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View Full Version : Persuade me, please


washishu
12-30-11, 10:06 AM
I've been playing SH (on and off) since SH1 but have spent most time with SH2 & SH3. I have decided to give SH4 a try and I have a couple of comments/questions which I'd appreciate responses/answers to. All comments received of course, but I'd be especially interested to hear from those who regularly play both SH3 & SH4.

Seems to me that the whole SH4 interface is not well designed and is extremely fussy and visually complex. Especially the clumsy orders buttons, the text box (for the orders etc.) which is in the way no matter where you put it, and that crew management screen - whoever designed that should be hung by the neck until dead. I appreciate that it takes time to become accustomed to any new interface but the whole thing seems so poorly designed that I'm bound to wonder if it's worth the effort.

It's not unreasonable (is it?) to expect that version four of any software would be an improvement upon previous versions and although this will be, to some degree, a matter of opinion, SH4 seems to have more in common with SH1 or 2 than it does with SH3. And I don't mean the change back to the Pacific; for example the inability to control precisely the raising of the periscope - this was a feature lacking in the early versions when processors etc. were not as powerful and in this and other aspects, we seem to have taken a step backward here. What am I missing?

Q: is there a decent manual available for SH4?

The standard pdf "manual" is little short of an insult to the intelligence. It was written, it appears, by someone with either a limited level of literacy or who was just having a laugh; certainly they had almost no idea of how to communicate in written English. I wish games companies would recognise that copy writing is a skill and would not just give the job to anyone who happens to be sitting there doing nothing. (I believe it was George Bernard Shawe who once said that he spent a morning deciding where to put a comma and the afternoon deciding whether to take it out). If you think I'm being quite picky and critical here, damn right I am; they're wanting us to give 'em money for this stuff and the least they can do is pay some attention to the details. Besides, I've spent over thirty years working in the graphic communications business and I just can't help noticing sloppy, careless presentation.

As far as I can find out from the forums here, the "standard" mods for SH4 seem to be TMO and FOTRS. The Grey Wolves mod for SH3, apart from adding additional ships and environmental details and such, also considerably improves the interface and gameplay of the boxed set game.

Q: do these mods improve any of the (seems to me many) design faults of SH4 or are they just what might be called eye candy?

On the positive side, the visuals are excellent and I love the Japanese warships sending semaphore light signals to each other - see? I'm not opposed to eye candy but it seems to me there are many other issues to be put right first.

To all you dedicated SH4 Wolves of the Pacific; come on, persuade me; I'd like to spend some time in warm Pacific waters or should I just go back to the cold North Atlantic?

Sailor Steve
12-30-11, 10:27 AM
Seems to me that the whole SH4 interface is not well designed and is extremely fussy and visually complex. Especially the clumsy orders buttons, the text box (for the orders etc.) which is in the way no matter where you put it, and that crew management screen - whoever designed that should be hung by the neck until dead.
I'm not sure I should be answering this, since you want a friend of mine hung by the neck until dead.

Now that that's out of the way, I've found no problems with the SH4 interface other than that no one has duplicated the 'Simfeeling 6-Dials' mod for SH3, which removes everything from the screen and makes them all slide-outs. It took me about a week to get used to the text box, and for the last five years I've hardly noticed it.

The Crew Management screen? I think it's better than SH3's. I know where my crew are and what they're doing at all times. I'm not to happy about having to move the gun crew into position myself, but I live with it. And the Watch Officer moves to the bridge without me taking him by the hand.

I appreciate that it takes time to become accustomed to any new interface but the whole thing seems so poorly designed that I'm bound to wonder if it's worth the effort.
That's a fair opinion, but I disagree. I think SH4 is a definite improvement over SH3, and only wish it had gotten the same attention from the modders.

It's not unreasonable (is it?) to expect that version four of any software would be an improvement upon previous versions and although this will be, to some degree, a matter of opinion, SH4 seems to have more in common with SH1 or 2 than it does with SH3. And I don't mean the change back to the Pacific; for example the inability to control precisely the raising of the periscope - this was a feature lacking in the early versions when processors etc. were not as powerful and in this and other aspects, we seem to have taken a step backward here. What am I missing?
The Insert-Delete-Page Up-Page Down buttons don't work for you? They seem okay to me.

Q: is there a decent manual available for SH4?
No. The supermods all come with pretty good manuals, though.

The standard pdf "manual" is little short of an insult to the intelligence.
As was SH3's. No one seems to be interested in writing a decent manual anymore.

Q: do these mods improve any of the (seems to me many) design faults of SH4 or are they just what might be called eye candy?
TMO is not only focused on AI and gameplay improvements, that is its main focus. Graphics improvements are basically concerned with fixing graphics problems.

FOTRS is based on TMO but takes it in a different direction. Someone with experience with that mod will have to give a full explanation.

RFB (Real Fleet Boat) is another great supermod, and again its focus is on fixing the AI and handling problems first, and graphics second.

To all you dedicated SH4 Wolves of the Pacific; come on, persuade me; I'd like to spend some time in warm Pacific waters or should I just go back to the cold North Atlantic?
As to that, considering the way you started your attack, all I can say is that I don't know you, I'm not sure I care to, and I couldn't care less whether you are persuaded or not. My assessment was as honest as I could make it, but I'm not going to try to convince you of anything, because I thought your approach was rude, arrogant and dismissive.

Capt. Morgan
12-30-11, 03:24 PM
...I couldn't care less whether you are persuaded or not...

Stole my thunder.

Arlo
12-30-11, 03:34 PM
Stole my thunder.

Hell, I wouldn't have even cracked the seal on this thread if other members I respect on the forum hadn't of. The 'Persuade me' title of the thread alone makes me envision my neighbor's step-son that never received corporal persuasion a day in his life. Steve gave this more patience and effort than I woulda.

Now watch the thread author step up to the plate and persuade me to change my opinion. (Ok, so maybe my internal pessimist and optimist come out all bi-polarish at times.) :doh:

CCIP
12-30-11, 03:46 PM
I think the interface is also a very much a matter of personal preference. Personally, I prefer the SH4 interface to standard SH3 and SH2, and prefer it by miles to SH5's. I find it a lot easier to get to the information I need from the screen, and most orders should be given via key shortcuts anyway. Some of the modded SH3 and SH5 interfaces are better, but out of the box... I honestly don't see why it compares so unfavourably.

There's lots of good information you can find on the forum. If you're familiar with SH3, I don't think you really need a manual for basic functions of the game, and there's lots of great resources here if you want to find out more about the subs themselves.

As with any new game, I think one thing that you're experiencing is the switchover from your 'comfort zone' - if you enjoyed SH3 so much, you probably developed a lot of habits unique to that game and interface, and any changes from them feel weird and unnatural. My advice is give it time and let it grow on you. SH4 is still honestly my favourite of the series, and though it's far from perfect and not as extensively modded as SH3, you can get a really good experience of it. The latest version of TMO is a great mod package that isn't really missing much of anything, anyway, except for some of the extra shine and polish (like extravagant numbers of new units and graphics) that the big SH3 mods offer. Same could be said for OM, the mod to go to if you want a full-on U-boat experience (for all theaters). But the most important gameplay/simulation elements that actually matter make for a stable, well-performing, good-looking game - on those 3 things alone it's miles above any SH3 version.

WernherVonTrapp
12-31-11, 08:04 AM
Well, Sailor Steve has covered your inquisition much better than I could've. You say that you've decided to give SHIV a try, yet you ask for convincing. That sounds rather indecisive. Still, for someone who alludes to not ever having played the game, you seem to have quite a predisposition toward SHIV. No one had to convince me. I tried it myself, developed my own opinion from my own experience, and have been playing it ever since. I cannot comment on (or berate against) similarities to SH1, 2 or 3 since I've never played them and have no baseline with which to compare. Good luck in your endeavor.

Fish40
12-31-11, 08:13 AM
Either you want to play it or not! If you do, game interfaces et.al, won't mean a thing. If you really want to give this, or anything for that matter a try, you'll accept changes and deal accordingly;) That's life my friend!

Rockin Robbins
12-31-11, 11:15 AM
SH4 is the best submarine simulator in the world right now, warts and all. And I'll agree with some of your warts, the interface not being one of my agreement points, or the crew management either. Frankly if you want a good submarine simulator there is no choice, except for SH3, which shares all the same defects.

Let me educate you on how software versions work. It is a myth that the same people are involved in successive versions. Often, even different companies are publishing the different versions, forget about having the same people there. So Version 1 gets done. It was in development for as long as it took to get it right. The company publishes it and it does well. But games have a fatal defect. They produce one big slurg of money and nothing after that.

What do you do? Version 2! Maybe the game company was eaten in corporate Pac Man, maybe the programmers of version 1 are busy working on some FPS game that week, doesn't matter, programmers have no unique skills worth noticing--they just do as they are told. A new team is assigned to version 2.

They don't know how version 1 worked. They take a look at it and think they can use a module here or there, but they don't know how the modules work, can't modify them, so they use them as in, slamming square pegs into round holes just to save some work. This transfers some of the defects from v1 directly into v2. Then they add more defects by the mismatch between the requirements for the new game engine and the output of the v1 modules. Then the programmers introduce their own creative bugs in the software they write themselves. Oh yeah, there's a few improvements to give them something to advertise. Shove it out there! What, It's not ready yet? Too bad! We don't expect to sell as many units as v1 anyway, gotta limit expenses. It's only a drink coaster, whaddya want? It produces another not quite as big a slurg of money as v1.

Repeat for v3, v4 and v5, each version keeping the accumulated bugs and idiocies of the previous version, introducing a passel of their own and introducing some inconsequential improvement over the previous version.

Software, even business software, tends to devolve with successive releases. In the newspaper I worked at we used the Collier-Jackson newspaper software. It was an excellent package in 1988. But as it got passed from company to company, programming group to programming group, with a new release every couple of years, by 2000 it was a smelly rotten hulk, just a shell really of mostly nonfunctioning parts. Everything was a workaround of some sort and none of the elegance of the original software was retained at all.

Similarly, the Silent Hunter series has changed hands and programming crews several times. SH3 was actually a shining exception to the rule, as it was a brand new concept and all programming done from scratch with as much time as necessary taken by the Romanian programming crew that revolutionized submarine simulation. The SH4 crew contained a couple of the members of the SH3 programmers, so it mostly maintained the standard while introducing some notable improvements over SH3. Even it suffered from some devolving due to the mechanism above.

Take it or leave it. SH4 is the best we're going to get with the business model of putting out drink coasters that produce a single slurg of money to the game companies. They are too focused on limiting expenses to produce excellence. As a matter of fact, they need a dictionary to recall what "excellence" means. They are all about minimizing expenses.

All the same, SH4 is a darned good submarine simulator, the best ever made and it has been undisputed champion, along with SH3 for four years. That's not bad performance from a drink coaster. I look forward to your better simulator that you are undoubtedly preparing and let me know if you need a beta tester.

Sailor Steve
12-31-11, 01:49 PM
RR, I love your take on this. It makes sense, and it fits what I know of SH3, 4 and 5. Unfortunately by that standard I have to qualify your statement; SH4 is the best ongoing simulator. Aces Of The Deep is still the best stand alone sub simulator. Nothing yet has touched its gameplay. That said, SH4 allows more modability and more realism in the approach, if not the quality of AI action, and can still be worked with. And SH4's graphics are seventeen years behind the time.

So I agree, in a half-hearted sort of way.

washishu
01-19-12, 10:33 AM
Well that certainly seems to have stirred up some sediment. Not my intention but there you go I suppose; that was my error; I don't possess any psychic-reading powers (unlike some it seems; that's a good trick; where can I learn how to do that? I don't think I want to go so far as beating people though.)

It was intended as a piece of very tongue-in-cheek, light-hearted jest, slightly provocative perhaps, but has been taken far, far more seriously than ever intended. I wonder if that's the key perhaps; to me this is just a website forum about a computer game. A Game. A very, very good one in many, many respects, but a game nonetheless and it has only very slight connection with the real world. It's a consumer product and I make much the same demands of it as I do of any other consumer product. It's computer software and I make much the same demands of it as I do of any of the other computer software I use. Sometimes weeks or months go by and I don't even think about Silent Hunter.

The comments about design team continuity etc. are fairly made but those type of issues are not new to the games industry and established methods and procedures exist to guard against them; I'd go so far as to suggest that it's standard business practice - or it certainly should be in an industry that now grosses more than the film industry.

My original comments relate to frustrations and disappointments directed towards the industry as a whole and I stand by that. The unprofessional standard of the written communications within the games and in the instruction manuals suggests that they are produced by people who either -

- have a level of literacy that is not of a level I believe we have a right to expect in professional copy writing.

Or

- Do not have the necessary quality checking and controls in place, such as is provided in traditional media by editors and sub-editors.

Or

– they have a cynical disregard for the consumer / end user and a "what the hell?" attitude.

Absent from the list above is the packaging for games, which, in my experience is more often than not the only aspect which demonstrates that professionals familiar with textual communications have had a hand.

Finally, if, Sailor Steve, you found my "hung by the neck until dead" remark offensive to your friend, that was not my intention and I really can't believe that you thought I was serious. I still find that screen to be very visually cluttered and unclear and although the "new interface" comment is well made, that screen does not encourage me to persist to the point of familiarity. That's my opinion; your and other peoples' opinions are different; fine. I note that you state you have had many years naval service "before most of you were born". That will, clearly, colour your views. Similarly I have had more than forty years experience in and around the publishing industry and that colours my views.

Herr-Berbunch
01-19-12, 11:57 AM
I can't believe nobody's mentioned this yet -

... they're wanting us to give 'em money for this stuff and the least they can do is pay some attention to the details.

I'm wondering just how much you paid for the game in the first place. I doubt it was anywhere near the initial MRSP, probably closer to a fifth of that.

http://img252.imageshack.us/img252/7561/gamescostbreakdownpiech.jpg

Source (http://www.theaveragegamer.com/2011/01/11/eurogamers-cost-breakdown-of-a-game/)

VAT is up to 20%, so that'd be even less to Ubi. So if you paid £8 (you should shop around), Ubi as Publisher and Licence holder (I assume) would get less than 50%. Less than four quid. How much of that would go to the guys who wrote the manual? :hmmm:


They've obviously missed off Neal's 6%. :D

Bubblehead1980
01-19-12, 12:25 PM
SH 4 was awful out of the box, I was a noob to subsims so was hooked but found the glaring issues annoying, esp once I read up on sub warfare, it left me with a WTF look but still loved it.After a while I moved into MODS and mods like TMO , RSRD, RFB, just saved the game.For those of us who prefer fleetboats, SH 4 with mods, well it's a godsend.I like U boats but just have much more fun in the Pacific against the Empire. Best part is, we will have plenty to look forward to with the IJN mod coming out sometime, the WW I mod, We Dive at Dawn is if you want to play things from the Brit perspective, RFB and TMO will no doubt will improved upon

Sailor Steve
01-19-12, 12:35 PM
It was intended as a piece of very tongue-in-cheek, light-hearted jest, slightly provocative perhaps, but has been taken far, far more seriously than ever intended.
Fair enough. Unfortunately it didn't come across that way for most of us. I'm not in a position to say what would have been better, so I'll just apologize for taking it wrongly. That said, it looked pretty serious to me.

Finally, if, Sailor Steve, you found my "hung by the neck until dead" remark offensive to your friend, that was not my intention and I really can't believe that you thought I was serious.
I figured that was probably intentionally over the top, but in fact I've spent time with the head of the design team and it's my impression that he wasn't as in control of the project as he would like to have been. I'm not defending his choices, because there are things I don't like either. I am, however, defending his integrity and honesty and his commitment to trying to make the best sim possible.

I still find that screen to be very visually cluttered and unclear and although the "new interface" comment is well made, that screen does not encourage me to persist to the point of familiarity. That's my opinion; your and other peoples' opinions are different; fine.
Of course people have differing opinions. Life would be boring otherwise. I support and even agree with your opinions to a point. As was said, however, your request to be persuaded could have been worded better. Did you really want persuading, or just a place to vent your frustation? It looked more like the latter to me, and apparently to others, so we responded to that challenge. Wrong? Perhaps, but can you really blame us?

I note that you state you have had many years naval service "before most of you were born". That will, clearly, colour your views. Similarly I have had more than forty years experience in and around the publishing industry and that colours my views.
I was only in the navy for two years, and I got out in 1970. That is indeed before most of the members here were born. I'm curious as to exactly what you think is colored about my views, especially in that regard.

Also, in my original response I addressed some of your questions. I notice that you didn't respond to any of those, especially the one on the periscopes. Again, this makes it look like you were more interested in venting than in getting answers.

Egan
01-19-12, 01:56 PM
I've just reinstalled it after a very long break (about three years, I think,) and I'm running it with TMO and RSRD and I think this is my favorite of the series - even including the very first one from all those distant years ago.

I'd agree with Steve here: Aces of the Deep is still, for my money, the best Sub sim there has been, but SH4 is wonderful in a whole bunch of ways.

I think it's better than SH3. Graphics are nicer, the crew management is much improved (although no where as good as I'd like,) and, as a sucker for fleet boats and the PTO, I get a huge kick out of leaving from places like Pearl Harbour or Freemantle to patrol in the DEI or imperial waters.

I enjoyed the stock game enough but, like SH3, eventually various little niggles came to the fore and I lost interest. With TMO/RSRD most of those issues seem to have gone and I don't know if I could ever play the game without the campaign improvements or without Nisgeis's amazing radar and 3D TDC mod which takes the game to a completely new level (if you're willing to put the time into learning how it works - the basics are easy to grasp but to get the most out of it you are going to have to practice, practice and practice some more.)

I've never had a problem with the interface, to be honest. Yes, it can be a little clunky at times but nothing that has really ever stopped me from doing what I wanted to do.

As for the 'eye candy' I'm one of those Simmers who believes that a sim should, hopefully, be more than a simple recreation of various technical systems. I want the game to look as beautiful as it possibly can because the graphics add to the immersiveness of the sim and, when your slowly easing your boat forward towards a Japanese convoy in the dead of a moonlit night, or when you first spot a ship, floating ethereal and distant on the hazy horizon, I want to feel the atmosphere.

donna52522
01-19-12, 03:26 PM
I believe SH4 with mods is the most interesting and challenging PC game I have ever played...But that's all I will venture to say since that me being only 24 and a female my opinions probably don't add up to much.

I also think the SubSim community as a whole are a group of very helpful people who would go out of their way to answer/solve any questions/problems.

Loudspeaker
01-19-12, 06:42 PM
...I also think the SubSim community as a whole are a group of very helpful people who would go out of their way to answer/solve any questions/problems.
I think so too. I am amazed to see just how much effort the senior members of this community take to guide any occasional player through the game and explain even the most complicated techniques to any newbie on his first - and often only - post. Even the dumbest question is being answered by scholars, who have studied not only the game but also submarine history for many, many years.

I prefer SH4 over SH3 for many reasons. The graphics is a great leap forward, and the gameplay with it's many different mssions is much better than SH3, where you had one task only nomatter what: Patrol a quadrant for 48 hours. And so what? Nothing, just patrol it for 48 hours and return to base when low on fuel. 5 years of war seem endless and boring, if you have to go through them with only one order. Upgrading your boat and enlisting crewmembers with no personal stats other than rank was the only escape from boredom. And how many times did that happen in hundreds of hours of gameplay?

Enough from me...

Sailor Steve
01-19-12, 08:55 PM
Patrol a quadrant for 48 hours. And so what? Nothing, just patrol it for 48 hours and return to base when low on fuel. 5 years of war seem endless and boring, if you have to go through them with only one order.
Unfortunately the war for u-boats was even worse. You didn't get ordered to a grid and told to patrol it for 24 hours, or 48. You were told to go to that grid and stay there until further orders came along. Most of the u-boats never saw an enemy ship. Empty patrols were a fairly common thing.

Stock SH4's missions are silly. Any of the supermods is far better. Five years of war was endless and boring. War has been described as "Hours of boredom punctuated my moments of terror."

On the other hand I do prefer SH4. SH3's only asset is all the mods that have been created for it.

WernherVonTrapp
01-20-12, 04:36 AM
But that's all I will venture to say since that me being only 24 and a female my opinions probably don't add up to much.
Not true Donna. You're a Sub simmer just like anybody else. Sex has nothing to do with it. :hmmm:Hmmmmm, that didn't sound right.:oops: I mean, gender has nothing to do with it.:yep: Yeah, that's better. In other threads, you've made, or brought up, valid points which I hadn't previously considered. I don't believe anyone here relegates you to anything less than a member of the subsim community.:up:

She-Wolf
01-20-12, 09:55 AM
Washishu, I cannot add much of use to what the others have posted, but would like to say that, like you, I have played SH3 (mostly with GWX) considerably longer than SH4, even though I bought SH4 years ago. I tried SH4 when I first got it and did not like it in comparison to SH3 (apart from the graphics) and was not willing to adapt to its different interface, so it got put on the shelf, and only when I got a new games machine did I bother to install and give it another go. Even then I went back to SH3 after a couple of dips - but just recently I tried again, and this time I found I was familiar enough with it to allow the game to draw me in. Of course there are minor niggles - with every game that must be so, but if you can go with what you have got now, without comparing and adding up the short-comings, then it soon enough gets more comfortable and enjoyable to play - and for me TMO helped, even though I had to buy the Gold version of SH4 to use it. Beloved as SH3 is, it is showing its age graphically, and I think I have now properly moved on to what is a worthy- if slightly different successor:D:sunny: