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View Full Version : IFF? Radar Ctrl key and advice on raiding Tokyo


commandosolo2009
01-24-11, 08:18 AM
All hands report to the bridge..

Fellas, I'm currently on the outskirts of Tokyo bay, pending entrance to port Tokyo. I will ask you to try holding down the Ctrl key while looking at the PPI radar (not the heart beat radar), and you'll note a smiley comes up.

http://i1218.photobucket.com/albums/dd414/Perch176/sh42011-01-2414-55-55-31.jpg


This happened on my current position and I'm scared it could be either:

1- a neutral unit, but unlikely since men ID it as warship, or,
2- Smiley means he still hasnt detected me,
3- or???

Any ideas?

And is this the SJ-I IFF (Identify Friend or Foe) feature?




The second part of this post, is me asking for your advice on raiding Tokyo port.

http://i1218.photobucket.com/albums/dd414/Perch176/sh42011-01-2414-46-44-40.jpg



In calculating path to within, I count 88 Km to 11 Km from hardpoints on port. Any advice on speed, depths, and courses. I plotted marks on my selection of waypoints, sticking to depths and avoiding contact. Problem is, battery lasts 37 Km, which means I have to surface and recharge in 51 Km to destination, risking shore batteries plummeting me and putting holes to my boat. I will go at TC = 1 (normal TC) all the way to start point, and I happen to have about 14 electric eels and 2 Mark 14s fore reserves, 8 Mark 14s aft. I will use the electric on warships such as DDs as a last resort but will stick to being silent and slow. Once I dive I'll engage SR and stay that way till I get out.

Still, any of you who made it in and most importantly, out, could help me with this.

Thanks

Moonlight
01-24-11, 10:34 AM
The first part i can help you with. It looks like the "radar smiling contacts" easter egg made by NvDrifter i believe. This little mod, if you want to use it, eliminates them and reduces the large size of the contacts in the radar cathode tube screen as well. With this installed you can clear see how much ships are into a large convoy.
Small Radar Contacts Mod can be found here. http://www.subsim.com/radioroom/downloads.php?do=file&id=9

razark
01-24-11, 11:15 AM
The first part i can help you with. It looks like the "radar smiling contacts" easter egg made by NvDrifter i believe.
If I remember correctly from the early days, the easter egg was in the stock version of the game.

Armistead
01-24-11, 12:33 PM
Was a stock easter egg, but I swear it still exist with mods, just haven't done it in years...

Now go find the beanstalk.

commandosolo2009
01-24-11, 02:18 PM
ok, forget about the smiley thing, apparently ubi had a lot of spare time to put smileys on American subs PPI screens than to make a decent end product :nope:.

And I got good news for you fellas, I went in, all the way to Tokyo, but didnt find any capital ships, apart from a Maya heavy cruiser and a Takao heavy cruiser, both of which werent at Tokyo, but in the first port you find to your left where you bypass the lighthouse ledge, Yokosuka. Of course I could be wrong afterwards, and I'll have to go there again. Anyways, as expected, my battery lasted exactly short of Tokyo, so I waited at a nearby deep puddle for the sun to go out, surfaced at night and continued till I was shocked to find no carriers around. So, I doubled back to Yokosuka, hit the two of these HCs and got out. I will try to camp on the entry to this area, you know, where merchants and warships pass through. I did as told, saved electric eels for warships and steam eels for static ships.

Oh where are my manners:
http://i1218.photobucket.com/albums/dd414/Perch176/sh42011-01-2418-27-07-02.jpg

http://i1218.photobucket.com/albums/dd414/Perch176/sh42011-01-2418-53-16-82.jpg

http://i1218.photobucket.com/albums/dd414/Perch176/sh42011-01-2418-53-18-62.jpg




But in the midst of all this, my laptop didnt CTD like last time. Maybe because I didnt spam tc. I just never crossed 128 on wait or 32 on the move. Happy trials everyone.

One more thing, is there a mod for PPI which puts more bearings on the dial? sometimes, you cant tell except by going back and forth through radar-hydrophone, which is time consuming if you will.

commandosolo2009
01-24-11, 03:24 PM
guys excuse me, I see alot of periscopes with more green bearing markers, which are more wider and visible than stock periscope, where to get only this mod? and is it 1.5 stock compatible, here:

http://i37.photobucket.com/albums/e53/klehmann/3668079a.jpg


stock scope is schiess...

andy_311
01-24-11, 06:19 PM
I did it not long ago in FOTRS the worst obsticle was getting past the 2 dd patroling the entrance undetected then i had to contempt with the scripted stuff TF's convoys,patrols, etc got there and found not a lot to sink for my troubles,but on the way out took out 2 tankers and a whale factory ship,and when i exited a nice carrier TF was entering the bay unfortunatly I had nothing to fire at them.plus i was bugged all the to Iwo JIma by planes.

commandosolo2009
01-24-11, 08:06 PM
I did it not long ago in FOTRS the worst obsticle was getting past the 2 dd patroling the entrance undetected then i had to contempt with the scripted stuff TF's convoys,patrols, etc got there and found not a lot to sink for my troubles,but on the way out took out 2 tankers and a whale factory ship,and when i exited a nice carrier TF was entering the bay unfortunatly I had nothing to fire at them.plus i was bugged all the to Iwo JIma by planes.


well, I dont think theres a reason why not to go there again... I mean you could practically lurk on the entrances and listen to the screws, you know the screws of a carrier (the one screw you havent heard in the whole game)... And when the big flat top arrives, you serve her cold to Davy Jones locker.

WernherVonTrapp
01-25-11, 05:36 PM
Speaking of IFF, I just got the "Radar Countermeasures" and was wondering if anyone knows how I can access it in TMO.:hmmm:

Sandman_28054
01-25-11, 06:29 PM
The second part of this post, is me asking for your advice on raiding Tokyo port.

http://i1218.photobucket.com/albums/dd414/Perch176/sh42011-01-2414-46-44-40.jpg



In calculating path to within, I count 88 Km to 11 Km from hardpoints on port. Any advice on speed, depths, and courses. I plotted marks on my selection of waypoints, sticking to depths and avoiding contact. Problem is, battery lasts 37 Km, which means I have to surface and recharge in 51 Km to destination, risking shore batteries plummeting me and putting holes to my boat. I will go at TC = 1 (normal TC) all the way to start point, and I happen to have about 14 electric eels and 2 Mark 14s fore reserves, 8 Mark 14s aft. I will use the electric on warships such as DDs as a last resort but will stick to being silent and slow. Once I dive I'll engage SR and stay that way till I get out.

Still, any of you who made it in and most importantly, out, could help me with this.

Thanks


Tokyo bay, is a favorite raiding place for me. Whenever I want to sink a good size Capital ship, there is where I go.

Here is my experience.

From mark #3 to Marks 4 & 5, you can run these during the day submerged at 70 to 90 ft. You never want to run these points on the surface, otherwise the shore batteries will make it a cery short trip.

If you reach point #5 early in the war, then you'll most likely on find the two heavy cruisers you mentioned.

However, if you raid the harbor once you get the Gato class boat, at point #5 you will run up on either a stationary Kongo class BB or a Ise Class BB along with its escort.

Sink the BB, its escort, and the two heavy cruisers and you have a heafty total of around 55,000 tons.

Here is decision time.

To the north, there is usually nothing more than merchants docked.

You can, at night, surface, turn north and order ahead full, to recharge your batteries.

At Kawasaki, there are 5-6 merchants and usually one (1) ISJ Jap sub. But it has been my misfortune that I have put as many as 6 "fish" into a docked sub and it never sink. (You may have better luck than I did)

Otherwise, Tokyo is nothing more than a place for merchants.

If it is still dark, and there are no tug boats around, you can sit still at point#8 till your batteries recharge and dive to spend the day under water away from the Jap air patrols.

Otherwise, from Yokisuka, after sinking the afore named ships there, just back track under water at 70-90 ft until you reach point #3.

This can be done completely underwater. It takes your batteries way down, but it can be done.

Wait at point #3 until dark, surface and run like hell.

Successful raid.

commandosolo2009
01-26-11, 03:02 AM
Tokyo bay, is a favorite raiding place for me. Whenever I want to sink a good size Capital ship, there is where I go.

Here is my experience.

From mark #3 to Marks 4 & 5, you can run these during the day submerged at 70 to 90 ft. You never want to run these points on the surface, otherwise the shore batteries will make it a cery short trip.

If you reach point #5 early in the war, then you'll most likely on find the two heavy cruisers you mentioned.

However, if you raid the harbor once you get the Gato class boat, at point #5 you will run up on either a stationary Kongo class BB or a Ise Class BB along with its escort.

Sink the BB, its escort, and the two heavy cruisers and you have a heafty total of around 55,000 tons.

Here is decision time.

To the north, there is usually nothing more than merchants docked.

You can, at night, surface, turn north and order ahead full, to recharge your batteries.

At Kawasaki, there are 5-6 merchants and usually one (1) ISJ Jap sub. But it has been my misfortune that I have put as many as 6 "fish" into a docked sub and it never sink. (You may have better luck than I did)

Otherwise, Tokyo is nothing more than a place for merchants.

If it is still dark, and there are no tug boats around, you can sit still at point#8 till your batteries recharge and dive to spend the day under water away from the Jap air patrols.

Otherwise, from Yokisuka, after sinking the afore named ships there, just back track under water at 70-90 ft until you reach point #3.

This can be done completely underwater. It takes your batteries way down, but it can be done.

Wait at point #3 until dark, surface and run like hell.

Successful raid.

Thanks dude! read the above post just before yours. I did raid it and luckily the boat survived. I didnt want to since my laptop CTD before because I exceeded tc. Rabaul has nothing at November 1943.

Is Truk on the stock map? I cant find it in the in-game map:nope:

ETR3(SS)
01-26-11, 09:56 AM
The island of Truk is indeed on the stock map, but it isn't labeled and there is never anything there. The devs just didn't put anything in for it.

Sandman_28054
01-26-11, 06:38 PM
Thanks dude! read the above post just before yours. I did raid it and luckily the boat survived. I didnt want to since my laptop CTD before because I exceeded tc. Rabaul has nothing at November 1943.

Is Truk on the stock map? I cant find it in the in-game map:nope:


Now I'm playing TMO 2.0.

During the early part of the war, 1941 onwards, there is indeed not much at Rabaul, however, every once in a while a convoy comes along.

I seem to remember that once in TMO 1.4, once I got the Gato Class boat, I made a trip to Rabaul and inside the harbor was two fleet class carriers. But not since playing TMO 2.0 have I had that luck.

Now from late 1942, August to be exact, about once every week a fleet of about six DD's come out of Rabaul heading towards Guadalcanal.

I have submerged on the east side of the mouth leading south from Rabaul to intercept these. You can attack during the day, but I seem to have better luck attacking at night.

From about June, July, or August of '43, once the Japs move their airbase from Rabaul to Wewak, you will catch convoys and task forces heading in to and out of Rabaul. Heading in from the north from Truk, or heading in from the west. And usually more convoys head out west from Rabaul than they do to the north towards Truk.

But, I can't stress this enough, in TMO 2.0, the Jap air patrols will nail you. They are twice as acurate in TMO 2.0 as in the stock version or TMO 1.4.

Dive to 180 or 220 feet when radar :ping: pick them up heading your way.

One more piece of advice.

If your playing the stock version, when you receive the Balao class sub, after 1943 when the Japs retreat from Rabaul, you can make a trek to Truk. If your lucky enough to penetrate the harbor, you may find a whole fleet anchored in the harbor. Truk is roughly 600 miles due north of Rabaul.

However, if your playing TMO 1.5 or higher, I suggest you avoid Truk altogether.

Good Luck and Happy Hunting! :salute:

Sandman_28054
01-31-11, 12:46 PM
I said:

Now from late 1942, August to be exact, about once every week a fleet of about six DD's come out of Rabaul heading towards Guadalcanal.

I have submerged on the east side of the mouth leading south from Rabaul to intercept these. You can attack during the day, but I seem to have better luck attacking at night.

From about June, July, or August of '43, once the Japs move their airbase from Rabaul to Wewak, you will catch convoys and task forces heading in to and out of Rabaul. Heading in from the north from Truk, or heading in from the west. And usually more convoys head out west from Rabaul than they do to the north towards Truk.



Ok, I admit it, my dates were a little off.

Here is the results of my last excursion in my "new" U.S.S. Balao:

Reason=CSS_PatrolEnd
NameDisplayable=USS Balao
CurrentDate=1943-02-11 09:18:54
RenownGained=6010.000000
RatingGained=3.000000
TotalTonnageSunk=148430.000000

[CareerTrack 1.CareerStatusSave 138]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=Photo Palau Island 01_JP DE Kisaragi#1
CurrentDate=1943-01-25 01:45:00
LocationName=
Location=0,1.08665e-031
TargetLocation=122.632,1.73949e-039
UnitDestroyed=DEKisaragi,Photo Palau Island 01_JP DE Kisaragi#1
EUnitType=3

[CareerTrack 1.CareerStatusSave 139]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=Photo Palau Island 01_JP Large Old Split Merchant#1
CurrentDate=1943-01-25 01:45:00
LocationName=
Location=0,3.77331e-039
TargetLocation=-4.81293,1.73949e-039
UnitDestroyed=KLSSHakusika,Photo Palau Island 01_JP Large Old Split Merchant#1
EUnitType=102

[CareerTrack 1.CareerStatusSave 140]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=Photo Palau Island 01_JP DD Akizuki#1
CurrentDate=1943-01-25 01:45:00
LocationName=
Location=0,3.77331e-039
TargetLocation=31.2498,1.73949e-039
UnitDestroyed=DDAkizuki,Photo Palau Island 01_JP DD Akizuki#1
EUnitType=4

[CareerTrack 1.CareerStatusSave 141]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=Photo Palau Island 01_JP DD Mutsuki#1
CurrentDate=1943-01-25 01:45:00
LocationName=
Location=0,3.77331e-039
TargetLocation=29.1134,1.73949e-039
UnitDestroyed=DDMutsuki,Photo Palau Island 01_JP DD Mutsuki#1
EUnitType=4

[CareerTrack 1.CareerStatusSave 142]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=Photo Palau Island 01_JP DD Fubuki#1
CurrentDate=1943-01-25 01:45:00
LocationName=
Location=0,3.77331e-039
TargetLocation=252.829,1.73949e-039
UnitDestroyed=DDFubuki,Photo Palau Island 01_JP DD Fubuki#1
EUnitType=4

[CareerTrack 1.CareerStatusSave 143]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=ContactReport 50_JP BB Fuso#1
CurrentDate=1943-01-25 01:45:00
LocationName=
Location=0,3.77331e-039
TargetLocation=-2.79395,1.73949e-039
UnitDestroyed=BBFuso,ContactReport 50_JP BB Fuso#1
EUnitType=11

[CareerTrack 1.CareerStatusSave 144]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=ContactReport 50_JP CA Maya#2
CurrentDate=1943-01-25 01:45:00
LocationName=
Location=0,3.77331e-039
TargetLocation=5.07981,1.73949e-039
UnitDestroyed=CAMaya,ContactReport 50_JP CA Maya#2
EUnitType=7

[CareerTrack 1.CareerStatusSave 145]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=ContactReport 50_JP CV Shokaku#1
CurrentDate=1943-01-25 01:45:00
LocationName=
Location=0,3.77331e-039
TargetLocation=3.46605,1.73949e-039
UnitDestroyed=CVShokaku,ContactReport 50_JP CV Shokaku#1
EUnitType=9

[CareerTrack 1.CareerStatusSave 146]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=ContactReport 50_JP BB Kongo#1
CurrentDate=1943-01-25 01:45:00
LocationName=
Location=0,3.77331e-039
TargetLocation=-0.759365,1.73949e-039
UnitDestroyed=BBKongo,ContactReport 50_JP BB Kongo#1
EUnitType=11

[CareerTrack 1.CareerStatusSave 147]
ID=ID
Reason=CSS_UnitDestroyed
NameDisplayable=ContactReport 50_JP CV Shokaku#2
CurrentDate=1943-01-25 01:45:00
LocationName=
Location=0,3.77331e-039
TargetLocation=3.45608,1.73949e-039
UnitDestroyed=CVShokaku,ContactReport 50_JP CV Shokaku#2
EUnitType=9

Date Patrol End: 11-2-43, Tonnage sunk: 148,430.

The 3 DD's, were sunk coming out of Rabaul heading SSE towards Guadalcanal.

After sunking these three, I dove to 400' and turned north.

I waiting for a day and a half at the entrance to Rabul for this Task Force to come along. (Truth is, I was about to head back south)

Good things can come if you wait.

Armistead
01-31-11, 09:21 PM
Speaking of IFF, I just got the "Radar Countermeasures" and was wondering if anyone knows how I can access it in TMO.:hmmm:


In case you haven't found out, which I'm sure you have, to install the APR-1, in the blocks for adding radar you should find an arrow you can scroll down with and find extra spaces for installing added equipment.

It does come in handy, better with the radar fix by tater, but it'll show you what ships have radar so try to plot as far from them as you can. One thing that helps is going decks awash with engines running, this will put you lower, as the radar has a height setting..lower in the water is better. I can still pull off 12 kts on the surface this way. If the capital ship vectors in escorts by radar, I'll go down a few feet to cut the electrics on, that way the game see's you as submerged and often they lose contact, just haul arse if they keep coming. The good thing is you can use it to your advantage, if you get far enough away the escorts will search where they last had you leaving a flank wide open for you to attack the group. Need to get about 3000 yards away from where they come to search or they may get you, so keep on the speed.

WernherVonTrapp
01-31-11, 09:44 PM
In case you haven't found out, which I'm sure you have, to install the APR-1, in the blocks for adding radar you should find an arrow you can scroll down with and find extra spaces for installing added equipment.

It does come in handy, better with the radar fix by tater, but it'll show you what ships have radar so try to plot as far from them as you can. One thing that helps is going decks awash with engines running, this will put you lower, as the radar has a height setting..lower in the water is better. I can still pull off 12 kts on the surface this way. If the capital ship vectors in escorts by radar, I'll go down a few feet to cut the electrics on, that way the game see's you as submerged and often they lose contact, just haul arse if they keep coming. The good thing is you can use it to your advantage, if you get far enough away the escorts will search where they last had you leaving a flank wide open for you to attack the group. Need to get about 3000 yards away from where they come to search or they may get you, so keep on the speed.Yeah, I installed it a couple of patrols ago. I just don't know how to use it yet or what to look for as far as operational effectiveness is concerned. Will it show which ships have radar on the PPI?:hmmm:

Ducimus
01-31-11, 10:11 PM
Now from late 1942, August to be exact, about once every week a fleet of about six DD's come out of Rabaul heading towards Guadalcanal.


http://gamers-garage.com/images/Victory%20Games%20Tokyo%20Express.jpg

I'm goin' down
01-31-11, 11:13 PM
In case you haven't found out, which I'm sure you have, to install the APR-1, in the blocks for adding radar you should find an arrow you can scroll down with and find extra spaces for installing added equipment.

What are you talking about? what radar fix by Captain tater?

Jan Kyster
02-01-11, 01:04 PM
What are you talking about? what radar fix by Captain tater?http://www.subsim.com/radioroom/showthread.php?t=175965


http://gamers-garage.com/images/Victory%20Games%20Tokyo%20Express.jpg

:hmmm: is that Windows 7 64-bit compatible?

I'm goin' down
02-01-11, 01:11 PM
okay. I have that mod.

re the destroyers from rabul to guadalcanal, I saw some of those TF. I was afraid to get too close for two reasons. 1. Not a lot of tonnage. 2. If one dd in TMO is bad (dangerous), the 7 dds has to be TERRIBLE (a disaster waiting to happen.)

Elektroniikka-Asentaja
02-01-11, 01:58 PM
guys excuse me, I see alot of periscopes with more green bearing markers, which are more wider and visible than stock periscope, where to get only this mod? and is it 1.5 stock compatible, here:

http://i37.photobucket.com/albums/e53/klehmann/3668079a.jpg


stock scope is schiess...

I don't think that is any mod.. I play stock 1.4 without any mods and your description is pretty much exactly what I have :rock:

Got assed up to find a picture:

This is stock Porpoise periscope
http://farm6.static.flickr.com/5001/5243884649_e8777182ba_z.jpg

Somehow I'm pretty sure that Tambor has green one... As it's the boat I've lately been driving.. Not sure though but green sounds somehow familiar.. Though now when I think about it, it would be weird to create different coloured persicopes for different ships...

WernherVonTrapp
02-01-11, 02:07 PM
okay. I have that mod.

re the destroyers from rabul to guadalcanal, I saw some of those TF. I was afraid to get too close for two reasons. 1. Not a lot of tonnage. 2. If one dd in TMO is bad (dangerous), the 7 dds has to be TERRIBLE (a disaster waiting to happen.)I ran into a few of these DD TFs making the run down the slot. I have found in my encounters, that these particular TFs don't (appear) to put as much time and effort into hunting you. It seems (to me anyway) that their priority is to get to their destination. I couldn't get any further than sinking the lead DD though as they were moving too fast and would zig immediately after the first DD was hit.

Bubblehead1980
02-01-11, 02:10 PM
Saw you guys mentioning the radar countmeasures.The APR-1.This simply shows as a contact line on the map when enemy radar is present.Sometimes your crew will advise "detecting radar signals!" you usually pick up th esignals at 15-20 miles I believe.Looks like the sonar contact lines but youll get it when way out of range of passive sonar and itll blink a lot more.Really great tool to help plan attacks.

WernherVonTrapp
02-01-11, 02:50 PM
Saw you guys mentioning the radar countmeasures.The APR-1.This simply shows as a contact line on the map when enemy radar is present.Sometimes your crew will advise "detecting radar signals!" you usually pick up th esignals at 15-20 miles I believe.Looks like the sonar contact lines but youll get it when way out of range of passive sonar and itll blink a lot more.Really great tool to help plan attacks.Thanks Bubblehead, that's what I was looking for.:up: