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05-16-2012, 09:27 AM
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[COLOR="DarkOrange"]FYI on Flotilla Staff -
BDU= Me
Flotilla Kommodore= Vonharris
Flotilla Chief of Staff Kapitain zur See= Andwii
Chief of Patrol= Open

Vince82=Lt. z.S.

Donitz Elite Flotilla Game Rules

Required

SHIII or GWX
SHIII Commander
Pencil and ruler
Our grid map (see tutorial thread at our sub-forum)

You Must

Be in port on any year after the game start date (June 1, 2012).

Provide BDU with your U-Boot type and number and your U-Boot Commanders name. You may change your Commanders name but not your U-Boot number.

At the start of the game or any time after you begin play by requesting a patrol via the Enigma Flotilla sub-forum ***8220;Request a Patrol***8221;. The game will run for three months. If your patrol request is granted your orders will be posted on our sub-forum under ***8220;U-??? Orders***8221;.

Patrol Rules (any violation of these rules will cause a loss of some points)

You must start the patrol at your base. You may not start at sea.

If you are escorted from your base to open sea you must follow the escort.

Any game play exceeding 128TC will result in the loss of some points.

When setting course you must use the most expedient course to your assigned patrol grid. You may engage any non-Capital shipping on your outbound rout. The same applies to your return to base. There is a safety zone of one grid adjacent to your rout. Any ships that you sink outside the safety zone will not be awarded points.

When you arrive at your assigned patrol grid you must stay there for 24 hours at which time you can return to base. You can not warp speed back to base you must navigate back too and dock your U-Boot

When you receive orders your assigned patrol grid will be the coordinates to the grid. You must use the Donitz grid map to plot your course (see tutorial at our sub-forum).

When you finish your patrol you must provide BDU with a copy of your patrol report.

Any deviations from the above without the approval of the Flotilla staff will result in disciplinary action (loss of some points).

MODS

Most mods are acceptable
Any mod that makes you a super sub or gives you unlimited ammo may not be used
All equipment on your U-Boot must be within the historical time frame of the year you are playing.

Additional

All of your approved tons sunk will be converted to game points.

The contest winner will receive a $25.00 Gift certificate to the Subsim Store.

You may play with difficulty less then 100% however there will be a slight point loss for each 10% under 100%.

Final award system
From : Kommodore von Harris Commanding officer
To : All Commanders
Subject: Award system

After Staff meeting occured we have the final point system

The final point award system

For each 10000 tons player gets 10 points (the 1000 in the first post was a typo)

Then use the equation:

Points = [(tons/1000 + AP) x var1 x var2 x var3 x var4]+bonus

AP = aircraft points 1 point for each aircraft shot down

var1 as follows:
year 1939 - 1940 1
year 1941 1.05
year 1942 1.15
year 1943 1.45
year 1944 1.65
year 1945 1.85

var2 as follows realism
level 0 - 60 1
level 60 - 80 1.15
level 80 - 90 1.30
level 90 - 99 1.50
level 100 - 1.60
level 100 1.90 + map updates off

var3: The Uboot factor
Type II Ubooten have 5 torps on board while VII and IX have many more 14 internals + externals
So I think for type II we can use this
var3=1.2 if type II is used

var4 TC : Half of the award points will be lost if TC exceeds 128.
var4=0.5 if TC>128

Bonus
1. For years 1944 and 1945 player will win 20 points just for making back to base in one piece.
Hull integrity doesn't matter.
This award will not be given if TC used is more than 128.

2. For long range patrol more than 65 days player will be given 10 points
This award will not be given if TC used is more than 128.

If player is killed in action he can:
A Lose 300 points and rejoin
OR
B Wait for the next contest

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