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View Full Version : Heading home after a mission


pnig
08-07-13, 07:41 PM
I have started a career and after completing all my assignments, sinking 8 merchants and expending all my torpedoes, I started for home. The first time a plane suddenly appeared and bombed me, the second time a destroyer found me at 300 feet going 1/3 and sunk me, and the third time all of a sudden all sorts of damage started and I sunk???

Clean Sweep
08-07-13, 10:40 PM
Hey there and welcome!

Are you time compressing and viewing the navigation map for the trip home?

Aramike
08-08-13, 12:44 AM
Just because you're returning home, don't let down your guard. If you're detected and decide to continue just zooming along, you'll likely end up sunk.

perttik
08-08-13, 01:54 AM
same happend to me its annoying:wah:

Pisces
08-08-13, 05:32 AM
Pay attention to which island/seamount you sail into! Zoomed out on the map you don't see the tiny islands.

And keep the timecompression reasonable. High timecompression reduces the chances of encountering other contacts. But when one does spawn deep inside your detection range then they have all the time they need to fire the first shot. You on the other hand need much higher reaction time to respond, and time to dive to safe depths. On top of that, by default, when detecting other units the time compression is reduced to a lower setting. But it does not go to 1x. So time is lost when you are catching up to the latest events that happen in fast-forward.

Consider changing the timecompression levels for events in SH4-gamefolder\Data\Cfg\main.cfg.

in_vino_vomitus
08-08-13, 05:53 AM
All the good advice has been given. Don't go into high time compression until you're well clear of enemy territory and make sure your route home doesn't involve an overland segment. If you suddenly drop into X4 time and there's no obvious threat, check the map and have a look outside - you may be about to crash someone's beach party.......

Welcome aboard and good hunting :)

fireftr18
08-08-13, 09:31 AM
Welcome aboard pnig and perttik. :salute:

All the advice has been given. It gets easier. Start trying the supermods. They really add to the game.

Now the two of you need to get in a liferaft and paddle ahead of the boat looking for threats. :D

TorpX
08-09-13, 12:58 AM
Howdy and welcome Pnig. :salute:

You didn't say what mods, if any, you were using. Some mods are intended to make the game harder. In any case, as others have said, just because you're done fighting, doesn't mean your enemy is done fighting.

pnig
08-11-13, 11:33 AM
Hey there and welcome!

Are you time compressing and viewing the navigation map for the trip home?
Yes, I am using time compression and using the map to follow my progress and lookout for danger.

pnig
08-11-13, 11:39 AM
Howdy and welcome Pnig. :salute:

You didn't say what mods, if any, you were using. Some mods are intended to make the game harder. In any case, as others have said, just because you're done fighting, doesn't mean your enemy is done fighting.


I am not using any mods, still trying to get good at the basic game.

TorpX
08-11-13, 09:46 PM
I don't remember much about the stock game, so I can't give you any helpful advice, but take it easy on the time compression, it can get you into trouble faster than you can get out of it.

pnig
08-12-13, 09:28 AM
I don't remember much about the stock game, so I can't give you any helpful advice, but take it easy on the time compression, it can get you into trouble faster than you can get out of it.


Thanks, I am getting more aware of that. What would you consider a "safe" compression? I have been using about 1500.

les green01
08-12-13, 11:17 AM
32 in enemy waters 128 no more than that

TorpX
08-12-13, 11:19 PM
I would go along with Les. I've sometimes used up to 512x, but only to transit safe waters back to base. I probably wouldn't even do that anymore. I'm seldom in a hurry, and usually expect a patrol to take a fair amount of time.

Armistead
08-13-13, 12:57 PM
I've never had a problem using high TC in enemy water, cept early war without radar. Your default values for enemy contact should always protect you, simply, you get a contact, TC goes to 8 or however you set it. Once I get radar I often use 3000 TC to roam around. Now, when in an attack, I seldom go over 64.

I can't explain what happened to you. Even in stock your crew should warn you in time. Course, most of us know how to read lag as a warning. Now if you spot a plane or ship, think you're safe and crank up TC, can be a quick way to die.

Groups don't spawn inside your detection range. They spawn when the max limit of your detection range comes in contact with the group. This will cause lag, the bigger the group, the more lag you will notice. However, your crew will only call out to the range of equipment or visuals on board.


If you had air and surface radar, what happened doesn't make much sense
unless you're making mistakes. The only time I've died not knowin what happened while using TC was hitting land, a mine or getting to close to a shore gun. I have died using TC early war without any radar type, even though crew gets a visual on plane or ship, I may not have time to get dived.
Early war with TMO, often escorts will blast you before the crew gets a visual, so you have to be careful.

HertogJan
08-13-13, 02:52 PM
I normally never go over 1024x while in transit to mission area or partoling in enemy territory, this more or less has to do with the weather distortion when I 'jump' to normal time and.. I don't know if this has anything to do with it but I had messed up saves when going over 1024x so I don't.

If however you want to go higher then 1024x you should pause the game for 10sec before going to normal time to compensate.

When you're 650Nm from Tokyo you're 'safe' to warp to Midway or if you have enough fuel to Pearl but take a good look at the Nav.Map so you don't try and split a Island in half.