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View Full Version : Doujin Class Battleship What do you think? Do you encourage it?


pretoriano1995
06-10-13, 06:12 PM
Well, this comes as a result of I'm a little tired of always battleships (hey I still like a lot). And surfing the net I found this "Beast" and I thought one would be cool to see him sailing the seas of the planet. At first will think: bufff much work. But the end result ...

Here some pictures:
http://img.photobucket.com/albums/v195/The_Freethinkers/DoujinBBCN1.gif
http://www.oocities.org/doujincorp/DoujinBB.gif
http://img.photobucket.com/albums/v453/GMCMA/Other%20stuff/DoujinBBCN1-highlight.gif

Here the specifications:

http://www.oocities.org/doujincorp/doujinbb.html

I hope your comments!

Webster
06-10-13, 06:46 PM
welcome to subsim, that should be a very interesting mod

good luck with it :up:

pretoriano1995
06-10-13, 07:24 PM
Now the problem is that I have no idea of ​​modding. He asked the community if they could do it.
Even if you tell me what tools I need to do "try" it.

joefremont
06-10-13, 09:59 PM
I wonder how many torpedo's it would take to sink it.

in_vino_vomitus
06-11-13, 04:23 AM
I wonder how many submarines it would take to sink it......

Admiral Halsey
06-15-13, 12:54 AM
@joefremont @in_vino_vomitus. Just one.(One hit on the ammo bunker and you can say good by to it AND yourself)

Archer7seven
06-15-13, 01:35 AM
This is what General Admiral Al-adeen would sail around in.

pabbi
06-15-13, 06:29 AM
Now the problem is that I have no idea of ​​modding. He asked the community if they could do it.
Even if you tell me what tools I need to do "try" it.

http://www.subsim.com/radioroom/showthread.php?t=155786

Scroll down to MOD TOOLS and 3D MOD TOOLS you should find some information there.

in_vino_vomitus
06-15-13, 06:50 AM
Did I read the plans right? It's a kilometre long? I guess you wouldn't have to get too close then.....

Red October1984
06-15-13, 07:51 AM
That's a badass ship. :woot:

CalolinaCoyote
06-21-13, 10:48 AM
Oh wow, as a Nationstates player, I surprised to see this.

HertogJan
06-23-13, 06:57 AM
Guess Panama Canal is out of the question :ahoy:

Helm, set course for the Cape please.

TorpX
06-23-13, 09:26 PM
Guess Panama Canal is out of the question :ahoy:

:har:

CalolinaCoyote
06-24-13, 08:28 AM
You should see what was developed to destroy it and other super capital ships. lol

in_vino_vomitus
06-24-13, 09:28 AM
A large cloud of tungsten rods dropped from orbit?

Admiral Halsey
06-24-13, 12:30 PM
A 100 megaton nuke?

in_vino_vomitus
06-24-13, 02:05 PM
A chemical that dissolves duct tape.....

CalolinaCoyote
06-24-13, 03:45 PM
There was the Khan.

doujin
10-15-13, 08:44 AM
@joefremont @in_vino_vomitus. Just one.(One hit on the ammo bunker and you can say good by to it AND yourself)

The sonar systems alone would pose a problem for any modern day sub, that's for sure. Active sonar alone was designed to have an effective range of around 30-40 miles, with the emitters being powerful enough that at full strength (which was rarely the case in roleplay situations) they would cause internal hemorrhaging in underwater organic life for up to 5 miles out. Within a mile, the pulse was strong enough to cause physical damage to unshielded craft. In addition, a flank array was installed on both secondary hulls (it's a trimaran craft) to better allow for triangulation of passive sonar signals with the bow array.

Not to mention there were 24 manual-reload 200mm unguided mortars capable of firing a variety of warheads, an additional 24 retractable 50mm underwater super-cavitating railguns (with a range of 56 meters out) protecting vital areas of the ship. And then there is a compliment of 120 heavyweight torpedos and 300 lightweight torpedos launched from 4 pairs of 650mm torpedo catapults between the secondary hulls to provide a sheltered launch.

Mind you, when I finished up the first version and my friend and I finished up the Mk II, we took concepts that are already existed today and designed a near post-modern behemoth for the sake of it. Think of it this way: At the time, my "nation" alone had a population of over 4 billion people. Force power projection needed more than conventional naval ships and aircraft carriers - and trimaran craft look cool (and are extremely practical vs. monohulls).

There's also an armour belt comprising multiple layers of reinforced titanium and ballistic composite, bracketing a layer of condensed titanium carbide rods that would break up most projectiles within the belt itself. Adding in layers of insulation, ceramic, and heat treated lining allowed a limited amount of protection against high temperature and high yield explosives, along with an extensive network of sensors for damage control. Since the frame itself was heavy, a honeycomb network of beams and lattices exists throughout the ship, along with a displaced keel set high in the main hull for increased integrity and better torpedo protection. This was especially necessary to help dissipate force across the ship from the huge recoil of the main artillery pieces. Edit: Armor scheme (http://img.photobucket.com/albums/v152/doujincorp/Doujinmk2armorscheme.gif)

Personally, I wish I could see the thing fire all 20 of her 755mm main batteries at once - would most likely tear the entire ship apart and fly her into the air but I digress.. would have been neat. Optimally, Jim and I estimated that a one gun per minute firing rate was all she could do. Still, getting hit by an 8000kg round would do significant damage in and of itself.

Anyway, just a drive by. Keep up the good work :up:

:subsim:

Onkel Neal
10-15-13, 09:01 AM
We need more drive bys like this :up:

Dread Knot
10-15-13, 09:05 AM
The sonar systems alone would pose a problem for any modern day sub, that's for sure. Active sonar alone was designed to have an effective range of around 30-40 miles, with the emitters being powerful enough that at full strength (which was rarely the case in roleplay situations) they would cause internal hemorrhaging in underwater organic life for up to 5 miles out. Within a mile, the pulse was strong enough to cause physical damage to unshielded craft. In addition, a flank array was installed on both secondary hulls (it's a trimaran craft) to better allow for triangulation of passive sonar signals with the bow array.



No longer the stuff of science fiction, the trimaran warships are here! Never thought I'd see the day. Makes for a cool looking hull in real life.

Personally, I'd stay away from a monster like this Doujin class and just sink the tankers and lesser vessels that feed and service it. :D it worked on the Yamato.

http://c59grvi.devhub.com/img/upload/trimaran1.jpg

doujin
10-15-13, 09:06 AM
A large cloud of tungsten rods dropped from orbit?

That was just too far out there :P Seriously, though, I've seen many RP situations where the entire thing was retconned out because Rods from God were pulled out. Kinetic bombardment would be a great solution to such craft, assuming you can keep such a satellite in orbit long enough to use it ;)

doujin
10-15-13, 09:10 AM
No longer the stuff of science fiction, the trimaran warships are here! Never thought I'd see the day. Makes for a cool looking hull in real life.

Personally, I'd stay away from a monster like this Doujin class and just sink the tankers and lesser vessels that feed and service it. :D it worked on the Yamato.

http://c59grvi.devhub.com/img/upload/trimaran1.jpg

Early model proposals of the US's LCS program is what inspired me ;) I thought that the Sea Fighter looked ugly (it was a SWATH hull). Then I saw GD's proposal for what would then become the USS Independence (pictured). Fell in love ;)

Underway replenishment was also considered - with a total of I believe 25,000 tons of dry and refrigerated stores, 6k tons of fuels and 2k tons of fresh liquids stores for extended patrols. Besides, in planning scenarios I think a single Doujin had 126 escorts.

Dread Knot
10-15-13, 09:29 AM
Besides, in planning scenarios I think a single Doujin had 126 escorts.

That's the beauty of my clever plan. That's 126 less escorts protecting the economic and maritime sinews of your empire. :03:

doujin
10-15-13, 10:46 AM
That's the beauty of my clever plan. That's 126 less escorts protecting the economic and maritime sinews of your empire. :03:

Ah, but with a defense budget of over $50 trillion... 126 escorts is small in the scheme of things.

Budgetes (http://www.nstracker.net/doujin&page=budgets)

:rock:

Rammstein0991
10-17-13, 05:27 PM
the so called "rod from god"?