PDA

View Full Version : Camera out of sectors Clayp's Optics for SH4 1.4


Sniper297
01-21-14, 05:14 PM
As the title says, I downloaded and installed:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1560

And it works well (the one for GFO 1.1 apparently needs 1.5 since I got a plethora of missing files errors trying that one) except for one odd glitch. Go to radar or sonar and hit the right mouse button to "back out" to the conning tower interior and get a black screen with "Camera out of sectors" in white text. Saving and reloading usually fixes it, but the right click brings it back again, sometimes the control room also black screens with the error message. Probably due to the free movement interior camera, I tried to duplicate the problem in stock 1.4 and can't, but pressing the F key in the stock game has no effect, it doesn't have a free interior movement feature.

It's not a huge problem, easily avoidable just by never using the right mouse button to back out of a control station, but thought I'd mention it in case anyone else has the problem. Great mod otherwise.

Webster
01-22-14, 11:45 AM
GFO and just about all the mods available today are made for the v1.5 game so you need that game version for it to work.

clayp optics is made for the v1.4 game so you need that game version for it to work.

you CANNOT mix v1.5 and v1.4 mods together (with the rare exception) without all sorts of issues. mods for v1.4 use modded files from that game version and there is a lot more to it then a version number, the files are written to find different files and look in different pathways for those files. its not just about a few updated files, v1.5 changes the way the game works and runs as well as where files are stored and used.

mixing files from different game versions is never a good idea, if you like clayp optics them PM him and ask how to make the same changes to the v1.5 filse so you get the same result without causing corruptions and errors in your game files

CapnScurvy
01-22-14, 03:20 PM
Sniper, you may want to try the "MaxOptics IV for SH4 1.5 (http://www.subsim.com/radioroom/downloads.php?do=file&id=1613)" if you're using a 1.5 version of the game. It does the same type of visual changes to the views as ClayP's. I made his version specific for him, but released it in case anyone else wanted a 1.4 version.

It's possible that some other mod could be interfering with the optics mod.....I just don't know.

Sniper297
01-22-14, 03:24 PM
Can't find the original threads, but IIRC the only conflict between GFO 1.1 and SH4 1.4 was the references to additional ships that were added in 1.5. I have multiple copies of SH4 including one zipped original unmodified SH4 1.4 that I occasionally unzip to a new desktop folder for testing.

I'll do a file comparison and see if I can find a conflict, the one I got the glitch in is one I'm developing the replacement for Manilla Raid and Resupply (which affects only US_NavalBases.mis) and I can't remember if it has your original 1.4 GFO or the modified GFO 1.5 that I eliminated the new ships from. I'm hunting now to see if I have the original anyplace.

I know everybody keeps saying I should upgrade to SH4 1.5, but I just don't see anything in it worth spending money on since I'm not interested in Das Boot.

Webster
01-22-14, 06:35 PM
Can't find the original threads, but IIRC the only conflict between GFO 1.1 and SH4 1.4 was the references to additional ships that were added in 1.5. I have multiple copies of SH4 including one zipped original unmodified SH4 1.4 that I occasionally unzip to a new desktop folder for testing.

I'll do a file comparison and see if I can find a conflict, the one I got the glitch in is one I'm developing the replacement for Manilla Raid and Resupply (which affects only US_NavalBases.mis) and I can't remember if it has your original 1.4 GFO or the modified GFO 1.5 that I eliminated the new ships from. I'm hunting now to see if I have the original anyplace.

I know everybody keeps saying I should upgrade to SH4 1.5, but I just don't see anything in it worth spending money on since I'm not interested in Das Boot.

the game uses different ship ID codes from v1.4 to v1.5 and you will get CTD issues because the game cant find ships with the wrong ID codes. there are other issues as well but I don't remember all of them.

going from v1.4 to v1.5 is not the same as going from v1.2 to v1.3 to v1.4, with v1.5 they completely altered a lot of the game and how it works as well as renamed a lot of files

magic452
01-23-14, 01:24 AM
I know everybody keeps saying I should upgrade to SH4 1.5, but I just don't see anything in it worth spending money on since I'm not interested in Das Boot.


SH4 V1.5 doesn't just add U boats but makes major changes to the Fleet
boats as well and is well worth the money IMO. It's just a much better Fleet boat game and much better mods are available. You'll get more than your moneys worth if you like playing this game. :up:

Magic

CapnScurvy
01-24-14, 08:32 AM
Sniper, I loaded the ClayP's Optics onto my 1.4 version of the game, but couldn't get it do what problem you've described. I do admit there is no "Free Camera" with it.

I'm in your corner though in not seeing the need to move to version 1.5. I didn't like the idea of paying for something (the 5th patch for SH4) just to have the German's mess around in the Pacific!! Even if there are good things that come from it.....we shouldn't ever have to pay for a patch! The game was flawed, and still is, in many respects. We should never need to pay for a fix.

I'm wondering something. If you go to the conning tower in a Gato or Balao class.....do you have gauges and dials? From the radar A-Scope screen (I know, the game calls the two screens opposite what they should be), the radar station on the left..... does the bearing dial above the screen not show? It looks blacked out on my 1.4 version. So does the helm's dials, to the front of the conning tower.

Sniper297
01-24-14, 11:31 AM
Nope, not seeing that. Also if I hit the F key in either the conning tower or control room I get a free roam, can use the arrow keys to move around when I have the mod installed. Main thing I really wanted was better magnification with the scope and TBT, so I just reverse engineered it and made my own mod without all the extras, that works fine every time.

CapnScurvy
01-24-14, 02:14 PM
.....if I hit the F key in either the conning tower or control room I get a free roam

You must have a mod installed, or some part of one left behind, because the stock SH4 version 1.4 does not have the "F" key mapped to anything.

Look at your Silent Hunter Wolves of the Pacific main game folder. The jpeg image (SH4_Q_Ref_card_Front.jpg) of the keyboard doesn't have anything mapped for the F key, the R, G, H, and a couple of others either. :06:

Just not sure why your install would have a functional F key...... besides having a mod installed or a file left behind.

That's why I asked about the Gato/Balao conning tower helm dials. With my patched 1.4 game, the conning tower for the Gato/Balao (both use the same 3D model interior....the file is found in Data/Interior/NSS_Gato/NSS_Gato_CT.dat) have a Creation date (actually its the Modified date if you look at the "Properties" of the file) as 11/7/2007 @ 3:33pm. This file creates blank dials for the Gato/Balao conning tower:

http://i175.photobucket.com/albums/w132/crawlee/Blank2_zps40ed70a2.jpg


http://i175.photobucket.com/albums/w132/crawlee/Blank1_zps60f51791.jpg


http://i175.photobucket.com/albums/w132/crawlee/Blank3_zpsaa1864c9.jpg

My 1.5 version of the game has the same NSS_Gato_CT.dat with a created date of 11/29/2007 2:23pm (just 22 days later) and the file works fine, with displayed dials in the 1.4 version of the game!?!

I know there are screwy things with the game that not everybody see's (one guy see's something that another guy who uses a different game resolution won't).....I'm just wondering if there are different patched 1.4 versions floating around?

Sniper297
01-24-14, 02:45 PM
Romeo Tango Foxtrot Delta.:timeout: I just now read the directions,

"Free Camera
You will find you have greater maneuverability inside and out of the sub. If you find you have traveled outside the sub and have a black screen with a “Camera out of sectors” message, just click on the F2 or F4 key to return to an interior station."

Solves the original gripe, apparently it IS a known issue.

"You must have a mod installed, or some part of one left behind, because the stock SH4 version 1.4 does not have the "F" key mapped to anything."

Why YES, I DID have a mod installed, the optics mod which was the original topic. That does have the added feature of free interior movement after hitting the F key. Not in stock 1.4.

"That's why I asked about the Gato/Balao conning tower helm dials."

I always "Go Asiatic" for careers since I found the Hawaii-Honshu voyaging way too tedious, so I'm limited to S class, P class, Salmon or Sargo. I usually start and end with the same Sargo (always turning down new construction offers) because I'm screwy enough to prefer it over Gato/Balao. :rock: I'll check out the Gato glitch you're talking about and get back to you.

Sniper297
01-24-14, 03:04 PM
Okay, two identical games, one without and one with Clayp's optics, 1943 Pearl start Gato class, I get the blank black dials either way. So it would appear that the optics mod is not the culprit, that bug is in the original 1.4 game.

CapnScurvy
01-24-14, 03:37 PM
With the ClayP's Optics mod I didn't change the stock keyboard mapping....so what you have, is what you'll get. That's too bad because I could have mapped a key so you could go directly to the conning tower free move camera. As it is, to get free movement in the conning tower, you have to mouse click the hatch from the command room to have the camera change to the free ct room.

Yes, you can get out of trouble if you use the Command Room key "F2", but the problem with that is the camera you left behind in the "Out of Sectors" position will stay in limbo until the game is restarted. That's the problem with having the Free Movement capability. If you wander off too far outside the 3D environment, you're going to get lost. One thing you can do to get back is to reverse your course in movement. If you walked straight out through a wall and find yourself "Out of Sectors" in pitch black.....reverse course by backing straight back. This will put you back into the 3D model.......most of the time. Another thing to do is "Don't go through walls"!

I wouldn't use the right click to return to a previous view either. Think of going to a different view by stroking the keyboard, or mouse clicking a focusable hatch or object. Just remember wherever you leave the previous camera view, that's where it will stay until you return.

Okay, two identical games, one without and one with Clayp's optics, 1943 Pearl start Gato class, I get the blank black dials either way. So it would appear that the optics mod is not the culprit, that bug is in the original 1.4 game.

Yes, that's what I thought. The games 1.4 version is pooched for the dials in the Gato/Balao conning tower. It's little wonder this wasn't spotted earlier (probably was, but most folks went to version 1.5 and the issue was moot by then).

I'm working on a fix for my Optical Targeting Correction 1.4 modification. Along with some other things I'll add, I'll try to get it out soon.

Sniper297
01-24-14, 04:15 PM
Well, I didn't RTFD or I wouldn't have posted this in the first place, it IS mentioned in the docs. I gotta say it's one of the coolest mods I've seen, dunno why I waited so long to try it.

https://imagizer.imageshack.us/v2/1922x1082q90/809/qcfp.jpg

Free wandering about the decks from the bridge station.

https://imagizer.imageshack.us/v2/1922x1082q90/824/hhds.jpg

https://imagizer.imageshack.us/v2/1922x1082q90/62/bmbt.jpg

https://imagizer.imageshack.us/v2/1922x1082q90/687/87nf.jpg

Lookout from the lookout station.

https://imagizer.imageshack.us/v2/1922x1082q90/827/yb0k.jpg

Okay I got the leak stopped, now how do I climb out of here? :up:

corporalspiffy
02-04-15, 01:22 PM
where do you install this mod? jsgme?

CapnScurvy
02-05-15, 08:12 AM
Corporalspiffy, if you keep digging up year old posts, you'll stay a Corporal for the rest of your career!!

ClayP's Optic mod was made for a SubSim community member who needed to see the dials/views better with his old sore eye's. His "Avatar" from the forum is on the Captain's Desk picture within the mod. He's not been around much lately, I fear his health may have gotten the best of him.

The "ClayP's Optics for SH 1.4" can be found HERE (http://www.subsim.com/radioroom/downloads.php?do=file&id=1560). It will work with the stock 1.4 game. There are several versions that will work with other mods made for a v1.4 game. You'll find them in the "Downloads" section of the forum.

If your using v1.5 of the game, you should use "MaxOptics IV for SH 1.5 (http://http://www.subsim.com/radioroom/downloads.php?do=file&id=1613)".

They both will increase the games views and enlarge the dials along the bottom tool bar, BUT you should know, the magnified views in the periscope are not in any way authentic. The mod is just eye candy.....it won't help in measuring with the Telemeter Divisions of the scope. There's no scale correction like in "Optical Targeting Correction (http://www.subsim.com/radioroom/showthread.php?t=181172)".

MaxOptics, or ClayP's version, just magnifies the scope's view to see better. It doesn't fix the Stadimeter, increasing the accuracy of it's findings. The Stadimeter is going to work the same as in the stock game.

Yes, they are JSGME compatible.

Enjoy it for what its worth.

corporalspiffy
02-05-15, 08:22 PM
Corporalspiffy, if you keep digging up year old posts, you'll stay a Corporal for the rest of your career!!

SIR! YES SIR! CAPTAIN!!!!!