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MrKWMonk
04-28-2010, 07:16 PM
Hi all,

Am enjoying SH3 after finally getting it last week (:oops: used to play AoD and have been thinking of getting SH3 for years lol). Anyway being a mod junkie with most of the games I play it didn't take long for me to start modding my install.

I'm now looking for something that improves the look of the various sprays around the boat. Bow spray, the wake, even the streams from the waterstream and exhaust mod all look a little chunky.

Am using GWX3, SH4 effects for GWX, waterstream and exhaust 2.3.... (plus Thomsens sounds, short morse radio msgs, lifeboats v4, GWX rocket fix and couple of other small mods that I don't believe have a bearing on bowspray).

I saw it suggested that nHancer can be used to good effect.

Is there anything else that's an in game mod?

Game runs full screen at 1920x1600 and I get 100+ fps when on the bridge out at sea, 30-40 in port so have room to move there.

Thanks!
:)

YukonJack_AK
04-29-2010, 12:30 PM
If your rig has the horsepower (which it seems too) I highly recommend the Manos Environment Pro 3.0. GREAT environment mod! :up:

Fubar2Niner
04-29-2010, 02:02 PM
Got to agree with YukonJack there Mr Monk, MEP really rocks :rock:

I been running it since release and never looked back.

Best regards.

Fubar2Niner

schlechter pfennig
04-29-2010, 04:55 PM
If your rig has the horsepower (which it seems too) I highly recommend the Manos Environment Pro 3.0. GREAT environment mod! :up:

Where would I find this?

Fubar2Niner
04-29-2010, 05:46 PM
@schlechter pfennig

Easy shipmate it's in SS downloads section here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1452

Enjoy :salute:

Best regards.

Fubar2Niner

MrKWMonk
04-29-2010, 06:33 PM
Cheers all.

Thanks again
:up:

schlechter pfennig
05-02-2010, 11:55 PM
@schlechter pfennig

Easy shipmate it's in SS downloads section here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1452

Enjoy :salute:

Best regards.

Fubar2Niner

Danke!!

frau kaleun
05-03-2010, 11:55 AM
short morse radio msgs

Is this something that makes the dit-dat-dit sound effect at the beginning of the "neue funkspruch herr kaleun" sound file much shorter? Because I've been meaning to look for or ask about a way to do that.

Usually by the time my radioman finally gets to the point of telling me there's a new message I've already finished reading the darn thing.

MrKWMonk
05-04-2010, 06:32 PM
Is this something that makes the dit-dat-dit sound effect at the beginning of the "neue funkspruch herr kaleun" sound file much shorter? Because I've been meaning to look for or ask about a way to do that.

Usually by the time my radioman finally gets to the point of telling me there's a new message I've already finished reading the darn thing.


Hi, it's a 1 second sound bite of morse to let you know you have a msg. No spoken words just a brief beep-beep-beep. I was the same when reading msgs with the old sound and with the extra msgs you get with GWX it got old very quickly when on high time compression.

There's no readme with the file but the full name is Short Morse Radio Message and i found it here running searches on the forum.


-kwm

frau kaleun
05-04-2010, 07:32 PM
Thanks for the info!

BTW have you tried the Mission Orders Lite mod? If you find the number of messages in GWX a bit intrusive, it's worth looking into:


GWX 3.0 Mission Orders Lite is based upon GWX 3.0 Mission Orders plus a cut down version of the original GWX 3.0 messages. It makes you receive only 228 messages throughout the campaign, all of which are relevant to missions scripted into GWX or important to your decision making process (e.g. location of supply ships)

schlechter pfennig
05-05-2010, 01:35 PM
@schlechter pfennig

Easy shipmate it's in SS downloads section here:

http://www.subsim.com/radioroom/downloads.php?do=file&id=1452

Enjoy :salute:

Best regards.

Fubar2Niner

Once my latest patrol was over I downloaded and looked at this. It appears to alter sensor settings as well as altering enviromental ones, too? I'm hesitant to load this if it changes how my crew, and enemy crew, can 'see' each other.

frau kaleun
05-05-2010, 04:16 PM
IIRC when you download the mod and extract the files, you will have the environment mod plus an additional mod that also updates your sensor settings to account for the new 20k atmosphere you get with it. You just enable the sensor mod after enabling the main environment mod.

I've used it and didn't notice any problems with the crew's ability to detect other ships or vice versa.

Fubar2Niner
05-07-2010, 05:27 PM
@frau kaleun

Perfectly correct mein frau.........

@schlechter pfennig

As Frau Kaleun suggests, I been using this mod since release enabling the additional sensor mod and have had no seemingly more or less AI response. not sure if you read the original thread but it may put your mind at rest, forgive me if you have done so already but here it is:

http://www.subsim.com/radioroom/showthread.php?t=158991

Best regards.

Fubar2Niner

schlechter pfennig
05-07-2010, 06:52 PM
@frau kaleun

Perfectly correct mein frau.........

@schlechter pfennig

As Frau Kaleun suggests, I been using this mod since release enabling the additional sensor mod and have had no seemingly more or less AI response. not sure if you read the original thread but it may put your mind at rest, forgive me if you have done so already but here it is:

http://www.subsim.com/radioroom/showthread.php?t=158991

Best regards.

Fubar2Niner

Dang. And I've just started a patrol. :cry: Now I gotta wait until I'm in port to load this.

schlechter pfennig
05-17-2010, 12:05 AM
Quick question: does this mod conflict with SH-5 water for GWX 3.0 if I use both at the same time?

comet61
05-17-2010, 02:21 AM
Quick question: does this mod conflict with SH-5 water for GWX 3.0 if I use both at the same time?Nope....shouldn't. As a matter of fact, I have deactivated this mod during a patrol once without any problems. Not sure why others have. :06:

Fubar2Niner
05-17-2010, 09:32 AM
No conflicts here either mate.

Best regards.

Fubar2Niner

schlechter pfennig
05-17-2010, 11:25 AM
Nope....shouldn't. As a matter of fact, I have deactivated this mod during a patrol once without any problems. Not sure why others have. :06:

No conflicts here either mate.

Best regards.

Fubar2Niner

Danke!

Once I finish this latest patrol I'll activate this and give it a whirl.

Nufsed
05-17-2010, 01:49 PM
Quick question: does this mod conflict with SH-5 water for GWX 3.0 if I use both at the same time?

I use MEP 3 with SH5 water "and" Sobers waves....very impressed

here is the link
http://www.subsim.com/radioroom/downloads.php?do=file&id=1491