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View Full Version : Time to regroup, wolfpack needed!


ddrgn
04-07-2011, 03:43 PM
Lot of new and stable mods out now. Time to regroup, build a new mod pack and get the wolfpack together again.

Those who played with me last year feel free to get back in touch! Those looking for MP friends feel free to add me on Skype and/or leave your contact details here......

ETsd4
04-07-2011, 04:35 PM
Do you play on 100% realism?
How do you discourage somebody from using cheats?

ddrgn
04-07-2011, 05:31 PM
You can play on any realism you choose. We aren't playing against each other so each person can choose their own realism. The group we get together is usually a pretty honest bunch of players, we have never had any problems with cheating. Which cheats do you refer too? And generally we try to match our gameplay modifications as close as possible so we seldom crash.

EDIT: Just noticed your a 100%er, great, there's a bunch of us that play 100% as well.........

ETsd4
04-07-2011, 05:47 PM
Which cheats do you refer too? .
In a Player-vs-Player-battle the fact that one guy plays with 0% realism and the other with 100% realism, for example.

ddrgn
04-07-2011, 05:58 PM
In a Player-vs-Player-battle the fact that one guy plays with 0% realism and the other with 100% realism, for example.

We never played player vs player. If we ever decided to do "duels", which would be cool, it would probably be with trusted players. For instance me and my brothers get together for LAN, and the friends online we play with are pretty trusty as well, most of the time we all have mics and are chatting together.

I have found actually making friends makes for a better pack, where cheating is never really a problem.

stoianm
04-07-2011, 06:01 PM
And who is the leader of the wolfpack?:DL... you attack in wolfpack or you attack individual?

ddrgn
04-07-2011, 06:04 PM
The more times you play the more tactics you use. Usually, we coordinate the first salvos than after that its pretty much every man for his self. Some times we pair up or run decoys to draw fire and DD's away from the others attacking the convoys.

As for the leader, we usually mix it up and let the last game winner choose, sometimes he choose to keep who ever is in charge already ;)

stoianm
04-07-2011, 06:08 PM
when you play online only the one who host the game can pause the game?... when you deploy decoys?... how much time a DDs is trycked by a decoy... i did not tested this in game... and the decoy afect the senzor of the asdic also?.... you can use high rpm after a decoy for some amount a time and the DDs are deaf?

ddrgn
04-07-2011, 06:32 PM
when you play online only the one who host the game can pause the game?... when you deploy decoys?... how much time a DDs is trycked by a decoy... i did not tested this in game... and the decoy afect the senzor of the asdic also?.... you can use high rpm after a decoy for some amount a time and the DDs are deaf?


There is no pause in MP. The tactic I refered to was actually having another sub lure DD's away from the convoy acting as a decoy; but dropping decoys definately works as well. You drop a decoy, and dive and/or turn at a fast rate of speed for a minute or so, then go silent. You lose them for a short time, 20 minutes or so before they search another area. The DD's charge the decoys and I assume its affected their sonar.

homsikpanda
05-28-2011, 10:47 AM
i've never played multi-player.
how does it work? we just pick a historical or player created mission and do that?

Cpt-Maxim
06-02-2011, 03:30 PM
Send me an email sometime with skype details - I usually only use teamspeak.

contact.one@gmail.com