26-14, 11:46 PM
One of my old patrol reports at Ubisoft...a dud patrol for sure.



A dud patrol maybe, but a great war story. :up:

Luno
03-27-14, 01:35 AM
Just out of curiosity: does SH model greater rate of duds from head-on impacts compared to oblique impacts as in the combat report listed on the previous page?

fireftr18
03-27-14, 07:11 AM
I don't know if stock game does, but TMO will.

Webster
03-27-14, 09:05 AM
ok gentlemen im in a good mood today so no infractions, I just edited everything out but there are several posts cursing by using demonstrative symbols or just plain cursing and im not going to be so kind next time.

if you don't know the rules then read them but this is a family forum and we do not allow cursing or implied cursing through symbols like *** or %$#@# or anything else like that.

get it? ..... got it? ..... thanks

cursing is not needed or allowed at this site

the management

Admiral Halsey
03-27-14, 09:42 AM
While I understand that whole no cursing thing I think banning symbols that take the place of the words is a bit overboard. After all kids are exposed to curse words daily whether it be movies or kids shows.(Look up the SpongeBob episode Sailor Mouth for a great example.)

Webster
03-27-14, 10:02 AM
While I understand that whole no cursing thing I think banning symbols that take the place of the words is a bit overboard. After all kids are exposed to curse words daily whether it be movies or kids shows.(Look up the SpongeBob episode Sailor Mouth for a great example.)

granted but neal says no cursing by symbol or actual and those are the rules.

kids are also exposed to porn, child abuse, violence, and crime on TV too but the only thing we have control over is what they are exposed to at this website.

if you allow symbols then you start the arguing about first and last letters mixed with to get the meaning across and if it can be clearly understood then you may as well let em curse. while I understand the sentimate there is no way to do a ban on cursing and allow cursing by implication or other means, it just doesn't work and causes hurt feelings and arguments and acusations of special treatment.

you would need a lawyer to handle all the accusations of "this situation is different" claims.

LCQ_SH
03-27-14, 12:05 PM
oh boy.... man overboard! :arrgh!:

Snarf
03-27-14, 12:10 PM
I see my historic quote has been fixed in my signature, thank you. BTW quite relevant to this topic.

merc4ulfate
03-27-14, 12:13 PM
Wh@t S&mbols M!ght those &e?

Admiral Halsey
03-27-14, 08:22 PM
granted but neal says no cursing by symbol or actual and those are the rules.

kids are also exposed to porn, child abuse, violence, and crime on TV too but the only thing we have control over is what they are exposed to at this website.

if you allow symbols then you start the arguing about first and last letters mixed with to get the meaning across and if it can be clearly understood then you may as well let em curse. while I understand the sentimate there is no way to do a ban on cursing and allow cursing by implication or other means, it just doesn't work and causes hurt feelings and arguments and acusations of special treatment.

you would need a lawyer to handle all the accusations of "this situation is different" claims.

You could just change it to a symbol only rule.

Armistead
03-27-14, 09:04 PM
ok gentlemen im in a good mood today so no infractions, I just edited everything out but there are several posts cursing by using demonstrative symbols or just plain cursing and im not going to be so kind next time.

if you don't know the rules then read them but this is a family forum and we do not allow cursing or implied cursing through symbols like *** or %$#@# or anything else like that.

get it? ..... got it? ..... thanks

cursing is not needed or allowed at this site

the management

hehe....maybe you best stay out of GT...

TorpX
03-27-14, 10:54 PM
Just out of curiosity: does SH model greater rate of duds from head-on impacts compared to oblique impacts as in the combat report listed on the previous page?

Yes, the torpedo file structure has places for different modes of failure, where the dud rate is a function of the angle. RFB uses this - not sure about stock, but presumably it does too.

Webster
03-27-14, 11:18 PM
hehe....maybe you best stay out of GT...
there are different standards for what is allowed in general topics section

You could just change it to a symbol only rule.

from subsim forum rules:


Acceptable language & graphics, topic spamming Please use language that you would use around your mother. No vulgarities, obscenities, hate speech, or foul language. Do not use *******ing w*rds with aster*cks, that's the same thing as vulgar languge. Express yourself with respect to others.
(this part also includes the use of other characters)


No graphic images of people murdered, blown up, dismembered, or similarly ripped up. If you must, you can use a link to the image and include the warning "Graphic image warning". No pornography at all. This is an instant ban offence. Any images with nudity are prohibited. Images in swimsuits or original war-era art are ok, as long as there is not any clear nudity. Always stay on the conservative side if you have any doubt. This forum is family safe.

I am done discussing the topic

Jimbuna
03-28-14, 02:58 PM
Okay everyone...the moderator has explained his position and referred to the relevant rules.

I'll try to place everyone's attention to another:

Subsim forums allow a wide range of discussion freedom but there are limits. Moderators volunteer to see that the forums do not descend into chaos and anarchy and that the rules are adhered to. Members should not publicly attack a Moderator or intentionally undermine a Moderator's actions by baiting or harrassing him.
It is okay for a member to publicly ask a Moderator why an admonishment was issued or why a post was censored. Do not seek to argue endlessly over it.

If a member wishes to challenge a Moderator action that involves the member, this challenge must be raised in private via PM or email, not in public.

http://www.subsim.com/radioroom//faq.php?faq=how_stuff_works_faq#faq_rule4_faq_item

The only person able to change the rules would be Neal so I hope this post now concludes matters.

Admiral Halsey
03-28-14, 03:05 PM
I wasn't trying to argue. I was just stating that kids see and hear swears all the time. Though I must admit i've yet to see someone even get warned for using symbols in the GT area even though I see them used all the time.

Jimbuna
03-28-14, 03:49 PM
I'm not accusing anyone of anything but simply stating the position as far as the forum rules are concerned.

As for symbols usage, you can blame me for a lot of that because to act on each and every occasion would be tantamount to zero tolerance, a position I don't think necessary, even in GT.

If anyone has any issues with Webster or myself please be kind enough to take it to PM.

Sailor Steve
03-28-14, 04:11 PM
I wasn't trying to argue. I was just stating that kids see and hear swears all the time. Though I must admit i've yet to see someone even get warned for using symbols in the GT area even though I see them used all the time.
Then you haven't been around long enough. I've issued many warnings and a fair share of infractions over the years in GT. Mostly I PM people with an "unofficial" warning these days. If that doesn't work then it does get escalated.

mobucks
03-28-14, 04:30 PM
http://memecrunch.com/meme/U6GQ/dagnabbit/image.png

LCQ_SH
03-28-14, 06:13 PM
http://www.subsim.com/radioroom//faq.php?faq=how_stuff_works_faq#faq_rule4_faq_item


Lol...... "anarchy" I loved that xD. :) :rotfl2:

I was reading a Neal's post and I'm thinking in quoting him.... this is a "Subsim High Intensity Tallying".... :D

http://www.subsim.com/phpBB_archive1/viewtopic.php?t=27353

merc4ulfate
03-28-14, 06:32 PM
Images in swimsuits or original war-era art are ok, as long as there is not any clear nudity

I bet some muslims and christians would have an issue with that one LOL

I used to say Phuket around my mother alot ... is that ok?












We lived in Thailand

Jimbuna
03-29-14, 10:18 AM
Phuket eh? I was there back in 77 before it became a holiday resort, whilst serving in the merchant navy....always appreciated the trouble the 'Coca Cola Girls' went to trying to get aboard the vessel.

The above is factually true and the context is obvious....no attempt to circumvent the forum rules.

The bottom line being...it is not always what you say, it can be the way you say it.

If in any doubt, don't do it.